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Feedback comments for LD23
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| Timestamp | Since previous | Game | trylle's comment |
|---|---|---|---|
| Apr 25 13:59:00 | Save Your Planet! | Cool. I made it to wave 10 before my thumb got tired of holding down the spacebar. I think the game could have progressed to more challenging levels faster. | |
| Apr 25 14:36:00 | 37m 00s | Inlander | Wait, what? There's two mouse cursors! How confuzzling. <br/> <br/>Also, was kind of confusing to figure out how to chop trees. Didn't realize there was a slider on the right hand side showing that the action was being performed, so I kept clicking on stuff expecting things to happen. Also didn't realize the mouse wheel did anything, or that the crafting screen could scroll either except by accident. So, some more instructions would be appreciated. :) <br/> <br/>No position indicator on minimap (or indication of what's there) sucks a bit? The map also seems a bit hueg for what the game is (definitely not a tiny world). As an ld entry, it could have been smaller, so people could finish it faster and get the gist of the game. Map generation looks fairly natural. Couldn't figure out where the iron ore was, so I didn't build a boat and win. :( Cool stuff, though. |
| Apr 25 14:41:00 | 5m 00s | Planet Gravity | Same issue here as haslettj and MurrayL |
| Apr 25 14:46:00 | 5m 00s | Alice and Bob's tiny cubic planet | Why can't I move past the green stuff? Isn't that just grass? :) Also lol I didn't need the key? Almost aggravated me when I got to the gate when I was trying to get to the key. :D |
| Apr 25 14:57:00 | 11m 00s | TTA - Tiny Theft Auto | My brain needed recalibrating to figure out the car controls. :p |
| Apr 25 15:25:00 | 28m 00s | aidas | Game crashed on the 4th or 5th level. The one with a staircase of boxes at the start. :( Also, controls are kind of error prone when rolling, jumping on the world. Often had lots of game-breaking unintentional movement on it (so had to reset). Was enjoyable up till crash, though. :P |
| Apr 25 16:13:00 | 48m 00s | Life in jar | Looks fantastic, great concept, but seem to spend prolonged parts of the game snacking while waiting for more stuff. :) Wish there was some more micromanagement to occupy my time. There was also this black texture popping up over my view at start and end of the game. Was worried I wouldn't be able to see the ending. |
| Apr 25 16:22:00 | 9m 00s | A Tiny New World | I want a machine gun. This blaster sucks. :D And loads more monsters. Would definitely have been more entertaining if the pacing was more furious. |
| Apr 25 16:52:00 | 30m 00s | subAtomic | Wow! Laughed all the way through. Can't fault anything. :D ...or maybe savegames would be nice, actually. |
| Apr 25 17:16:00 | 24m 00s | Circus Flea | Nice. :) But I wish there were subtitles, as I have difficulties hearing. Guess I can't really expect accessibility from a ld entry, though. :p |
| Apr 25 17:34:00 | 18m 00s | Calamity | Yeah, as others say landmarks were surprisingly easy to follow. A bit miffed after the last shaman cos couldn't tell what my view radius was and no indications as to what parts I hadn't explored, so I didn't at the risk of having a single unexplored tile. Interesting stuff. :) |
| Apr 25 17:44:00 | 10m 00s | Tinyverse | Too frantic for me. Maybe would have helped if it wasn't so picky on having to click on the planets themselves. Dragging to the ring ought to have been enough imo. Pretty cool stuff, though. :) |
| Apr 29 14:12:00 | 92h 28m | Lemming Apocalypto | Cute little game. While I understand why the player movement behavior is as it is, I still think it could be improved. I got completely stuck at least once, probably because I was stuck a couple of pixels above the ground and could seemingly not jump anymore. Did manage to save the princess after a couple of tries, though. |
| Apr 29 14:38:00 | 26m 00s | There is a Picture | That was pretty sweet. :) Didn't have any problems finishing the game. Seemed fairly logical(!), fun dialogue and I actually liked the art a lot. I think the color fusion thing was the only puzzley thing I didn't quite follow (the green cross with the little circle on top for the ghost planet). I'm pretty sure I picked the wrong color combos for that, but it still accepted it. |
| Apr 29 14:58:00 | 20m 00s | A Bathtub Story | Nice use of theme, and funny last level. :) <br/> <br/>Some peeves with the game window being so tiny. Would have liked an option to scale it up (3x pixels or so). Also when I lost I kept accidentally clicking on the level selector and ending up at a random level rather than retrying the one I was playing. I suppose a level indicator would have been nice, too. <br/> <br/>I'm wondering a bit what I actually am in the game, though? Loch ness monster, dinosaur or something? |
| Apr 29 15:08:00 | 10m 00s | Gravity Force 3 | Simple and fun. Good pacing for me. Needs power-ups and all those tropes. :) |
