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Feedback comments for LD23
Miltage's games and stats for all events →
| Timestamp | Since previous | Game | Miltage's comment |
|---|---|---|---|
| Apr 23 02:09:00 | Cosmicro | Really nice, I love the art and the concept. I couldn't get much further than a few guys though, after 2 there becomes too many to protect. | |
| Apr 23 14:06:00 | 11h 57m | Swift | Cool, it reminds me of Alice in Wonderland. |
| Apr 23 15:44:00 | 1h 38m | Ant Colony | I can't run it. When I run it through cmd prompt I get "no lwjgl in java.library.path" |
| Apr 23 15:46:00 | 2m 00s | Red Guy | Where is the link to the game? |
| Apr 23 16:38:00 | 52m 00s | MyLittleWorld | For those of you trying to get Silverlight to work, I had to start it separately and enable hardware acceleration. |
| Apr 23 19:15:00 | 2h 37m | Fusion Time! | Very cool, love the idea. It is very wide-screen though, worried how that might affect people with smaller displays. |
| Apr 23 19:52:00 | 37m 00s | Disregard All Humans | Cool game. Graphics were a bit too simple for my liking, but I really liked how the moon was the power/health bar and the zoom effect as you neared the end was nice. |
| Apr 23 20:05:00 | 13m 00s | One Room War | Solid game. Really smooth and amazing fun to play. The power ups all work wonderfully, I particularly enjoyed the slow mo one. |
| Apr 24 17:15:00 | 21h 10m | Cylcubere Origins | I like the feel of the game, the voice is amazing. I have a few problems with it though. <br/> <br/>The voice is very loud at the beginning, and becomes much softer after you make your first two choices. I had to keep turning my volume up and down every time I played it. <br/> <br/>I cannot get past the challenge where you have to keep your cursor in the square. I put my cursor in the square and follow it up the screen to about halfway where it stops, and although I haven't left the square my shape still gets burned and I lose the game. Is this a bug, or something I'm missing? <br/> <br/>Lastly, and this one is minor but still kinda bugged me. "Lasers doesn't scare you?" should be "Lasers don't scare you?". <br/> <br/>Other than that, it was good. Something different. I would have liked to have seen the other challenges though. |
| Apr 24 17:20:00 | 5m 00s | Parva Solus | The sound was nice, very atmospheric. Other than that, below average I'm afraid. It doesn't look like you can do much other than walk around a bit. I could tell from your description that this was a half-hearted attempt anyway. Maybe next time put some more effort in? |
| Apr 24 17:25:00 | 5m 00s | The Traveler | I think the only game I've ever played inside a snowglobe. Really neat, and interesting puzzle design. I liked it. |
| Apr 24 17:29:00 | 4m 00s | Don't Mess with the Gnomes! | Boing boing, ouch. Boing boing boing, ouch. <br/> <br/>I think that adequately sums up my experience. |
| Apr 24 17:34:00 | 5m 00s | Cereal Prize Astronaut | Slow movement speed frustrated me to no end. It reminded me of that Magic School Bus mini game where you have to collect the stars in space but can't move around for shit. Made me so angry as a kid. Cool lighting though. |
| Apr 24 18:14:00 | 40m 00s | Gnome Alone | Enjoyable games, the menus screens are particularly nice, good job. |
| Apr 24 18:16:00 | 2m 00s | Tiny Stomp | Wow, this is one of the better games I've played. Beautiful, fun, and the keeping your balance bit was particularly clever. Amazing job. |
| Apr 24 18:24:00 | 8m 00s | Supernova | Yeah, definitely would have benefited from some sound. Nice concept, controlling a solar system. I liked it. |
| Apr 24 18:37:00 | 13m 00s | Mini-Worlds and Monocles | Many levels, which is nice. Graphics didn't strike me as too fancy, but what are we programmers to do? Music was good (do da da do do da doooo!) and the platforming and controls were nice. Collision detection and response with monsters were a bit off though. Nice game overall! |
| Apr 25 21:04:00 | 26h 27m | Brevity | Nice game, I'm impressed with the level of complexity you managed to achieve in the time frame. A nice take on tower defense games. <br/> <br/>I kept losing, but on my third try I managed to build a maze that was unsolvable by the AI so they just sat in spawn and let me pick them off. I had almost lost that round too. http://i.imgur.com/7ePjG.png |
| Apr 25 21:07:00 | 3m 00s | A Mouse' Tiny World | Why is the screenshot a picture of Wordpress? |
| Apr 25 21:13:00 | 6m 00s | shiprage | I like it. It plays well and is very smooth. I enjoy games that are minimalistic, there are no complicated concepts to explain, I can clearly see my goal and jump right into it. I was impressed with the shadows on the platforms. Not being able to shoot somewhat frustrated me. |
| Apr 26 20:47:00 | 23h 34m | PixDodge | Simple and fun, how I like 'em. |
| Apr 26 20:53:00 | 6m 00s | Synthesis | I just realised how bad I am at chemistry, yay! I was trying to make H20 with 2 oxygen atoms. -facepalm- <br/> <br/>Nice concept and graphics. Game plays well and everything works nicely. Quite a challenge pulling and pushing the atoms, trying to get them where you want them to go. Good job. |
| Apr 28 21:57:00 | 49h 04m | Mage Duel | Really cool game. You managed to get a surprisingly well-polished game done, I was quite impressed. Graphics are nice and the terrain destruction works nicely. Good job! |
| Apr 28 22:25:00 | 28m 00s | Tinysasters | I loved the concept and the graphics, especially the tile roll over effect. Great job! |
| Apr 29 21:52:00 | 23h 27m | Planet Run | Cool idea, and well implemented but very frustrating to play. |
| May 1 16:26:00 | 42h 34m | Flight of the Ladybug | I enjoy these kinds of games, I remember playing one with a helicopter. The concept is great, and the ladybug and thorny vines are beautifully depicted. I also love the camera movement back to the beginning. Great job! |
| May 1 16:40:00 | 14m 00s | Blob Blob TROUBLE! | Definitely one of the weirder games I've played. I managed to finish it though on my 5th play through, thank god for regenerative health! It was easy once I realised you had to trap the two big purple guys in the block below. Those little green guys can hurt you through the maze walls though, so that sucks, but you can also hammer them into the ground, which makes up for it. <br/> <br/>A good game, but like someone said, it would be nice for some feedback as to what the buttons did. It took me a while to figure out that the little buttons in the maze were actually doing anything. Fun, nonetheless! |
| May 1 17:11:00 | 31m 00s | Scape | Wonderful graphics, wonderful concept, wonderful everything, really. Great entry, really enjoyed it. |