Foon → Ludum Dare Explorer → LD22 → Feedback comment stats → zazery
Feedback comments for LD22
zazery's games and stats for all events →
| Timestamp | Since previous | Game | zazery's comment |
|---|---|---|---|
| Dec 22 00:03:00 | Ennui | I really liked the concept. That said, it was a struggle to play and sometimes it wasn't clear why I died. My guess is being stuck in a wall that just appeared. | |
| Dec 22 00:30:00 | 27m 00s | Leave me alone | On the third level I managed to pull off a narrow escape and make the enemies fall off. That felt good. |
| Dec 22 00:42:00 | 12m 00s | Ydunn | I wish you had time for more content. I especially liked the music. |
| Jan 6 21:46:00 | 381h 04m | Glow | The part where you see the red square in the distance is quite powerful. Jumping was a bit frustrating. |
| Jan 6 21:54:00 | 8m 00s | Carrie | Reminds me of Passage by Jason Rohrer. The mood is well done and the graphics are great. |
| Jan 6 22:05:00 | 11m 00s | I Want To Be Alone | I really enjoyed the puzzles and the mood created from the audio and graphics. |
| Jan 6 22:14:00 | 9m 00s | Balloon | I used AyCe's fix and played through the game. Fixing the collision and adding some animation to those fans would certainly help. I didn't notice any use for the ! blocks. |
| Jan 6 22:23:00 | 9m 00s | Never Alone | At first I had trouble getting the game to work (Windows 7 64 bit) but starting it via the console helped. I liked how the old man accompanied you on your journey but it doesn't go with the theme. |
| Jan 6 22:28:00 | 5m 00s | In search of a Cave | The level design reminds me of Link's Awakening where it reveals a screen to show you where to go but you must take the long way around. |
| Jan 8 20:57:00 | 46h 29m | YANA | The cellular automata mechanic is really neat. I never fully figured out how to use it properly. I had the same technical problem as Robmaister. |
| Jan 8 21:35:00 | 38m 00s | Bunker | I like how you introduced the K action in the game. I found the maze parts a bit boring but it does create an good mood. |
| Jan 8 21:46:00 | 11m 00s | Space Station 1: No Program | Really cool concept and intro sequence. |
| Jan 9 07:26:00 | 9h 40m | Enslaving Davement | What a crazy storyline. At first I thought by staying still or hiding in small areas I could recover but I quickly realized the only way was to take the pills. |
| Jan 9 19:56:00 | 12h 30m | One Of A Kind | I thought it was absolutely amazing. Clever puzzles and take on the theme. I was about to close the game but then I came across the first puzzle where you have another self and then I played until the end. The ending was quite special, no pun intended. It reminds me of the shift you make at the end of Portal 2 although not as dramatic. <br/> <br/>As you said in your postmortem, better puzzle design would have been nice but it's pretty good for 48 hours. |
| Jan 9 20:51:00 | 55m 00s | Alone | The first thing you receive should be bullets. In my first attempt a zombie came and killed me. In my second attempt I got a gun and one zombie came for a minute. I heard zombie noises though but didn't see any zombies. Visually you could make the area the player must stay in more obvious like others have suggested. |
| Jan 9 21:00:00 | 9m 00s | WEIRDLY ALONE. | I liked how you panned the audio as the player moves around the screen. Movement was quite annoying even after learning about dashing. |
| Jan 9 21:17:00 | 17m 00s | You Only Help Yourself | I stopped when things changed and didn't realize you could hold down to do something special until I read the comments. It seems like the whole game unfolds then, which is pretty cool. But the controls were quite frustrating so I had to give up on the more complicated block puzzles. |
| Jan 9 21:24:00 | 7m 00s | The Lonely Arena | Really liked the audio. |
| Jan 9 21:39:00 | 15m 00s | Dwarven Isolation | Interesting concept but a bit difficult to play. The dwarves are too unpredictable and most of the time clicking to place traps didn't work when I had the money. |
| Jan 9 21:59:00 | 20m 00s | 5 DAYS | Amazing! I felt really immersed in the environment and it felt like I was alone. |