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zazery

Feedback comments for LD21

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TimestampSince previousGamezazery's comment
Aug 22 22:59:00 Planet of Plants More visual feedback would be nice like how much power is available to buildings in a network. I wasn't completely sure how all the buildings worked. Felt lots of tension when the plants get to the mainland. Nice premise.
Aug 22 23:07:00 8m 00s Escape Deletion I like the whole computer feel of the game, especially how the minimal text contributes to it. It didn't feel like I was escaping but I did get the feeling when I was chased by the red enemies.
Aug 22 23:24:00 17m 00s Escape the Dots Congrats on finishing your third game ever and first LD submission.
Aug 22 23:30:00 6m 00s Towering Inferno I really like the concept, especially the water bombs. Oh and the changing tips at the top of the screen were extremely useful and a great way to ease players into playing the game.
Aug 22 23:33:00 3m 00s Squirrel's Life Being chased by other squirrels is awesome. It needed some sound to complement it.
Aug 22 23:53:00 20m 00s BATHOS Very clever indeed! The solution was non obvious and those keys sure kept me busy.
Aug 23 00:04:00 11m 00s Prelude of the Chambered My favourite mechanic is pushing boulders into the holes. I can definitely see the Link's Awakening inspiration in there as I'm playing through it myself. Thanks for streaming your process.
Aug 23 00:21:00 17m 00s City Runner The spotlight effect works quite well in creating tension. I wish there was music to go along with the visual style.
Aug 23 02:10:00 1h 49m Forever Running The hit boxes could be a little more forgiving. Pretty intense game!
Aug 23 02:17:00 7m 00s Water Escape Game It took me a couple levels to realize you had to collect two white squares to finish it. If they were more visually distinct or the level structure changed it might be more obvious.
Aug 23 02:23:00 6m 00s BEF It's so tedious to move one unit at a time. I wasn't sure exactly what to do either. Do I just move all the troops to the other side?
Aug 23 21:00:00 18h 37m Bounce-onium! Great concept and interesting level design.
Aug 23 21:04:00 4m 00s Cityscape It's easy to get stuck against walls, which makes it more frantic but it could've been a bit more forgiving. Cool game overall.
Aug 23 21:09:00 5m 00s It's Right Behind You! I agree with dramble that it could have used more mechanics. Maybe some special blocks that required obtaining a certain item to break. I think some sound effects would have really made the digging mechanic more fun to use.
Aug 23 21:13:00 4m 00s Volcanowned! Very intense! I think it would benefit from a long vertical aspect ratio so you can see the lava and rocks and have more time to react.
Aug 23 21:20:00 7m 00s Stormcrow I thought that just maybe you implemented a zoom feature, and I was happy you did. The enemies were relentless, but planning out a strategy was interesting. If the enemies were slower at turning it could be a bit more strategic.
Aug 23 21:59:00 39m 00s Three Doors Needs randomization.
Aug 23 22:07:00 8m 00s Hollow Nice animations and great atmosphere.
Aug 23 22:12:00 5m 00s Get to the Choppah!!! Simple but effective use of lights. Controls were a bit sluggish. Really cool for your first Unity project.
Aug 23 22:15:00 3m 00s Escape!! I agree with Jonathan, what a great way to take an otherwise boring game and make it a bit more interesting.
Aug 23 22:19:00 4m 00s BombusaXX The stretched ratio is really bugging me. Took me a bit to figure out the rules without reading your description first. Some visual feedback to see what happened would be nice, it's rather disorienting.
Aug 23 22:24:00 5m 00s ""Escape the Flood 3D"" Nice concept. It would have been great if you developed it further.
Aug 23 22:31:00 7m 00s I am Ourobouros This is pretty cool. I think it has a strong connection to everyone participating in the competition. Congrats on making your first game ever.
Aug 23 22:35:00 4m 00s Escape! A non-installation version would be nice.
Aug 23 22:38:00 3m 00s Astar It took a bit to figure out how the enemies move but once I did, the level design became quite interesting.
Aug 29 21:00:00 142h 22m Catch and Leave The way the blocks interact with each other is interesting. Consider adding a way for the player to manipulate/create obstacles to help catch the green block and block the red one.
Aug 31 23:30:00 50h 30m Escape... The slow movement is interesting but like others I had a difficult time understanding how to use the item. Audio was pretty nice.