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Feedback comments for LD23
Permanent7's games and stats for all events →
| Timestamp | Since previous | Game | Permanent7's comment |
|---|---|---|---|
| Apr 24 03:06:00 | Cube World | Yeah agreed. Same mechanic as ayim. Still a good game though! Nicely implemented. Auto restart is definitely a must. | |
| Apr 24 03:23:00 | 17m 00s | Lililput | Really great idea. These games piss me off beyond belief even when the words are correctly spelled. Great polish though. |
| Apr 24 03:57:00 | 34m 00s | Globe | Pretty cool idea. Jumping is a bit weird. The top of the jump should ease in and ease out. Seems a lot like a game I played a while back, can't remember it though. :/ |
| Apr 24 04:26:00 | 29m 00s | Bright Worlds | Really cool idea. Ran just fine for me but I'm on a quad 3.5 hehe. My only problem is the pushing blocks. Sometimes the blocks would get on top of the light worlds and some times it would push blocks when I didn't want it to. It seemed to push blocks and light worlds even when I wasn't next to them. |
| Apr 24 04:41:00 | 15m 00s | Poiesis | Really liked this! Very interesting and different imo! Fun to play, graphics were very nice. Audio was good. My only beef is a better tutorial at the start to explain things better would have been nice. Also everything ran fine for me. win7 64bit. |
| Apr 24 22:50:00 | 18h 09m | Singularity | Really interesting sort of level up mechanic (the shrinking). Pretty fun. The fact that you can't shoot and move made things really interesting. Nice choice there I think. Graphics were actually pretty well done. Audio was nice aswell. <br/> <br/>I think it would have been cool if you would have done the shrinking a bit differently. More of a metroidvania style I think would have cooler. |
| Apr 25 17:05:00 | 18h 15m | Calamity | I was also surprised how satisfying it was to guide myself with landmarks. I had to read the comments here before I realized that the red box was my goal not my current location. After that though it was pretty fun! To make it better you might add more things to do and find while you're traveling between each shaman but I understand that would be hard to do in a short time. Also player collision was weird but never bad enough to take anything away from the game. |
| Apr 25 17:16:00 | 11m 00s | Path O' Invasion | I liked the converting mechanic. Like said above it appears in a lot of rts games but its interesting when its the main mechanic. I definitely think it could be nurtured into something more. It was quite hard when the antibodies came in, maybe introduce them in a bit easier level. They destroyed me at first. Also once my strategy breaks down and I start losing I feel as if there is no way to get control back. Typically once I made a mistake I just waited until the level restarted. Not really sure how to fix that. But cool game! I like it. :) |
| Apr 25 17:25:00 | 9m 00s | Tiny Black Hole | Pretty fun. I don't know how I feel about the timer. I think if you took away the timer and added some levels along with some sort of size goal for each level then it would be more fun. That is just my opinion though. :) Besides that pretty good for your first LD!! |
| Apr 25 18:35:00 | 1h 10m | Tiny Galaxy | Really fun! An interesting take on the metroidvania style. Permadeath was very punishing but made it more intense. Rock hard. |
| Apr 25 18:43:00 | 8m 00s | Ant Slayer | The ants scared the shit out of me. No joke. But pretty fun! Some things. You should be able to move while in air. Also the player only jumps when you let go of the space bar. I'm sure others have said that though up above. |
| Apr 26 17:48:00 | 23h 05m | muniverse | Nice work! Impressive amount of work done in such a short time. |
| Apr 28 04:31:00 | 34h 43m | Farming Simulator | Very unoriginal farming game. But well implemented! The innovation wasn't really there but its still a fun type of game. |
| Apr 28 04:35:00 | 4m 00s | Star Drill | Really cool! Great simple concept. I feel there is definitely more you could add to this game to make it a little bigger and more rewarding. |
| Apr 28 08:08:00 | 3h 33m | Honey Heist | Really couldn't get my head around the controls. I think it was that the bee would turn faster depending on what direction I was moving to. It made it feel like there was some sort of physics involved. :/ maybe it was just me. |
