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| Timestamp | Since previous | Game | masterhyjinx's comment |
|---|---|---|---|
| Apr 26 02:45:00 | Tiny World | Wish there was more to play. You should put in the description what you were planning to do. Then go do it! :D | |
| Apr 26 02:46:00 | 1m 00s | Jack Primus and the Adventure of Tiny Things | Couldn't run it because I don't have a windows install right now. |
| Apr 26 02:47:00 | 1m 00s | World Pong | Sorry, I don't have a windows install at the moment. I won't have one set up until tomorrow when I can head home to get my disk and key. |
| Apr 26 02:48:00 | 1m 00s | Tiny's World | I'm on a mac, sorry |
| Apr 26 02:52:00 | 4m 00s | Rally Mites | I couldn't run it. On execution it crashed. Here's the TTY output: <br/>http://pastebin.com/aLxPWvtN |
| Apr 26 02:54:00 | 2m 00s | These Planets Ain't Big Enough For The Both Of Us! | I'm a mac. This is for PC. Do you see the issue? I've very sorry. :) |
| Apr 30 08:42:00 | 101h 48m | Ant Onslaught | Couldn't run it |
| Apr 30 08:43:00 | 1m 00s | Hopeless | XNA install crapped out on me. |
| Apr 30 08:53:00 | 10m 00s | Battle For 35 Leukothea | Interesting presentation and ascii graphics. I wasn't clear on what the representation of the terrain means. I'm not a fan of these types of representations but it is definitely cool in that retro way. |
| Apr 30 08:58:00 | 5m 00s | Primordial Smackdown: Bacteria with Badditude | I had a hard time playing it. Nothing was smaller than me on the first play through. On the second game I seemed to be able to press space to hit some things but eventually the collision just stopped responding. Excellent music and graphics though |
| May 13 22:28:00 | 325h 30m | Celluloid Combat! | This reminds me of a shareware game I played a long time ago. Except you made it in 48 hours, congrats! Isn't technology great? I think the application of the theme was pretty good. When I played this game I thought it was a good start and would like to see more, like enemies coming out of the background and into your level instead of popping in. An adventure as you travel through the blood stream could be very cool. |
| May 13 23:01:00 | 33m 00s | GraviPlay | I couldn't complete a level. I always seem to die without knowing exactly why. I love the concept though! What would it play like if the camera would pull back when a danger got close? Good job, it looks really good! |
| May 13 23:08:00 | 7m 00s | OSC: Dawn | Fabulous concept and use of the theme. Nice to see someone use HTML 5 too. I really liked the set up and the mechanics (Use of the sun). I didn't get very far because when I get to the first goal of putting the planet in a zone performance drops significantly and I can't seem to move the planet at all. <br/> <br/>(It seemed to malfunction in Chrome with colors painting everywhere) |
| May 13 23:15:00 | 7m 00s | Bombs World | Not sure if it really applies to the theme. That being said the game is much more fun when the brick spawning gets underway. I thought there was a bit of latency in the controls when you were just tapping keys. I could see you developing this into an early 90s arcade style game where you play repeatedly for higher score. The music was good too. |
| May 13 23:24:00 | 9m 00s | Planet Protectors | Very good entry. The ambient sounds really set the mood. My first request would be to somehow to see the health of the planet so I can make decisions on which targets I should go after. My second request would be gun upgrades and power ups! I enjoyed playing it. You menu is really cool too. My high score was 715. |
| May 13 23:27:00 | 3m 00s | Planet Protector | I think you should fix the bugs about not being able to fix cracks since its your core mechanic. That being said I think the game will be very difficult. If you were to expand the main mechanic to be a sort of tower defense game where you have to maintain the planet so it could defend itself, that could be very cool. |
| May 13 23:34:00 | 7m 00s | Alice and Bob's tiny cubic planet | I haven't seen many "Adventure" games in the compo, it's nice to see one. Making the character 2 units tall makes it very confusing to navigate. I found the girl but was wondering about the key and what it means so I wanted to play it again after the first time to figure it out. As I moved around, I noticed that my movement on the map is upside down which made it a little hard to navigate and keep track of where I saw stuff. I think with a little work you could easily communicate to the player what's navigatable and what isn't. Toss in some obstacles, some RPG elements and maybe make a mini RPG? Good job and congrats on the entry! |
| May 13 23:47:00 | 13m 00s | Bright Worlds | Good job and congrats on the entry!. The graphics and music are really good. The concept is presented in a very interesting way and with some polish it could be a very good platform/puzzle game. I didn't really seem the theme in it though. Moving lights was a little weird and there were a lot of bugs in moving stuff that prevented me from enjoying the game. (Light and box getting stuck on each other. Losing sanity, getting reset and the light was gone). You have the beginning of a good game though and I wonder if you plan on finishing it and releasing it? |
| May 13 23:53:00 | 6m 00s | Trees of Life | Interesting concept. Took me a couple plays to realize that you had to pick up cones before you could plant again. I'd often get stuck between a building and a tree. The growing looked cool. Congrats on the entry. How much time did you get to spend on the entry? I wonder what it would look like if you had more time with it. |
| May 14 00:05:00 | 12m 00s | Trash Sprite | Awesome concept. Game looks great. You guys really leveraged Unity in this entry. I would love to play a full game where I play a trash sprite that hopefully moves a bit faster. I really enjoyed myself but I got stuck at a wall after entering the building. The sense of scale is great and you guys got a lot done in the time allocated. You should be proud! I recommend you finish this one, I'd buy a copy! |
| May 14 00:12:00 | 7m 00s | Spaceman Biff vs The Red Robots | Very good entry. Congrats. The moving around from planet to planet is cool. The combat was on the very easy side but I can see what you were going for. I think you could have something cool on your hands if you developed it further. Graphics look great and good job on generating all the animation for a 48 hr compo. |