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Feedback comments for LD23
Izzimach's games and stats for all events →
| Timestamp | Since previous | Game | Izzimach's comment |
|---|---|---|---|
| Apr 23 19:51:00 | Heracles N Chickens | Can't download the windows file: I get a 404 trying to download heracles.zip | |
| Apr 23 19:55:00 | 4m 00s | Small World | Audio and graphics are top-notch, and the game as a whole is complete. The only problem I had was that the avatar's head would block my view so I couldn't see where I was going. |
| Apr 23 20:04:00 | 9m 00s | One Room War | Simple but solid, if a bit repetitive. The audio and explosions really make the game. |
| Apr 23 20:17:00 | 13m 00s | Quantum Entanglement | Did the first nine, but I think I cheated on one or two of them. Still the basic concept of entanglement was really well incorporated into the puzzles, without seeming like a one-trick pony. The somber BGM was oddly appropriate. |
| Apr 23 20:24:00 | 7m 00s | Sneaking Guinea Pig | Clear and easy intro. The "poop meter" was funny but you only pause for second to poop, so it doesn't seem like it matter too much. Maybe pooping effects the timing on later levels that I didn't complete? |
| Apr 23 20:35:00 | 11m 00s | Bill in BSODia | Smooth and responsive, graphics are perfect for an isometric game. Also, there wasn't much to shoot on the way to the boss. Every so often little guys would appear but they would just explode on the walls. <br/> <br/>Think you could add in gamepad support? This would probably run on an XBox pretty easily. |
| Apr 24 01:11:00 | 4h 36m | Scorched Earth | The concept of destroying your own tiles was interesting, but it took a while to figure out all the controls. Something a simple as changing cursor color when making a legal move/selection would have helped a lot. |
| Apr 24 01:24:00 | 13m 00s | Spaceship Planet Merge | Liked the mechanic of smashing together planets. Can you jump to other planets? I tried a few times but couldn't get it to work. |
| Apr 24 01:29:00 | 5m 00s | Anthill | The basic idea is interesting, but I think a smaller play area and shorter time limit would help a lot, or some additional mechanics like you described. As it currently stands, the painting/repainting gets a little repetitive. |
| Apr 24 02:59:00 | 1h 30m | The Little Glitch | Nice atmosphere and graphics. Good thing I read the hint in the comments :) |
| Apr 24 19:58:00 | 16h 59m | Archipelago | Good audio and visuals. The controls seemed a little clunky; maybe you would be better off with more RTS-style controls? This definitely looks like it has good potential once you add some more things to do though. |
| Apr 25 03:10:00 | 7h 12m | ZUNZANDA | The audio narration makes it. The pacing was a little slow, especially since every time I died I had to click through the start menu and skip the intro again. But besides that, really fun and polished. |
| Apr 25 03:36:00 | 26m 00s | Tiny Shards | Excellent graphics and smooth platforming action. Even the writing was a step up from most LD entries, and showing the next shard/stage floating behind your house was a nice touch. |
| Apr 26 19:58:00 | 40h 22m | Intertubes | For the first few waves I was afraid the game's pacing would be too slow, but it ramped up pretty well after a few waves. The game basically feels like a twin-stick shooter with random level layouts, and pulls it off pretty well. |
| Apr 26 22:43:00 | 2h 45m | SimHamlet | Basic mechanics are good, but there needs to be a "speed up" function for the stretches when I am just waiting for stone/wood or whatever. Also, the first time I put a farm down some big dark circles started appearing and it took me a minute to figure out they were crops. For a second I thought huge sinkholes were appearing in the ground. |
| Apr 27 00:23:00 | 1h 40m | Trapped in the Lawn | The levels were well designed with some variety of platforms and enemies and things. Sometimes it was hard to see the bullets when the background was a light blue sky, though. |
| Apr 28 03:37:00 | 27h 14m | Alien Archaeologist | Loved the variety of monsters and tiles that did various "things" like grow or expand or whatever. Each level is short enough that the basic gameplay doesn't get tedious. I did expect later levels to get more difficult or complex, but they seemed about the same. Adding better controls and collision would be ace. |
| Apr 28 03:53:00 | 16m 00s | Tiny Card World | The energy mechanic adds a lot of strategy to the overall choices made in combat, and the background music is suprisingly catchy. I really wish I could drag cards around to build decks and buy/sell though. |
| Apr 28 04:09:00 | 16m 00s | Nano Ascension | Camera was a bit wonky, but everything else was well thought out and polished. The audio snippets really added to the coolness factor of the game. |
| May 3 03:10:00 | 119h 01m | spectrumTrap | The presentation of the "trapped" concept works for me, but the game mechanics seem incomplete, like you ran out of time. I think a few more game-y elements such as walls closing in or having an "exit" that moves every time you get close to it would make this more like a game while still maintaining that trapped feeling. |
| May 3 03:34:00 | 24m 00s | Atomsmash | Heck, if you put enough effort into making a C64 game I can at least spend some effort to install an emulator. This is a lot better than anything I made on my TRS-80 in the day. |
| May 3 03:37:00 | 3m 00s | Shorted Out | Pretty short and simple, but easy to understand and polished. Audio would really help a lot though. |
| May 3 03:54:00 | 17m 00s | Single Cycles | The one-button controls are elegant, and it's great that each player can pick any key on the keyboard. The "Tiny World" might be a little too tiny, though, since it gets pretty hard to follow what's happening with 3+ players. |
| May 3 04:01:00 | 7m 00s | Lost Oxide | The color palette and animations were great. I usually don't like wall-jumping platformers but the controls here worked well for me. |
| May 3 04:09:00 | 8m 00s | Empty | I think adding jumping elements to a puzzle like this is a cool idea, but the jumping controls were kind of wonky. |
| May 3 04:21:00 | 12m 00s | A Tiny World Hero | The game crashed on me a lot, but you get bonus points for using chickens or some equivalent as enemies. Also cool that you used the Blender Game Engine. The sword "animation" was a neat effect although it probably wasn't intentional. |