spotlightor 2012-08-27 13:15
Hard to control using keyboard.
Foon → Ludum Dare Explorer → LD24 → A Game With A Castle
By toaster
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 324 | 2.55 | ||
| Graphics | 468 | 2.64 | ||
| Mood | 495 | 2.40 | ||
| Humor | 525 | 1.65 | ||
| Theme | 571 | 2.38 | ||
| Innovation | 612 | 2.25 | ||
| Overall | 650 | 2.38 | ||
| Fun | 653 | 2.08 | ||
| Coolness | 832 | 33 |
Hard to control using keyboard.
Interesting idea but it got tedious after a while because the gameplay was always the same.
This is actually interesting idea, but realization is quite bad. Especially I don't like character controls, he moves too fast, it's really annoying.
I like interlaced minimalistic style. Nice gamplay. Had fun with it.
Love the idea, found it a little tricky to control. I felt compelled to see how it developed but after a while my repeated deaths were too much for me :( - still, great innovation and excellent take on the theme.
Thanks for the feedback. Would tweaking the character speed be allowed for LD? I'm not completely sure. It's not really a new feature, but it's a little more than a bug fix. If anybody has an answer, I would like to hear it.
Lovely style, good music, but the character movement made me absolutely bonkers. Once I saw the level popping up again after finally finishing it the first time I was ouuut.
Interesting use of the theme, but there was nothing explaining what you are supposed to do. Both the enemy jumping block and the goal block look and behave exactly the same so I don't know how you would except anyone to figure out they are supposed to ram the other on purpose.
It's a cool idea though, the castle kept changing every time a little. You could have tried to have it play differently too.
The whole idea of not knowing what to do was kind of a big part of the game. I wanted the player to have to figure out what all the white boxes meant. I wanted to make it play differently but I ended up running out of time.
I actually loved how simple this game was.
Nice concept, slightly changes in gameplay in addition of changes in graphics would have done something really nice.
Fun! but hard to play.
Would've been cool if there was a SLIGHT gameplay-related change each time. Not even something you'd immediately notice, like... moving the enemies two pixels to the left, or something.
controls and collision detection are maddening.
the idea of the graphics gradually revealing themselves with each replay is somewhat novel.
Quite enjoyed this. Was tricky to control at first but got better with time. The game's simplicity is really a key factor to its enjoyment and the idea of slowly revealing the blocks made you want to continue playing it to see everything or confirm guesses of what each block is. All and all, nicely done!
Hmm i think the controls were sort of laggy. Good job though.
So hard! I could not even pass the level 1 (many many attempts)