Foon → Ludum Dare Explorer → LD21 → Feedback comment stats → zazery
Feedback comments for LD21
zazery's games and stats for all events →
| Timestamp | Since previous | Game | zazery's comment |
|---|---|---|---|
| Aug 22 22:59:00 | Planet of Plants | More visual feedback would be nice like how much power is available to buildings in a network. I wasn't completely sure how all the buildings worked. Felt lots of tension when the plants get to the mainland. Nice premise. | |
| Aug 22 23:07:00 | 8m 00s | Escape Deletion | I like the whole computer feel of the game, especially how the minimal text contributes to it. It didn't feel like I was escaping but I did get the feeling when I was chased by the red enemies. |
| Aug 22 23:24:00 | 17m 00s | Escape the Dots | Congrats on finishing your third game ever and first LD submission. |
| Aug 22 23:30:00 | 6m 00s | Towering Inferno | I really like the concept, especially the water bombs. Oh and the changing tips at the top of the screen were extremely useful and a great way to ease players into playing the game. |
| Aug 22 23:33:00 | 3m 00s | Squirrel's Life | Being chased by other squirrels is awesome. It needed some sound to complement it. |
| Aug 22 23:53:00 | 20m 00s | BATHOS | Very clever indeed! The solution was non obvious and those keys sure kept me busy. |
| Aug 23 00:04:00 | 11m 00s | Prelude of the Chambered | My favourite mechanic is pushing boulders into the holes. I can definitely see the Link's Awakening inspiration in there as I'm playing through it myself. Thanks for streaming your process. |
| Aug 23 00:21:00 | 17m 00s | City Runner | The spotlight effect works quite well in creating tension. I wish there was music to go along with the visual style. |
| Aug 23 02:10:00 | 1h 49m | Forever Running | The hit boxes could be a little more forgiving. Pretty intense game! |
| Aug 23 02:17:00 | 7m 00s | Water Escape Game | It took me a couple levels to realize you had to collect two white squares to finish it. If they were more visually distinct or the level structure changed it might be more obvious. |
| Aug 23 02:23:00 | 6m 00s | BEF | It's so tedious to move one unit at a time. I wasn't sure exactly what to do either. Do I just move all the troops to the other side? |
| Aug 23 21:00:00 | 18h 37m | Bounce-onium! | Great concept and interesting level design. |
| Aug 23 21:04:00 | 4m 00s | Cityscape | It's easy to get stuck against walls, which makes it more frantic but it could've been a bit more forgiving. Cool game overall. |
| Aug 23 21:09:00 | 5m 00s | It's Right Behind You! | I agree with dramble that it could have used more mechanics. Maybe some special blocks that required obtaining a certain item to break. I think some sound effects would have really made the digging mechanic more fun to use. |
| Aug 23 21:13:00 | 4m 00s | Volcanowned! | Very intense! I think it would benefit from a long vertical aspect ratio so you can see the lava and rocks and have more time to react. |
| Aug 23 21:20:00 | 7m 00s | Stormcrow | I thought that just maybe you implemented a zoom feature, and I was happy you did. The enemies were relentless, but planning out a strategy was interesting. If the enemies were slower at turning it could be a bit more strategic. |
| Aug 23 21:59:00 | 39m 00s | Three Doors | Needs randomization. |
| Aug 23 22:07:00 | 8m 00s | Hollow | Nice animations and great atmosphere. |
| Aug 23 22:12:00 | 5m 00s | Get to the Choppah!!! | Simple but effective use of lights. Controls were a bit sluggish. Really cool for your first Unity project. |
| Aug 23 22:15:00 | 3m 00s | Escape!! | I agree with Jonathan, what a great way to take an otherwise boring game and make it a bit more interesting. |
| Aug 23 22:19:00 | 4m 00s | BombusaXX | The stretched ratio is really bugging me. Took me a bit to figure out the rules without reading your description first. Some visual feedback to see what happened would be nice, it's rather disorienting. |
| Aug 23 22:24:00 | 5m 00s | ""Escape the Flood 3D"" | Nice concept. It would have been great if you developed it further. |
| Aug 23 22:31:00 | 7m 00s | I am Ourobouros | This is pretty cool. I think it has a strong connection to everyone participating in the competition. Congrats on making your first game ever. |
| Aug 23 22:35:00 | 4m 00s | Escape! | A non-installation version would be nice. |
| Aug 23 22:38:00 | 3m 00s | Astar | It took a bit to figure out how the enemies move but once I did, the level design became quite interesting. |
| Aug 29 21:00:00 | 142h 22m | Catch and Leave | The way the blocks interact with each other is interesting. Consider adding a way for the player to manipulate/create obstacles to help catch the green block and block the red one. |
| Aug 31 23:30:00 | 50h 30m | Escape... | The slow movement is interesting but like others I had a difficult time understanding how to use the item. Audio was pretty nice. |