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Feedback comments for LD28
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| Timestamp | Since previous | Game | 30dogs's comment |
|---|---|---|---|
| Dec 17 06:18:00 | The Visible Hand | Cool idea. Unfortunately it was a bit too easy to really notice that the clone became more dangerous. It looked like he exploded a few times without me shooting and I'm not sure why. <br/> <br/>Nice use of lighting. You made a really cool scene with very minimal assets. | |
| Dec 17 06:27:00 | 9m 00s | Starbeard: The Curse of the Space Whales | We had very similar ideas! You guys executed it extremely well. Pretty much everything is awesome. The jagged edges of the map to make the bounces more unpredictable is brilliant. |
| Dec 17 06:34:00 | 7m 00s | The One Ship | Nice lighting and sfx. Shooting up and down was awkward. <br/>I liked how the light guided you to your objective, but it would have been nice to see the theme tied more into the mechanics. |
| Dec 17 07:01:00 | 27m 00s | Go Home | Really lovely style and nice ambiance. An idea definitely worth expanding. |
| Dec 17 18:02:00 | 11h 01m | Triangle Shooter Gather Level FTW XX ! | Cool Peggle adaptation. I like the idea of triangles instead of circles. The large degree of flexibility in setting up your shot is nice, but since the triangles are spinning it felt pretty pointless to deliberate over the shot, so instead I mostly left it up to pure chance. |
| Dec 17 18:10:00 | 8m 00s | HARPOONS on the MOON | It will probably be hard to find someone to play against, but it looks like it could be fun. <br/>The harpoon trail looks nice. It took me a bit to figure out the movement controls. Turns out it's just Up/Down/Left/Right movement, but I'm not sure why you have to use [Space] instead of [W] to move up. |
| Dec 17 18:29:00 | 19m 00s | Spacedentist saves the day | Simple yet really fun! The terrain generation and destruction was very ambitious, nice job. I wanted to pause the game for a second and instinctively hit Esc which killed the app and I lost my progress. |
| Dec 17 18:36:00 | 7m 00s | You Only Get One Derpina | Fun little game. The "decoy" balls definitely made it more challenging (still a little too easy unfortunately). I thought I was being super clever by nudging derpina into a corner to more easily protect her...but if you let a ball slip past in that scenario it will ricochet and hit her several times! Might be more interesting if derpina had some random movement and you had to keep up with her. |
| Dec 17 20:29:00 | 1h 53m | YOGO YOLO ARENA | Very nice aesthetic. I found it awkward that your character always faces to the right. Pretty buggy, but the AI is very effective at chasing you down. I never got more than 2 orange cubes to spawn. I'd get the second one, and then no more cubes until eventually time runs out. Looks great though, and I had fun running and flying around the cool scene. (I played alpha2) |
| Dec 17 20:46:00 | 17m 00s | Breathe | Took me a few tries, but I'm glad I got to the good ending. The story was interesting and I am left wanting to know more about MegaCorp and the experiment, and what became of the protagonist's wife. Nice work! |
| Dec 17 20:55:00 | 9m 00s | The TORPEDO | The hexagonal effect of the water really stood out in a good way. Very pretty. <br/> <br/>The torpedo settings really need a button to remove a command. It's a really fun idea, but as a player I felt very limited to trial and error because there was no visual indication of how far a knot was on screen (unless I missed something). Maybe Direction+Distance would be easier than setting Direction+Speed+Time. <br/> <br/>Good job though, everything seemed to work as it was intended. |