| Apr 29 15:28:00 | 20m 00s | Escape this Tiny World Alone | Quite fun and moody. I got the impression that certain plays of the game just didn't provide a distribution of propane that would allow you to win the game, and so it became more dependent on luck rather than skill whether you actually won the game. Also, I thought the propane tanks were bombs to start with. :D |
| Apr 29 15:41:00 | 13m 00s | The Tiny, Unknown and Unimportant World | My God, it's full of kittens! <br/> <br/>I'm not really sure how they manage to survive. I think I was expecting them to go feral and just eat everything in sight. That would have been pretty satisfying. :) |
| Apr 29 16:01:00 | 20m 00s | Tiny World War | Very nice! Controls felt good and game was pretty entertaining, although a bit short. <br/> <br/>Would have liked a 3x scale mode (or maybe fullscreen?), cos a bit tiny on my monitors. <br/> <br/>Also, barbed wire doesn't seem to hurt, just serves as an obstacle. Would be neat if you could run across them at a health cost. |
| Apr 29 18:50:00 | 2h 49m | Gum Crisis In Pipe City | Oh, God, the jumping part with the tiny pixel was sheer torture. :D Great production, cool use of the theme. :) |
| Apr 29 19:06:00 | 16m 00s | Snow Globe Kerfuffle | Surprisingly challenging and fun game. So easy to sabotage yourself, if you're not careful. :) |
| Apr 29 19:21:00 | 15m 00s | Rocket Boat | The sheer amount of polish for this game makes my eyes hurt. I wonder how much time you spent on concept and implementation vs just making it look and feel great. :) The game itself was way too difficult for me, though. <br/> <br/>Looking forward to an easier version with improved controls. |
| Apr 29 20:12:00 | 51m 00s | Tiny Bomber | Cool game mechanics, love the art. A bit frustrating that it was so easy to get stuck, and then having to restart the whole thing, but I guess I'm just lazy. :D |
| Apr 29 20:36:00 | 24m 00s | Cocoloco | Cool game, good effort. Curious how the game can have such a fatalistic, grim setup and still manage to be cute and funny. :) <br/> <br/>If you want me to nitpick, some of the audio could have used a bit more volume normalizing. Winced a bit when I heard the palm tree collision sound. ;) |
| May 5 15:08:00 | 138h 32m | Tiny Galaxy | Pretty sweet game. Took me about 40 minutes to finish, but did refer to the walkthrough a couple of times. Seemed to collide with some invisible cube when jumping from tall tree on tiny asteroids 12, so am very glad I played the non-permadeath version. :) |
| May 5 15:14:00 | 6m 00s | Poor Pluto | Surprisingly fun, good controls. Love the pop at the end (a balloon pop sound would have been cherry on top, though). :D |
| May 5 15:24:00 | 10m 00s | We're going to need another Gnomy! | Cool game. :) Gathering gnomes seems a bit superfluous, unless I missed something. Kept just hitting b and x when I wanted to throw them. Maybe they should just pop up and start following you right away? |
| May 12 11:25:00 | 164h 01m | Tiny Island | Being able to push blocks into the water definitely did nudge this game up a notch on innovation. :) Only got up to level 5, though. |
| May 12 11:33:00 | 8m 00s | Planet Waves | Very interesting mechanic. Seems a shame though that you always have a high probability of getting a planet dumped on the base frequency/slot(?), though. Maybe part of the spectrum shouldn't be included, or have some switch to invert the probabilities? The audio was pretty annoying; would have preferred no sound, I think. :D |
| May 12 11:58:00 | 25m 00s | Space Imperator | Great game. Played it all the way through. Graphics were pretty cool; love this particular vector art style. A lot of content for a 48 hr game. <br/> <br/>Missiles did seem to struggle a lot with objects simply moving at a constant rate, would spin around rather than hit (probably not predicting the movement of the object). Controls did take a while to get used to. I think I would have liked to see the tiny part of the theme emphasized a bit more in this game, too. |
| May 12 12:12:00 | 14m 00s | Tiny Apocalypse | Woo, I win! I love the little yay graphics when "saving" a guy, but seems a bit weird that I just leave him afterwards. I guess they just wanted some company. XD Needs a bit more game to it, but good effort. <br/> <br/>Nitpicks: If I can only move by using the jetpack, why does a walking animation play when I try to walk. Seems a bit counter-intuitive. Also, no big deal, but I get quite a bit of view jittering. Seems like the collision detection code needs a bit more tuning? Feels a bit strange with gravity being applied as a velocity rather than an acceleration on a game that emphasizes flying. The menu needs to be fixed, had to read comments to figure that one out. |
| May 12 12:47:00 | 35m 00s | Tiny Whirled Piece | Hm. Link doesn't work. |
| May 12 13:08:00 | 21m 00s | CursorVsMan | Funny game. I had to open a terminal to a linux box to play this game, but it was worth it. :) <br/> <br/>Seemed to crash every time I pressed backspace, though. I also didn't quite get the logic of the user correcting the document, though. I mean, it just turns out a godawful mess anyway, especially if you move the cursor up and down. :D |
