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Feedback comments for LD24
Colapsydo's games and stats for all events →
| Timestamp | Since previous | Game | Colapsydo's comment |
|---|---|---|---|
| Aug 27 08:31:00 | Geometry | A well executed game, very clean. The neon-style works well with those geometric forms. <br/>The upgrade system is maybe a little bit unbalanced, you can reached the top too easily, and you don't have time to enjoy the first upgrades. | |
| Aug 27 08:37:00 | 6m 00s | EvoWorld | The concept is interesting, but there is not enough visibility of interactions between species and how the situation evolves. |
| Aug 27 13:27:00 | 4h 50m | Kitty Breeder 2012 | It sounds like chocobos breading for me. <br/>Nice mechanics for the kitten. A bit hard sometimes to click on small cats and loosing money in fish instead of earning it. |
| Aug 27 13:45:00 | 18m 00s | RE-evolution: The Legend of Hopper | Having to replay the intro part each time is not helping to beat the difficulty. <br/>Otherwise, nice pixel style and animation. Music and sounds fits. I will play it again when I will have some time. |
| Aug 28 09:02:00 | 19h 17m | Die, Motherfuckers! | So much particles ! It's great to see always more blood when an upgrade is activated. <br/>As said by others, a bit more of interactivity would have been great. <br/>Also the music is nice. |
| Aug 28 09:12:00 | 10m 00s | Bit-Craft Evolution | The starship evolution is really well done. <br/>Controls are fine, difficulty is increasing nicely. <br/>May be it could a bit confusing near the end when there is a lot of enemies. <br/>A great game with a nice music ! |
| Aug 28 09:51:00 | 39m 00s | Tiimmmeeee | Nice game. It miss a replay action, which allowed you to start from the zapper since you got it one time. <br/>At the end, the game just freeze for few seconds and then a "The end" screen, a bit frustrating. |
| Aug 28 09:58:00 | 7m 00s | Mutate Now! | Humor is present from start to end (both ends). <br/>The gameplay is simple event if it takes few tries to catch the way the mutator works. |
| Aug 28 10:14:00 | 16m 00s | Eggplant farm | The fact that you have to choose your descendant is interesting. It could became a lot strategic. <br/>The inversion of direction between movement and shooting brings too much difficulty. |
| Aug 28 15:20:00 | 5h 06m | Evoroid | Really smooth mouse tracking and animation. <br/>I'm not sure to understand how are determined the part we got and the upgrades, but who cares? That's fun. |
| Aug 28 16:08:00 | 48m 00s | EvoProbe | I love this game. <br/>The only detail that bothers me, it's when you receive a higher value element, there is no way of knowing it (no visual signal) and if you are making a row of basic one you destroy all your construction. |
| Aug 28 17:01:00 | 53m 00s | Disease | The music is really nice. <br/>The idea of racing against the immune system is interesting but the slowness of the action when exploring doesn't serve the cause. <br/>It's also quiet frustrating to pass near an enemy and loosing life even without contact. |
| Aug 29 08:43:00 | 15h 42m | "Natural" Selection | I like the enemies moves patterns. <br/>The game should have been directly in Hard/ultra/turbo, there it's challenging. |
| Aug 29 08:52:00 | 9m 00s | 'The Neon Pink Philosophy' | Quiet fan of the scoring system, great idea as the whole game. |
| Aug 29 09:25:00 | 33m 00s | 1002 | The music add a poetic touch, the game is almost relaxing. <br/>It just missing some system to indicate where is the next gate when one is lost in space. |
| Aug 29 14:02:00 | 4h 37m | 2-deoxyribose | platypus + mutation = great game for sure. <br/>Sometimes we get out of the screen and there is no way knowing if we are coming back or running away from the scene. Some arrow to indicate our position or a scrolling could be a solution. |
| Aug 30 12:43:00 | 22h 41m | A Game With A Castle | Nice concept, slightly changes in gameplay in addition of changes in graphics would have done something really nice. |
| Aug 31 09:02:00 | 20h 19m | Think a Bit | Good interpretation of the theme. <br/>The music is really nice and fits well. <br/>Do you plan to make a postCompo version with the complete game ? |
| Aug 31 09:28:00 | 26m 00s | Ultimate Plant | Nice concept and graphic interface. <br/>It will sound like a whim but I would have enjoyed flowers sprites and some garden background. |
| Aug 31 18:39:00 | 9h 11m | IO VUOLE ZEN | Invece io, non sono rimasto zen. <br/> <br/>Mixing various gameplay inside a story was a great idea. <br/>I took the ancient way, but I'm not brave enough to face again the rabbits to see how is the modern way. Regarding that part, I liked the fact that it was impossible to go back, it influenced a lot the gameplay. |