| Dec 17 21:12:00 | 17m 00s | Afterwife | Music and graphics were great and went well together. <br/> <br/>The platforming mechanics were however very frustrating. Very steep learning curve on the gliding which I think most people would not be able to pick up very well. If I'm even understanding how it works, it behaves like a jump which can only be triggered in midair. Works well for falling and steering, but jumping gaps was very difficult and I found myself spamming Space and Up keys because that seemed the best way to ensure that the glide up would trigger. <br/> <br/>After I picked up the ghost (which looked very cool btw) and went through the 2nd door, I appeared in the 3rd scene with no ghost, and a seemingly empty scene. I couldn't figure out how to progress from there, as all I could do was fall into emptiness. |
| Dec 17 21:20:00 | 8m 00s | A Rose in the Rain | Very poignant. And pretty :) <br/> <br/>I'll be honest, I don't get the connection of the rain to a "health" bar. But I found it very enjoyable to stand there and watch and listen to the raindrops tap on the umbrella. |
| Dec 17 21:29:00 | 9m 00s | Console Wars 3D | Combining the 3 different minigames was a cool idea, and the whole premise is very funny. I was a little confused on the 3rd stage, but it was satisfying once I found the right spot ;) |
| Dec 17 21:39:00 | 10m 00s | Monkey Rally | Looks and plays great. I'm really impressed by how much difficulty you managed to pack into the puzzles. |
| Dec 17 21:43:00 | 4m 00s | 1 | I one! I one! <br/> <br/>If you get an overall score of 1 star I would consider that a beautiful, ironic success. |
| Dec 18 16:16:00 | 18h 33m | Going Around | Wow, great game. The music was very nice, and the string of objects and interactions was very well planned and written. Lovely graphics, too! |
| Dec 18 16:29:00 | 13m 00s | Happiness | Spectacularly creepy mood. You did a really interesting job of introducing new mechanics on the fly, without having to interrupt the gameplay or explain with text. Very cool experience. |
| Dec 18 16:38:00 | 9m 00s | Shadow Night | Really impressed by the mood you created here with such assets and Unity experience. The ghosty thing scared me as well as some lightning crashes. I hope to see more at the next LD! |
| Dec 18 16:48:00 | 10m 00s | APOKEALYPSE | Creative and fun. Had a Katamari feel to it. |
| Dec 18 17:44:00 | 56m 00s | Medieval Fantasy Island | Well you certainly accomplished your goal regarding the graphics. I work in Unity as well and can really appreciate the effort squeezed into the 72 hours. There is more to be desired of course from the gameplay. It reminded me a lot of one first games for the original xbox called Nightcaster (had to look it up). Basically the exact same mechanic as your game. <br/> <br/>Take note that honestcritic didn't submit a game, so it's no surprise that he offers 100% negative feedback. |
| Dec 18 19:02:00 | 1h 18m | Berathen Jam | Fun and challenging! You did a good job balancing the pace and leaving room for the player to improve their skills on multiple tries. |
| Dec 18 19:10:00 | 8m 00s | UniSwarm | Plays a lot like Auralux, but with a much fast pace, which I like. Check out that game if you haven't. |
| Dec 18 20:31:00 | 1h 21m | You Only Get Juan | Hilarious. Too bad we don't get to see the finished product. I find myself having trouble giving you a low score on anything besides Fun. |
| Dec 18 20:42:00 | 11m 00s | the only one left | Awesome atmosphere. Good use of the 3D sounds. I'm sure you learned a lot about Unity in the process. If you make another first-person Unity game, I recommend using Screen.showCursor=false and Scree.hideCursor=true once you go to play mode from the menu. Nice work. |
| Dec 18 21:04:00 | 22m 00s | Yogourt | Funny :) <br/>The walk cycle after he lets go of the hostage was well animated. |