| Apr 28 08:11:00 | 3m 00s | Pastor Mundi | Like others said, for being unfinished this was surprisingly satisfying. |
| Apr 28 08:14:00 | 3m 00s | Tiny Island | Fairly nice. No real issues besides the fact that this game has been done a lot already. :/ |
| Apr 28 08:19:00 | 5m 00s | Conquest of the Cyber-Ovine | Love the different planets! Added some much needed variety. Also loved the sheep. Took me a bit to realize the squares were experience, but wasn't a huge issue. I figured it out eventually. |
| Apr 28 08:22:00 | 3m 00s | Home is where the robots are. | Awesome game, hilarious story. Headbutting vikings? Makes perfect sense. |
| Apr 28 08:26:00 | 4m 00s | Particulate Planet | Interesting! Loved the art style. |
| Apr 28 08:31:00 | 5m 00s | All That Are Lost Will Be Found | Player movement felt great. Sometimes the inertia carried over when it shouldn't have but that is a problem I've ran into also so I don't blame you. The eyes were a good touch. Nice level design. Fun game here. |
| May 1 02:56:00 | 66h 25m | Planet Slightshot | I couldn't figure out how to play. It looked like it might be fun and im sure its very innovative. But its a stretch for me to give a 4 star on Innovativeness when I couldn't figure out how to move my little orbiting thing from the first planet. I like the idea of sling shotting as described in previous comments but....again...pressed lots of buttons but couldn't figure it out. |
| May 1 03:08:00 | 12m 00s | Secrets of The Universe | Interesting...Im glad there was only one of those zombies because It just destroyed me. Had 2 hp by the end when I beat the boss. It was ok. I don't think it was too innovative but hey, there is something to be said about playing it all the way through :) |
| May 1 04:05:00 | 57m 00s | Amoebae | Pretty fun. A little unoriginal but still fun. |
| May 1 04:08:00 | 3m 00s | Supercell | Congrats in your first entry! |
| May 1 04:12:00 | 4m 00s | Jack Primus and the Adventure of Tiny Things | Like stated above, definitely could improve in some areas. Boomerang got stuck on almost anything. The game was really difficult. Windows changed sizes a lot. Nice work on the story though! |
| May 1 04:15:00 | 3m 00s | Shorted Out | Not bad! Some decent level design. Pretty good for learning a new engine. |
| May 1 04:21:00 | 6m 00s | Through the Blue Sea | Really weird game. The sound played when the asteroid was being created made me cringe. I had to turn my sound off to even play the game. That sound was literally painful for me. :/ Interesting that you're generating levels though. :) That is different than what most people do. |
| May 1 22:17:00 | 17h 56m | Tiny Territories | The game actually felt quite nice. Maybe a bit unoriginal but the controls responded nicely. A way to tell which is the front and which is the back of your tank would have been nice. |
| May 2 03:29:00 | 5h 12m | Fish Simulator X | Nice game. Interesting idea. Could be a little more frantic I think. More things to dodge and avoid. Maybe more rewards to encourage taking risks. The best part was when the food came and I knew I would die if I didn't get it soon. |
| May 2 03:35:00 | 6m 00s | I Should Clean My Keyboard | It was fun but I didn't think it was as fun as some others said here. Maybe I just suck at the game but it was very difficult for me. Maybe I just didn't get it haha Good humor though :) |
| May 2 03:41:00 | 6m 00s | Pull | Good game! Very interesting mechanic. Levels were fun. Not much else to say. Overall well made game. Good music. Good controls. Rated fairly high. :) |
| May 2 03:45:00 | 4m 00s | Rudolph the JUMPING SPIDER | Nice idea! Could have been implemented a bit better though I think. The fly moving around made things VERY frustrating for me. Especially when the fly would fly out of the level. I would have to restart the level because I couldn't even see the fly. I would have liked to see some levels instead of a more sandboxy room. |
| May 2 03:49:00 | 4m 00s | Everlasting | Very nice procedural generation! It would have made the game much better for me if I had a reason to pick up the coins, besides to beat the game. Each level was just a race to the heart for me. |