| Sep 1 07:37:00 | 12h 58m | A story of Evolution | Interaction is a bit minimalist but music is so nice. |
| Sep 1 07:43:00 | 6m 00s | A.D.A.P.T.I.O.N.: You Are What You Eat! | I enjoyed discovering all the evolution forms, but I didn't made it till the boss since the hunger killed me everytime. <br/>Nice and difficult as a scroller should be. |
| Sep 1 07:53:00 | 10m 00s | Actinium the Wrought | The camera movements can be a bit messy and during action it could be fatal. Controls of the characters are quiet difficult at start but with some adaptation it could be ok. <br/> <br/>I wasn't able to figure to what ability were connected the colours bar (apart for the life one), but it was a nice idea which fits perfectly with the theme. |
| Sep 1 08:16:00 | 23m 00s | Additive | Wahou, this game is wonderful. <br/>Nice, simple, and addicting. <br/>Maybe a bit too easy, some restriction on the black moves should have create more complex puzzles. <br/>I would have tried also to implement some drag and drop for the pieces and may be create some variation of notes for each colour in addition to the variation on the action. <br/> <br/>But these are details, this game is great. |
| Sep 1 08:32:00 | 16m 00s | Advancer | Really great and complete. <br/>I really like the part in the castle. |
| Sep 1 12:16:00 | 3h 44m | And Then There Was Pong | The idea fits the themes and the three game are well executed. <br/>The game stop after space invaders, I don't know if it's the end or not. In case, it could be great to put a screen to inform that the game is over. |
| Sep 1 12:52:00 | 36m 00s | Arcane Dungeons ( aka Evil Lord vs Angel for the salvation or perdition of a hero's soul) | As a lonely gamer, how I miss the AI. <br/>But even without the game remains awesome. Cards seem well balanced. Really nice game. |
| Sep 1 13:00:00 | 8m 00s | Arctic Upgrade | Puzzle using the upgrades are nice, but controls are a bit dubious. |
| Sep 1 13:42:00 | 42m 00s | Beetlefield : The Forecast | This game is just playing around with our emotions. If you want to rise a winning team, you have to wish the death of the team you were cheering during the previous battle. <br/>Hopefully there are just beetles, monkeys would have been worst. |
| Sep 1 13:54:00 | 12m 00s | Strike of Rage ! | Chickens, elevators, Ryans everywhere, all the ingredients of a good beat em all are present. <br/>Fortunately, there is no jump or a super attack, otherwise it would have been too excellent. |
| Sep 1 14:25:00 | 31m 00s | Evoland | A link through time. <br/>So much to say but since a lot was already written I will just say that I like the way the character's ears are moving. |
| Sep 1 14:35:00 | 10m 00s | E-VOLV | Terrific game. <br/>The idea is fitting nicely the theme, graphics are astonishing even if simple (particles and glow, what else?), and difficulty is correct. <br/> <br/>To carry on with the idea of evolution it could have been interesting to gain something after the boss, in order to add some replay value. |
| Sep 2 09:05:00 | 18h 30m | MuTaTrIs | I though tetris could be nasty but this MuTaTris is even more. <br/>Concept idea is clever, and the realisation is great. <br/>It miss maybe some kind of little animation showing the evolution of the block pattern. <br/> <br/>Definitively working better on Chrome. |
| Sep 2 09:26:00 | 21m 00s | Tiny Evolution Adventure | The fact that biting gives you some speed is a bit strange, and the parallax in the last level is a bit too much may be. <br/>Otherwise everything is great, especially the tunes which are all incredible. |
| Sep 2 09:51:00 | 25m 00s | Fantasy Map Tactics | The gameplay is appealing, and maps are so nice. Great job on the generation. <br/>The strategy aspect could be reinforced with a better visualisation of roads and paths, imo. |
| Sep 2 10:39:00 | 48m 00s | Attack of the killer cute things! | Good little game. <br/>It could have been nice to graphically differentiate enemy's projectiles from ours, sometimes it's easy to get confused. |
| Sep 3 08:09:00 | 21h 30m | Evolution of the Flying Pinatas | It was nice to chase all these flies since movements are smooth. I miss some action when all the flies are destroyed, some kind of "Victory" screen. |
| Sep 3 08:11:00 | 2m 00s | Augment to advance | Controls could be tricky sometimes, but I like the concept and levels are well thought. |
