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Feedback comments for LD23
Chaoseed's games and stats for all events →
| Timestamp | Since previous | Game | Chaoseed's comment |
|---|---|---|---|
| Apr 27 19:42:00 | The Good Ship Higgs Boson | Pretty fun. Needs more levels. ;) <br/> <br/>What I liked most, however, was the music. Awesome NES-like feel, reminded me of Metroid. Great stuff! | |
| Apr 27 21:15:00 | 1h 33m | 1 Seed | I think this game has a lot of potential, but it hasn't quite reached it yet. Some other commenters have left some good ideas, so I won't go over that too much. One thing I'd like to see is something in the tutorial saying "Warning, don't crash into the sun!". Another thing I'd personally like is to be able to control the game with the arrow keys instead of WASD; I don't know, I've just gotten used to arrow keys. ^_^; <br/> <br/>The one thing that bothered me was that there really wasn't any reason to go back and forth between planets. The best thing to do is visit one planet, make it A class, build up some seeds and then fly to the next planet. I think it would add a lot to the game if there were some reason to fly back and forth between planets. <br/> <br/>Still, though, good job for this first version. ;) |
| Apr 28 19:27:00 | 22h 12m | Tiny World God | I didn't know what to do for five minutes, until I accidentally waved my mouse pointer down to the bottom and the menu appeared. Why is it ever hidden at all? |
| Apr 30 21:15:00 | 49h 48m | Stade 2 (Mr.Oizo) | Holy crap, this is amazing! :o |
| Apr 30 23:18:00 | 2h 03m | Cloud Realm | It's pretty difficult to get the hang of...I spent the first couple of games bouncing off the bottom until I died. Then I figured out I have to hold W down the whole time...I think? It's impossible to tell when your guy is going to dive or not. |
| May 1 00:23:00 | 1h 05m | Nineties Holywood Hacker | I like this, it has a lot of potential. Here are some of my random thoughts... <br/> <br/>It's rather slow paced. It feels less like action than "Line up with an enemy, start shooting, wait, dodge it, wait, wait, dodge it, aim at next enemy". Also, because there are so few enemies in each stage, it feels empty. <br/> <br/>It's hard to keep track of where you are. It would be awesome if there were a minimap during the shooting bits. <br/> <br/>I got frustrated with placing pieces, but then I figured out, you can't place a piece if it doesn't match up? That does make sense, but with a little work it could be better. How about if the game checks if there's a valid path, and it won't let you place a piece that makes the path invalid? Also, what happens if you run out of room? Perhaps you could place pieces over previously placed pieces to delete them. <br/> <br/>I'll be looking forward to later versions! ;) |
| May 1 13:14:00 | 12h 51m | Submarine: This Ain't Your Momma's Bathtub, Tovarisch | This is a great game! It has a great absurd atmosphere. (I like reading text, who'd have thunk it.) <br/> <br/>I wonder how long it's possible to play before things completely get screwed up? I got far enough to hear about Mikhail the bear, then my oxygen ran out. (I liked that the "game over" wasn't too tragic, though.) It seems like a pretty difficult game; your sailors are running around desperately. <br/> <br/>Do the items do anything? I expected the fire extinguisher to help in fighting fires, for example, but I'm not sure I saw much improvement after I picked it up. <br/> <br/>Regarding the story bits; I almost feel like the point of the game is "unlocking" them. Perhaps you could have a screen where you can reread all the story bits you've unlocked, and you can see which ones you haven't seen yet. Just an idea. |
| May 2 01:42:00 | 12h 28m | Recluse | Very, very clever. :) |
| May 6 18:37:00 | 112h 55m | Catamari Meowacy | Well, the ending made me laugh, so that's good. ;) |
| May 6 18:54:00 | 17m 00s | Game With a Fantastic Title | That was charming. :D |
| May 6 19:13:00 | 19m 00s | Tiny Religion | I think the graphics and sound are great. I kinda like the gameplay, even though it's frustrating trying to figure out what God thinks (to steal a song lyric). The biggest problem I had, however, was that there was nothing showing me I was making progress. I say "build house", and I wait for a while...and it seems like nothing happens. Is there a problem? Do I need more builders? If you had a little meter going up, that would solve the problem. Come on, half the fun of playing, say, StarCraft is watching little meters go up. ;) |
| May 7 06:20:00 | 11h 07m | Phi | Pretty fun! Good: I've never seen navigation by constellations before, that's awesome. The puzzle wasn't too hard, as long as you found all the monuments. There was a neat atmosphere. Less good: There wasn't much to the world, I would have liked to see more landmarks, more strange things to contribute to the atmosphere. This also made it a little boring to walk around so much. <br/> <br/>Good job! I'd like to see an improved version sometime. |
| May 7 07:49:00 | 1h 29m | T in Y World | This is AWESOME! A cool take on cellular automata and player-created levels. Also, the title theme gets into my head and makes me want to wave a lighter. Check out my level, "spark"! |
| May 7 23:38:00 | 15h 49m | Atomsmash | A C64 game! Very classy. :) Moderately fun, too. ;) |
