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Feedback comments for LD23
30dogs's games and stats for all events →
| Timestamp | Since previous | Game | 30dogs's comment |
|---|---|---|---|
| Apr 25 00:02:00 | Cube World | Thanks for the kind words about my game, FireFlash! <br/> <br/>Obviously yours is much more complete than mine and I loved it. It was a very different experience from AYIM because your game mostly focuses on controlling the secondary objects. Made for some pretty challenging stages. Nice job all of you! | |
| Apr 25 00:08:00 | 6m 00s | Alienbomb Defender | I like the idea. You should keep trying some more level designs and try to make it more challenging. Also, I noticed it is possible to crash all of your friendly ships on the planet and still win. |
| Apr 25 03:13:00 | 3h 05m | Ra Ra | Genius! I'll have to remember to give it a real try with a friend! |
| Apr 25 03:19:00 | 6m 00s | Lililput | Great idea! Excellent polish. I did have distinguishing the letters U/V/Y occasionally due to the font, but I still enjoyed the game. |
| Apr 25 04:09:00 | 50m 00s | Haxe Planets | Simple concept, I understood immediately what was going on. However it was pretty difficult for a few reasons you probably already know of. I think right off the bat a huge improvement would be if you could control the height of your jump slightly with your click duration. Good stuff though, the screen-wrapping was a good choice! |
| Apr 25 04:14:00 | 5m 00s | Flight of the Ladybug | A nice crisp remake of the classic worm/helicopter game everyone loves! Would have been nice to see a little something added to the gameplay like others have said, but the controls are perfect and the graphics are charming. |
| Apr 25 05:19:00 | 1h 05m | Breathe | Woww way cool. I definitely could have spent more time playing this. I'd love to learn how to program something like this--thanks for posting the software. |
| Apr 25 06:24:00 | 1h 05m | Redbeard the Borrower | Really fun and creative. Great use of the theme. This game really stood out! <br/>Lots of good suggestions for the camera already, but I think for the stealth element to work you really need to be able to free look around easily. I see the challenge of making the controls work for the usable objects though. |
| Apr 26 01:30:00 | 19h 06m | Destroy the Alien Planet | Short but sweet. I wish there were some baddies to shoot! The environment is good and I think the core looked really cool. I didn't like that you cling to the walls when trying to jump up a ledge (unless I missed something), but hey I know that Unity platformers are way harder to make than one might think. |
| Apr 26 01:31:00 | 1m 00s | Run, Unicorn, Run! | Aw man I wish I could try this out, the screenshot alone looks very promising :) |
| Apr 26 01:44:00 | 13m 00s | Ant Command | Nice job. I love the perspective and lighting you chose for the scene. I too wasn't very sure why my ants died when the did, but that first playthrough was great even just for the atmosphere. |
| Apr 26 01:55:00 | 11m 00s | Light the Lighthouse | Like everyone has said-- superb graphics and music. It was reallly tough even with the floating at the beginning. I tried probably 20 times and eventually got near the bottom of the screen. I'd love to try it again perhaps with lower gravity or maybe a greater light radius (or both). But even still an awesome entry! |
| Apr 26 02:13:00 | 18m 00s | Stranded | ^Oh I broke alll of the pots. Even as I was doing it I just knew it was pointless as the game gives no promises of rewards. And yet I left no pot intact. <br/>This game was awesome! Felt like a Zelda meets Commander Keen. Best 48-hr adventure game I've played. I have too many compliments so I'll just leave it at KUDOS! |
| Apr 26 02:25:00 | 12m 00s | Lodestar | Captivated me for several tries, but I couldn't grasp the rhythm aspect. I got to the third track, but I'm not sure how the 'groove' was tied to the gameplay. Also, the only way I could figure out how to restart after falling was to refresh the page, not sure if that was intended. Cool game. |
| Apr 26 02:43:00 | 18m 00s | The Tourist | I was about to turn in my 5th item when I suddenly died. Started a new game to see that indeed there was a countdown timer. Your description really adds a lot to the meaning of the game. I think it might be more fulfilling if it was perhaps easier to find items but you could provide less time to play. Very interesting concept. |
| Apr 26 15:49:00 | 13h 06m | All That Are Lost Will Be Found | The sound and lighting changes you made in the post-compo build were really good. Even without those the mood was still awesomely creepy and scary. Pretty difficult but I made it to the end and felt sweet relief. Maybe add just a tiny bit of light on the walls when you are wall-climbing like you do with the floor. <br/>Great entry! When all of the red eyes appear that's just awesome. |
| May 3 18:41:00 | 170h 52m | MakHappy | Awesome writing! I loved all the great one-liners. Once I got into it I really enjoyed it. The clues were not too obvious and not too difficult. <br/> <br/>The only thing I didn't like was the controls scheme. When 'W' didn't make me jump, naturally I tried Space, which takes you to the world selection. This was sort of confusing. Also pick-up/drop could be the same button. <br/> <br/>Overall, great game--fun to play. |
| May 3 18:51:00 | 10m 00s | To What a Mountain? | By far the most LOL-inducing ludum dare game. Very well done. Bahahaha his haaands!!! |
| May 3 23:57:00 | 5h 06m | gravity | Hah this is awesome! By time I realized the cubes also weigh down your world (didn't read the description) it was ALMOST too late! Perfect. The generative music was very good too. Great use of physics. |
| May 4 00:11:00 | 14m 00s | Fooling Yourself in Moderation | A little bit confusing at first, and then a bit too easy. I think with some more constraints on the player it could be really fun. I liked the color palette and the ambiance. The blocks looked really cool too. The fuzzy black edges sort of give an illusion of refractive glass blocks. Keep working on it! |
| May 14 00:25:00 | 240h 14m | Dont Touch the Button | Brutally fast but luckily that's my kind of game! A shorter delay before starting a new game would make it more enjoyable. Great job. |
| May 14 00:39:00 | 14m 00s | Untitled, So Far | Wow I loved this. I got to the house with the ghosts, but I want to do some more reviews so I'll have to finish the rest later. Very immersive and intriguing. The mechanic of the 'cognitive static' was way cool. Awesome job. |
| May 14 00:49:00 | 10m 00s | Zephyr | Very fun and, I think, appropriately challenging. Awesome audio and atmosphere. |