Foon → Ludum Dare Explorer → LD21 → Feedback comment stats → Devenger

Devenger

Feedback comments for LD21

← LD19   LD25 →

Devenger's games and stats for all events →

TimestampSince previousGameDevenger's comment
Aug 22 16:21:00 pblob If you didn't compose/record the music yourself, you shouldn't use it for the 48h competition entry. <br/> <br/>The screenshot had me worried, but this is a very clever and refreshing take on 2D platforming. Nicely done.
Aug 22 16:29:00 8m 00s Mirror's Secret I got stuck at a bit where the path through was too narrow for my character to fit through (ceiling too low), as far as I could tell. Did I just miss something?
Aug 22 16:47:00 18m 00s SUBJECT:7 A hint button would have been really nice here, since I don't know how I'm meant to use the first item (though I can see what item I need next, I just can't do anything to the guard next to it).
Aug 22 17:26:00 39m 00s Bomber Planet A little too much of the same - games like this with no map are difficult at the best of times, but I started to recognise the tile patterns when in differently textured areas, so I didn't persevere to the end.
Aug 22 19:54:00 2h 28m Robot Pit Escape Shockingly innovative, mind-bogglingly challenging. You're onto something with this game idea, find a way to bring it to more people!
Aug 22 20:26:00 32m 00s The Man Who Sold The World You weren't meant to use the 12 hour extension to improve your game. I'm unsure how to rate this, given your claimed infringement. Perhaps you should change it to a Jam entry... <br/> <br/>That aside, the game was quite lovely. Interesting to play a game of practically zero risk or challenge for a change. The environments, and moving across them, did have a beauty to it. On the other hand, I don't find the game's theme and choices resonate with me; I feel humanity is more than what can be boiled down to a single adjective, unless perhaps that adjective is 'varied'...
Aug 23 03:02:00 6h 36m Unrest Good idea, fairly well implemented. Might have been good to see what actions have what effects (is holding down a relationship purely to stop loneliness, or does it also reduce stress? etc.) - also, the idea of essentially 'acquiring' a girlfriend for your house who then becomes a stationary action-fulfiller (ahem) doesn't chime well with me, but maybe that's just a victim of the very static art style.
Aug 23 03:50:00 48m 00s Enrique Iglesias' deadly a capella performance in a mall A port to either Windows or Linux would be appreciated.
Aug 23 04:26:00 36m 00s Hotel Escape Maddening. Madly entertaining. Also, a technical achievement. Particularly loved the sound work.
Aug 23 04:48:00 22m 00s Haunted Escape This game slightly overstayed its welcome given how simplistic the gameplay was, and the audio loop grated a little by the end. It did, however, come together to create a good, spooky atmosphere, albeit one that wasn't built on much (just a little backstory hidden along the path would have helped here).
Aug 23 05:17:00 29m 00s Wallazoo: Path to Freedom The link to the game seems to be broken, could you please provide a working link?
Aug 23 06:01:00 44m 00s MageRunner I can see this is quite a technical achievement, but between the very limited character advancement options and the zero-interaction combat, there's very little to play for. I suspect it was just a bit too ambitious for 48 hours. That's no reason not to work on it and make it something interesting, though.
Aug 23 06:12:00 11m 00s Chemical A-21 Link to game appears to be broken.
Aug 23 14:34:00 8h 22m Your Pals Have Escaped! This is a well-made platformer, loyal to the Megaman style you were striving for (difficulty was pitched pretty well too), but the link to the theme is mighty tenuous...
Aug 23 14:37:00 3m 00s Where's the Bathroom? Please provide a compiled version of your game for at least one platform.
Aug 23 17:32:00 2h 55m Oh No, Lava! A nice 5 minutes of game, here - nice that it isn't too ruthless with dead ends and suchlike. Have you considered trying to expand this by making levels procedurally generated? It seems it would be suited to that.
Aug 23 21:22:00 3h 50m Charge A very innovative test of patience and foresight!
Aug 27 01:09:00 75h 47m EscapeBot2 I like the idea of tweaking the balance between turning thrusters and forward thrusters, even if it's a bit funky as it is now. You really could make something lovely using this game as a base for further development; it's a shame you seem reluctant to continue with it.
Aug 27 13:24:00 12h 15m Attack Of The Chasers Resetting the chasers after you've been sent back to the start would make this less frustrating and more consistent.
Sep 12 18:00:00 388h 36m (For Android) GetThatFellowOut Well, this is the game that's been the most hassle to work out how to install... but I suppose I learned a bit about my HTC Desire in the process, so it's all good. <br/> <br/>The game works, the level of challenge is pitched okay (took me a couple of tries), and it ran fine (for me). Not really much to do, though, and you lock out a lot of people by making a game for a platform that not everyone has (and can't be emulated properly).
Sep 12 18:32:00 32m 00s Final Escape Bit of a pain that you've zipped up the .apk - I find it much easier to install things to my phone when I can just download the .apk and run it. <br/> <br/>Game is functional, but there's not much here. Not sure why you've targeted Android when you end up just providing a virtual joystick - having the character move to wherever you touch on the screen might have been more intuitive. Audio was quite surprising, in a good way, and I liked the character appearance and animation.
Sep 12 22:42:00 4h 10m Abandoodle MacTuitui: I'd say that you can still break the fourth wall in a 2D game. The three other walls are the wall(s) to your left, the wall(s) to your right, and the wall that is a background to the screen; you play from the perspective of the fourth wall, which would block your view of the game were it visible. <br/> <br/>Actually on-topic: ooh, love the graphical style. Shame it's so short, because you really nailed the feel of the running and jumping.