| May 12 13:20:00 | 12m 00s | Solar Thief | Er, I think every time I died it went to the next level. Never actually got a game over, but cool enough. :) <br/> <br/>I actually thought the movement was a bit sluggish, lots of inertia and fairly slow acceleration (would be easier if I could move sideways), couldn't really dodge attacks. <br/> <br/>Good effort, though. |
| May 12 13:52:00 | 32m 00s | Tiny Tempers | While the concept is sound, the current implementation is quite frustrating. I suppose you're probably aware of these issues, but here goes anyway: <br/> <br/>After I get out of the ship and start touching tinies (that sounds wrong:), it's a nightmare trying to find my ship again (at least we've got R). It also took me quite a while to figure out how to kill the tinies even though the description does point you in the right direction (shooting them with your ship is ineffective) - I started stomping them with the ship initially. :D I really would have liked some kind of indication of progress when shooting things, as well (health bars?). Being able to strafe with the ship would be very useful for dodging attacks while being able to do attacks yourself. It'd also be more fun if I had a higher rate of firing (at the cost of less damage per hit). Planets appear to be moving in orbits, I think, but if you're going to have that, then gravity should affect my ship as well so that I don't have to constantly catch up with them. Also, I must have been terribly unlucky and have unity freeze (first time I've seen that) on me when I got to the shield planet (where the game does seem to get more interesting). Not much you can do about that, I suppose. :) <br/> <br/>Good effort, anyway. |
| May 12 14:06:00 | 14m 00s | Spitoon | Unexpectedly clever game. :) Only nitpick I have is no reset button, since I managed to get stuck in one of the later levels (excessive spitting before noticing they flew off to nowhere). Very nice! |
| May 12 14:27:00 | 21m 00s | Worlds End | Pretty cool game, nice music. Won on first go, felt a bit tense at times, actually (in a good way). I guess I won more due to luck rather than strategy, though. :) <br/> <br/>Had to run it at 1280x720 to see all the GUI elements. The command system seems a bit odd, it seems to be trying to fulfill multiple orders at a time and other times they seem to be aborted? Needs to have a bit more feedback to the player here. |
| May 12 14:35:00 | 8m 00s | Solenopsis Invicta | Damn ants! Do something, anything! Oops, bird snatched me. I win, yay! :D |
| May 12 14:46:00 | 11m 00s | It's a Tiny Life... | Well, that was certainly ambitious. The game effectively felt more like a slide show than a game, though. :) |
| May 12 15:01:00 | 15m 00s | snowglobe | Very cool, lovely atmosphere(!) Now make the game! :) <br/> <br/>It's a shame you couldn't figure out how to make the snow swirl after shaking it, since that's the first thing people expect to happen. |
| May 12 16:15:00 | 1h 14m | NaMa Tek | This seems like the kind of game I would like (I like spacechem a lot), but I ran into some issues: <br/> <br/>It's not easy to identify all the things here. As others have been saying, tooltips really would have been a great (vital, actually) help, and the GUI needs to be more user friendly (I keep deleting things I want to keep and not being able to delete the things I don't want - wires especially). <br/> <br/>I still can't remember what the up and down brackets were supposed to be (I'm thinking comparison operators, on/off trigger lines), and it seems like I have to restart the game to get the descriptions again. Some of the icons could use reworking (pick up, put down seem inverted). <br/> <br/>Having to account for delays in the system makes it very difficult. We're getting a lot of behaviour thrown at us at once which makes the learning curve very steep, and circuits quickly get out of control (and debugging them isn't easy). <br/> <br/>Being able to change the logic while it's simulating seems like a cheat. I accidentally got through levels without finishing the logic I wanted. <br/> <br/>Some nodes like the obstacle sensor produce output without being connected to current, which seems strange. Does the input for the obstacle sensor even have any effect? Proper IO descriptions would have helped (stick them in the tooltips:). <br/> <br/>The music got on my nerves pretty fast. For a game that one probably has to spend a good 15-30 minutes in, it would have been nice to have something that didn't repeat in like 10 seconds. Shortsighted use of music like this actually make me yearn for a negative audio rating. <br/> <br/>Anyway, even though I'm criticizing a lot here, it's a really good effort for 48hrs and a promising game. I'll probably give it another go later. |
| May 12 16:25:00 | 10m 00s | Enzyme Frenzy | Sweet, simple game. Cool song at the title screen. Miss music inside the game, though. :) |
| May 12 16:30:00 | 5m 00s | Flea Game | Funny concept and use of the theme. :) Wish I didn't have to use the mouse to reset, though. |
| May 12 16:40:00 | 10m 00s | Attack of the Space Fruit | So challenging. Damn you, heat-seeking oranges and exploding lemons. :D Usually I die because I move into the fruits rather than the fruits hitting me, though. |