| May 7 23:44:00 | 6m 00s | Aether | This is actually really cool. It's the kind of game that gets you thinking about new kinds of games to make. <br/> <br/>The problem I had was that I wasn't sure what I should be doing. I mean, I sit at one of the "battle stations" and shoot down every enemy ship, so surely I'm winning the war? I didn't feel like I had to continue on to the "mountain", and when I tried, I died... |
| May 8 01:00:00 | 1h 16m | Atom Planet | It's pretty fun, definitely. I like the control scheme and how you get around (it was a good decision to implement falling off the bottom and then reappearing on the top!). <br/> <br/>It gets to be pretty frustrating, though. The appearance of water appears to be completely arbitrary. I couldn't get one to appear for a long time, then suddenly I had half a dozen in places I didn't expect. Also, I couldn't get the sky tree to grow. I figured I might need to move the clouds down, but it took too long and all my clouds vanished. Since I hadn't seen it rain for three or four "days", I figured it wasn't ever going to rain again, so I quit. |
| May 11 19:06:00 | 90h 06m | It's a tab | Controls? |
| May 11 23:20:00 | 4h 14m | Stellar Nurse | I sort of like this game. I wanted to like it a lot. However, I felt like I was fighting the controls the whole time. The rotation/thrust, while realistic and with a venerable pedigree, just seems clumsy sometimes. How about a control scheme where the ship follows the mouse? Another problem with the control scheme is that it seems like there are too many keys. I started playing, I figured out the movement and how to grab/stitch, but then I couldn't remember how to let go of something so I had to reload the game and see the help screen! Maybe you could have the controls displayed in the lower left or something. Finally, I'm still a little confused about the mechanic. It says 9 "tiles" but what does that mean? Does a 2x2 rock count as 1 "tile" or as 4 "tiles"? Also, it seems like sometimes I was able to make really small "planets", only 3 or 4 objects, disappear...other times I mashed space to stitch up a whole mess of objects and yet they didn't disappear at all. Strange. <br/> <br/>All in all, though, it seems like a good idea, just could use some more polish. ;) |
| May 11 23:26:00 | 6m 00s | Astro Break | Very nice, very polished! I particularly like shooting powerups to change them. :D <br/> <br/>There were a couple of problems, though. The first one is that the gun doesn't seem to push back asteroids at all. So you get into situations where you have the autocannon, you see the asteroid barreling down on you, you get under it and blast away...and you lose a life. Pretty frustrating. The second problem is, really, only three lives? It's impossible to play for more than a couple minutes with that setup. |
| May 11 23:51:00 | 25m 00s | Tinytanic | It looked very smooth and polished with great presentation, yet somehow I couldn't figure out what to do. What does "socializing" do? It gives me friends, but it only works sometimes--why? What do "friends" actually do? Once we're panicking, what am I supposed to do, throw people off the ship? If I kick someone, does it actually do anything? If I get kicked, does that mean I'm about to die? The only way I found to die was to fall from one level to another, which does make sense, but it was a nasty surprise because nothing warned me about it. When do my abilities recharge? Also, I couldn't find the "helicopter" and couldn't figure out how I was supposed to win. |
| May 12 01:10:00 | 1h 19m | Phobius | This was great! The presentation was excellent; the animation, the sound...You kind of want to say "What sort of creature is this guy that he melts and flies around?", but, the way you presented it I just went along with it and believed it. Well done! |
| May 12 01:32:00 | 22m 00s | Nanofactory | Pretty fun! It's nice as it is, but there's a lot you could do to make it more polished. A title screen, perhaps...Also, maybe a level select where you see different types of puzzles to work on, instead of just having them all thrown together one after the other. |
| May 12 21:14:00 | 19h 42m | c!ph3r | I get what you were going for with the timing mechanics. Seems kinda cool, but not really my thing. <br/> <br/>My question, though, is: Why am I picking up these "batteries"? Is there some purpose to it? Can I just go to the exit without picking them up? Nothing in the game explains these things. |
| May 12 23:41:00 | 2h 27m | The Small World of Professor Strange | Very nice presentation! I liked how you moved to each location when you went there; the vegetable garden description was inside the garden, for example. Very clever! |
| May 12 23:55:00 | 14m 00s | Tiny's World | Pretty sweet...in the sense that it made me go "Awww". Also, I liked that the world wrapped around; it made it feel like a space you could easily navigate without getting lost in. One thing that bothered me, though, is that it was hard to find people; you couldn't tell if you'd already whistled to someone without going up to them. Maybe have permanent "♪" balloons above their heads to make it easier to keep track? Also, the last guy was hiding behind a building, which didn't seem fair. It didn't help that I got about 1 fps. ;) |
| May 17 01:26:00 | 97h 31m | Star Drill | Interesting. Nice presentation...it was very hard to figure out what was going on, though. I still don't know what the flashing red blocks do, or how to move blocks around instead of just digging through them. <br/> <br/>The other thing that bothered me is that it gets kind of repetitive quickly...I got to 34 diamonds, and I just started thinking, what was the point? |