| Dec 18 21:13:00 | 9m 00s | One Minuite to Live! | Crashed for me after killing a few zomibes. I have a high end computer so I don't think it was lack of power. <br/> <br/>Could use a bullet graphic or at least a line drawn when shooting for better feedback. The ambient sound was a nice touch. <br/> <br/>The defenses are very tedious to place because the mouse is always accelerating the camera while the mouse button is held down. Maybe instead of clicking to drag touching the edges of the screen to scroll could be more fluid. |
| Dec 18 21:30:00 | 17m 00s | Nobag | Great art. The gameplay was fun too, although I could not find a use for the club. The black pits could use a graphic to show that they are deadly--it was not obvious to me at first sight. |
| Dec 19 02:07:00 | 4h 37m | Out | I love it. At the end I felt like young Simba in a stampede... of cats. <br/> <br/>You only get ONE x TWO x TWO x TWO x TWO x TWO x TWO x TWO x TWO x TWO x TWO x TWO x TWO x TWO <br/>C̷̶̷̸̳͙̟̘̪̙̫̟̰̰̹̪͕̩̱͍̯̬̲ͫ̍̎᷀͆̊̆ͪ͋͒̐᷅͐̾᷃᷉᷉ͤͨͪ̈́́̽ͯͥ͒ͮ̅̎͗̄͂̇ͣ͢͢͟͠͞͝Ā͇̪̙͇͇̲̼͓̙̝̜̋ͤ̅̽᷄͛᷀ͬ᷉͋͗᷆̈̕̚͏̛̳̓T̷̛̪͎᷂̼̠̮͓̹͓̫̺̯͓᷊͖̠͚͔᷇̅̂᷅ͯͨ͆̓᷾̊ͪŠ̵̸̨̛̛̱᷂̳̺̫͕̤͇̌̔̈́͐̒̓᷃̒͊̋̐̆̽ͭ͜͠͡ |
| Dec 19 02:31:00 | 24m 00s | Airlock One | Woahhh cool concept! Would be nice to see some more constraints or objectives to make it more interesting or challenging. The combo system seems a little buggy, but I had fun building this monstrosity: http://i.imgur.com/S3N2MCR.jpg |
| Dec 19 03:10:00 | 39m 00s | One way out | While I respect that you are serious about the one life idea, it unfortunately means that I didn't get to experience very much of the game. I died on the boulder apparently like many others. I did float around most of the cave and I must say the art is really good. Sorry you guys had technical difficulties. |
| Dec 19 03:17:00 | 7m 00s | When Arthur found love | It was short but you did an amazing job on so many aspects. It's rare to hear some really great narration. The voice and style reminded me a lot of Thomas Was Alone. The whole thing was very charming and well done. |
| Dec 19 03:24:00 | 7m 00s | Hammer Control | Really fun and the graphics are slick. It's a lot like my game, except... well-designed :) <br/> <br/>Great work. |
| Dec 19 06:34:00 | 3h 10m | Blue Harpoon | We had the same idea :) <br/>Very nice job, the controls were very smooth and I like that you can block the enemy projectiles with your harpoon. Good audio and eerie mood as well. <br/> <br/>One problem arises however when one of the big guys spawns on top of your dropped harpoon, making it impossible to retrieve it. |
| Dec 19 06:50:00 | 16m 00s | Creator Story Saga Tycoon | I don't really get the connection to the theme, but wow, this is beautiful. The music rounds it out so nicely and the whole thing is just lovely and relaxing and...addicting! Great work, you really know how to make an inviting game. |
| Dec 24 19:38:00 | 132h 48m | Unibrow | Super job. You obviously put a ton of passion and time into this submission. My only criticism is that I wish there was more gameplay involving the perspective shift. It felt like by the end of the game (which was enjoyable to play to) you had introduced almost too many features that they detracted from the coolest feature. |
| Jan 2 20:21:00 | 216h 43m | Lumen | Cool concept and a very good take on the theme. The audio and graphics made are very polished and came together well to create an excellent mood. My main complaint is that it was perhaps a little too difficult to distinguish which props were deadly vs. harmless. |
| Jan 2 20:30:00 | 9m 00s | Pillage Rush | Now THIS is an innovation in gameplay. Very cool idea and creative take on the theme. The art and overall presentation was really well done too. It's kind of a pet peeve of mine when a game is done in pixel art and many of the assets are different widely varying resolutions, but it's still a terrific job. I appreciated the intro scene. |