Foon → Ludum Dare Explorer → LD23 → Feedback comment stats → zazery

zazery

Feedback comments for LD23

← LD22   LD24 →

zazery's games and stats for all events →

TimestampSince previousGamezazery's comment
Apr 23 04:08:00 6 Degrees of Sabotage Absolutely loved the game. The audio, animation, and graphics are superb. At first I found myself wanting to go back to the first screen with the story to see who the first and last person in the chain but then I realized the story tells you at the appropriate hour.
Apr 23 09:00:00 4h 52m Fracuum It just keeps going and going. The boss was really fun to fight.
Apr 24 03:42:00 18h 42m Copulous At first I thought the goal was to run over all the bunnies and lost. Rampage mode is quite clever but it would be nice if it lasted longer or maybe I just like killing bunnies.
Apr 25 04:24:00 24h 42m tinyConquest Like others have said, a bit more polish with the UI would be great. I found that even though I deployed ships to a certain sector they wound up far away from that point. Really liked the ship designs and it was a fun experience.
Apr 25 04:29:00 5m 00s Cyberoid Definitely could use a lot more visual feedback such as a score and fuel counters. The enemies don't actually threaten the small world, instead they threaten the player so I was a bit confused as to how I would protect it.
Apr 25 04:35:00 6m 00s Home is where the robots are. Robot mating season? Laser proof Viking helmet? Awesome. That said I would like to see the helmet actually knock the robots back. I died many times since I held my arrow keys too long.
Apr 25 04:39:00 4m 00s Lost In Her Eye Really liked the concept and the perspective the game was set at. Nice, relaxing and sort of creepy. At first I thought the ambient sounds were someone sleeping but then I realized it's what breathing sounds like. Collision detection could use a little work.
Apr 26 05:53:00 25h 14m Giant Apple Pie I'm sure I'm not the only one that started rampaging the moment I accidentally hit a house. Perhaps there could be a way for the giant to regain the world's patience by doing good deeds. Wish there was audio.
Apr 26 05:56:00 3m 00s Micro World Nice and simple but surprisingly fun. Would have liked to see a bit more variety and AI that reacts to the player. Liked the music.
Apr 26 07:35:00 1h 39m Tiny God : Small Diety, Big Pantheon I liked the in game tutorial. The game was really fun to play. The waves got pretty crazy. I managed to win my first game though. I'm still a little confused as to how the power value works and grows over time. It seems to go down as I take action yet the game says if the power is too high the other deities will take action. <br/> <br/>Definitely could use more visual feedback like a warning if you are close to drawing attention from other deities. Also I'd like to know the breakdown of what is causing the life force number to go up.
Apr 26 07:53:00 18m 00s Lilac.27 I really liked your game. Shooting worked well but I felt it could use a little more visual feedback. The character could use more frames for aiming the crossbow. Something feels off when the player's visuals don't change when moving the mouse around. Lots of content, great music and good pacing.
Apr 28 20:55:00 61h 02m Faelanx Very polished and a lot of fun. The music was a little repetitive. It took me a bit to realize I could upgrade spells. So much content! Great work.
May 3 19:40:00 118h 45m Kumiho I figured out teleporting right away thanks to the x+c on the title screen. I really do enjoy the mechanic and the enemies that forced you to use it. The presentation is great, especially the checkpoint and boss battle text.
May 9 19:57:00 144h 17m Giant's Crash ! I didn't develop a good understanding of the collision volumes so I found myself dying a lot. The first time I played through I didn't realize you could double jump even though I read it. When I did double jump I felt even less in control of the player. Landing is hard!
May 9 20:04:00 7m 00s Tooth Fairy Fun Time Nice idea. It took me a bit to realize you could travel anywhere you wanted instead of just the windows and your home base.
May 9 20:18:00 14m 00s Twice Upon A Time I definitely enjoy time travel games. Managed to figure out the battery to open the door and how to grow the plant. I wasn't sure what to do with the spider, open electrical panel, or gun.
May 9 20:36:00 18m 00s My tiny world Well done for your first entry. The worlds that generated for me were quite barren compared to the screenshots until I teleported to the man.
May 9 20:52:00 16m 00s Watercolour Wow, it's hard to believe this was done in 72 hours. The world feels big but it's a delight to explore. One moment that I enjoyed early on is climbing up a long rope into the clouds. The propeller hat while holding jump is really neat. Animation and art style is great.
May 9 21:00:00 8m 00s Cowboys and Endians The ammo in binary and score in hex is a nice touch.
May 9 21:05:00 5m 00s ONLY US This is excellent work. The intro was spectacular.
May 9 21:10:00 5m 00s Invasion Of Tiny World Very interesting control mechanic. Took me a bit to figure out how to move the legs though since I thought after time the arrows appear instead of clicking on the foot. Laser is pretty awesome too. I wanted to know how damaged each part of the mech was and some way to defend those parts better.
May 9 21:17:00 7m 00s Spaceman Biff vs The Red Robots I beat the game on Tiny World mode. I really like how landing and taking off from planets works. It feels really good. In space unless you see planets it's hard to gauge how fast you're travelling. If there are little specks of stars that move in the background it might make it easier. The mini map was certainly helpful. Combat had a lot to be desired.
May 9 21:26:00 9m 00s Tiny Civ Played it by myself. I really like the building mechanic. I think the end condition should be tied to building things. Like once a player builds somewhere, there's a period where another player can destroy it until it becomes permanent. Whoever has the most buildings win. Buildings could have upgrades too. So much potential!
May 9 21:30:00 4m 00s Collect ALL the resources A bit hard to know what to do. The 3D elements look interesting for the perspective.
May 9 21:34:00 4m 00s Overpopulous *Hits spacebar* "Whoah!!!"
May 11 01:21:00 27h 47m Michael is Myopic I must have played this at least 20 times. The core mechanic is really fun. I made it past the first 2 levels and half way through the third. This game has a lot of potential and I could see it being successful on mobile devices or web portals. <br/> <br/>At first it took a bit to figure out how the the mouth worked. I thought the yellow bar indicated how large the mouth was. Since the green squares are on a grid, the corners of the mouth are the same size. Drawing a distinctive mouth on all sides of the cube would make it much easier to understand. <br/> <br/>I'm still not clear on how the orange bar works, the semi-transparent rectangles you leave behind, and what direction the cube expands. Although I think the last two are related. <br/> <br/>It feels like this is a mechanic that can be explored even further. I hope you expand on it.