| Sep 3 08:36:00 | 25m 00s | Bacterial | The idea of switching bacteria whenever ones wants allow some time and freedom, it's nice. <br/>I did not clearly understand what levelling changed, but I just went until level 3. |
| Sep 4 08:32:00 | 23h 56m | Biovolve | On one level, my character just fly, I'm not sure it was part of the game. Otherwise it could be interesting not to restart the music each time, tunes are quite nice it's a pity to interrupt them. |
| Sep 4 12:29:00 | 3h 57m | Bloodline | I really like it. <br/>May be the attack distance should have been increase a bit (against the small enemies there is just a 5 pixels margin). Add a dark ambient music, and I can play hours to this game just to see until where I could go. |
| Sep 4 18:00:00 | 5h 31m | Bored Bob | It take me one game to understand the mechanics, but the second one was really enjoyable. |
| Sep 4 18:20:00 | 20m 00s | Breeding Cubes | "Kill them like Mario" is definitively the best tutorial instruction I ever read. The breeding concept is nice, it could give birth to a whole plateformer/puzzle game. |
| Sep 5 14:53:00 | 20h 33m | Sorry, i was late! | Fun and clever, I loved the mouse trap. |
| Sep 5 15:06:00 | 13m 00s | Buffalo Joe | Really nice presentation. AI works well. It seems a good base for a bigger game. |
| Sep 5 15:21:00 | 15m 00s | Candevolution | it seems that the loosing conditions remains even if we destroy one of the big guys. It results it's quiet hard to go through the four. |
| Sep 6 08:34:00 | 17h 13m | Evolve 'em all | The music is really great and synchronise the boss attacks with it was a nice idea. <br/>Enemies movements patterns are classic but efficient, it's a pity that in the jam version they're a bit jerky. |
| Sep 6 08:46:00 | 12m 00s | cell.evolve | Nice and complete. <br/>For the sake of our left clik, it could have been interesting to add some continuous movement on mouseDown, imo. |
| Sep 6 10:03:00 | 1h 17m | Mass | Quiet hard to play, but fun. <br/>It seems that even with more space occupied than the red, it's count as less. |
| Sep 7 08:04:00 | 22h 01m | Collect the Goo! | Nice realisation and animation. <br/>It would have been nice to used our new abilities more than once, and having some challenge to get the Goo. |
| Sep 7 08:47:00 | 43m 00s | Corvus | I love it. <br/>May be sometime, we can't move as fast as we want, and it would have been perfect with some extra SFX but that's my opinion. |
| Sep 8 08:20:00 | 23h 33m | Gene Jumble | Nice puzzle game, but since we got the mechanics, challenge just disappears. |
| Sep 8 08:46:00 | 26m 00s | Cosmic Canvas | A great game, I enjoyed trying to create life on my planet (didn't succeed). <br/>May be a bit more interaction between invaders and the planet, it's not clear when they hurt it or not (but it's just a detail). |
| Sep 8 09:10:00 | 24m 00s | Cosmogonie | Thank you for creating it. |
| Sep 8 10:39:00 | 1h 29m | Crystalbots - Moon Defense | Great. <br/>May be adding more time for some "mission", it's a bit frustrating to build a set up and when big aliens arrive, the game just stop because of time. <br/>Is the music randomly generated ? |
| Sep 9 09:19:00 | 22h 40m | Cube Miner: The Evolution of the Cubindustry | The first part is quiet fun, but since I had to wait 7 hours to reach 10,000,000 I decided to stop. |
| Sep 9 10:09:00 | 50m 00s | Cubevo | Really nice use of the theme. <br/>Is there enough gem to evolve the whole world ? |
| Sep 10 08:36:00 | 22h 27m | Darwin's Ark (Web) | How frustrating it is to see all these Mincertrons starving when there is plenty of food just behind them. |
| Sep 10 19:09:00 | 10h 33m | Deal with It | The horizontal acceleration is a bit odd. I found the last three levels easier than the first ones, but may be I get used to the controls. |
| Sep 10 19:53:00 | 44m 00s | Death Death Evolution | The concept is nice, levels are great, and there is even replay value. Really a great game. <br/>I liked the sonic reference when the character is underwater for too long. <br/>By the way thank you so much to put the soundtrack in DL, musics are beautiful. |
| Sep 11 16:42:00 | 20h 49m | Deep Sea Fish Loves You Forever | The game is very well realized from graphical and audio point of views. It was quiet relaxing and thrilling at the time to follow fishes to scan them. |
| Sep 17 10:24:00 | 137h 42m | New Unity Project | Nice idea, but yeah the controls are a bit harsh sometime (especially jumping over those skeletons). I liked the references for the enemies. |
| Sep 17 10:31:00 | 7m 00s | Evolution Redux | I liked the way enemies are following the player. I miss a second level with the evolution of my character. You should try to continue the game. |