Foon → Ludum Dare Explorer → LD23 → Feedback comment stats → NefariousZhen
Feedback comments for LD23
NefariousZhen's games and stats for all events →
| Timestamp | Since previous | Game | NefariousZhen's comment |
|---|---|---|---|
| Apr 23 12:59:00 | Lost Oxide | Fantastic work. | |
| Apr 23 13:04:00 | 5m 00s | Tiny Path | Nice Job! |
| Apr 23 13:09:00 | 5m 00s | Empty Space | The ending is fantastic. =) I couldn't get the early stages when you collect atoms to work with the mouse. (I'm using Chrome on OS/X) |
| Apr 24 02:34:00 | 13h 25m | Sirus the Virus | Quite enjoyable. For some reason chrome kept telling me it was unresponsive but it was very responsive. Otherwise it was fantastic. |
| Apr 24 04:58:00 | 2h 24m | Solenopsis Invicta | The point is that you tried to make something, am I right or am I right? =) |
| Apr 24 05:05:00 | 7m 00s | Poiesis | I couldn't figure out how to complete a level either, but it looks fantastic. Nice work. |
| Apr 24 17:54:00 | 12h 49m | Save Me | Quite addictive. |
| Apr 25 03:00:00 | 9h 06m | SUBPIXEL | This is fantastic. I'd have loved a fixed number of pieces per round (penalty for what is left on the board when you run out), then give a new board for the next round etc... Maybe add a timer as well. The ability to lose (and eventually you'll always lose) would give it some nice re-playability. |
| Apr 25 03:08:00 | 8m 00s | doggone | The clouds were a really nice touch. |
| Apr 25 03:26:00 | 18m 00s | Submarine: This Ain't Your Momma's Bathtub, Tovarisch | Neat little game. I loved the music, mood, and story. The concept of optimizing four people's worth of work was interesting too. |
| Apr 25 03:56:00 | 30m 00s | Michael is Myopic | I really like the concept. The puzzles are a lot more challenging than I expected. I wish when you die you could restart on the current puzzle and not from the beginning. I'll never be able to win cause of the trial and error restart time =). |
| Apr 25 04:02:00 | 6m 00s | World Saver! | I like the world a la Super Mario Galaxy style. Nice execution. |
| Apr 25 04:12:00 | 10m 00s | Incursion | I only watched the video, but I would welcome some monster variety. |
| Apr 25 04:26:00 | 14m 00s | Little Biyubi | I wish some of the collision logic was a bit more forgiving; I kept making the same mistakes over and over. |
| Apr 25 04:31:00 | 5m 00s | Oh No, Tiny Rover! | Hah, not bad. |
| Apr 25 04:47:00 | 16m 00s | terminus | For whatever reason my first playthrough involved killing the rest of the villagers. I really enjoyed the open ended ness of the game. |
| Apr 25 05:12:00 | 25m 00s | Rockland | Solid gameplay =) |
| Apr 25 05:18:00 | 6m 00s | My Little Planetoid | World kept spinning when I went to select what to build next. |
| Apr 25 05:20:00 | 2m 00s | Genesis | Fantastic artistic concept. |
| Apr 29 15:05:00 | 105h 45m | $ales | Aww, no windows box here -- I'd love to try this game out. |
| Apr 29 15:26:00 | 21m 00s | Block Switch | This is a very cool game idea. Nice job. |
| Apr 29 15:29:00 | 3m 00s | Twice Upon A Time | Doesn't seem to work in os/x 10.7.3 (post-contest neither) |
| Apr 29 15:37:00 | 8m 00s | The Tiny, Unknown and Unimportant World | Would've loved to see the humans frown when they were getting close to death =). Also, another fun idea would be some sort of disaster (like fire/tornado etc) like simcity style. Once you've "won"; enjoy wreaking havoc. |
| Apr 29 15:44:00 | 7m 00s | Balance | It would've been nice if the slope never prevented me from being able to move the ball (i.e. like the slope was never worked against the motion of the ball by like 80%). It was fun but a little hard to control because of that. Good idea though! |
| Apr 29 15:55:00 | 11m 00s | Tiny Agent | The moody texture style was my favorite part of the game. Took me a while to realize I was supposed to destroy all of those white boxes in the minigame by clicking. I thought, man it's hard to navigate around all of these things. |
| Apr 29 15:56:00 | 1m 00s | Nom Nom Planet | Mac please seconded! =) |
| Apr 29 15:56:00 | 0s | TinyLabyrinth | =( Mac please! It looks fun; I'd really like to play this one. |
| Apr 29 16:03:00 | 7m 00s | Bombs World | Great entry. Minor improvements: some visual indicator as to how close the bomb is to blow up (maybe growing slightly or changing color ala bomberman) and that the movement would be a little more forgiving. |
| Apr 29 16:24:00 | 21m 00s | Little Mischief Makers | I love the music. Well done! |
| Apr 29 16:29:00 | 5m 00s | 1625 | Rating based on the video; on a mac here. Looks like your idea is well portrayed. |
| Apr 29 19:56:00 | 3h 27m | Bottled Worlds | I'd love to see a Mac version. |
| Apr 29 20:52:00 | 56m 00s | Godzilla Rampage | It ran crazy fast for me and it was hard to position Godzilla where I wanted it. Once the tab was closed the music kept playing. Awesome music though! Seems fun -- locked up on lvl 4 for me for some reason. |
| Apr 29 20:54:00 | 2m 00s | First Import | You should upload a gameplay video. Mac only here. |
| Apr 29 21:01:00 | 7m 00s | Tiny Huge Planet | You should definitely code this up! |
| Apr 29 21:17:00 | 16m 00s | Tiny Vessels | It reminds me of a very short short story: <br/> <br/>For sale: baby shoes; never worn. |
| Apr 30 02:45:00 | 5h 28m | Naos | The art style is unique and very likeable. |
| Apr 30 02:47:00 | 2m 00s | TinyBoxes | I'd love to play this, but I have no Windows machines at home. (Mac here) |
| Apr 30 02:52:00 | 5m 00s | Battle For Tiny Space - Routing Edition | Mac only here. Next time include a makefile or some sort of readme how to build it, I tried but don't have SFML. |
| Apr 30 02:57:00 | 5m 00s | Collect ALL the resources | On OSX, flickers like crazy and it has no real idea where my mouse is. It was hard to play much more past the first couple housing units. |