Foon → Ludum Dare Explorer → LD25 → Feedback comment stats → Devenger
Feedback comments for LD25
Devenger's games and stats for all events →
| Timestamp | Since previous | Game | Devenger's comment |
|---|---|---|---|
| Dec 17 03:38:00 | The World is Mine! | Certainly captured that feeling of being a villain - and was quite funny in some ways too! - but could have done with some antagonists of some sort. | |
| Dec 17 16:20:00 | 12h 42m | You Are The Level Designer! | I can't work out what the second block in the list (featured in level 4) does; i.e. I don't understand level 4. Help? |
| Dec 17 17:01:00 | 41m 00s | Evil Keeper | Pretty cool idea, but the combat was needlessly frustrating (sometimes you'd just teleport onto the hero's sword...) and placing dungeon tiles is so expensive, I can't work out how you could ever place enough tiles to hide any treasure. Perhaps if the hero's pathfinding was worse/more exploitable? <br/> <br/>I'd love to see this tweaked (or better explained?) so that I could have some fun with dungeon layout; I'll be on the lookout for a post-LD version of this, if you make one! |
| Dec 17 17:24:00 | 23m 00s | We Drive Unto The Fortress | A neat little puzzle game (that could have done with a little more explanation, given how important it is to recognise how the turn order works). Not intrinsically villainous, but the most fun game I've judged so far (in particular, the difficulty seemed pitched just right). Well done! |
| Dec 17 18:27:00 | 1h 03m | Multigon: A story about an unloved mesh. | Very slick. At first I felt a bit disappointed how possible it was to 'game' the system of adding new polygons, but when I realised that the game had essentially convinced me to make the optimum killing machine with no consideration for aesthetics, I realised how well you'd captured a certain attitude within the gameplay. Well done... you monster. |
| Dec 17 18:40:00 | 13m 00s | Consumption | I sort of see what you were going for here, but since it just amounts to walking around and using things, it barely qualifies as being a game. I feel like, with these great graphics and this lovely environment, you could have made something that was less of a linear slideshow. |
| Dec 17 19:08:00 | 28m 00s | Dungeon Tycoon | I like what you were trying to do here, but some stuff didn't really seem necessary (e.g. multiple rooms really meant nothing more than that you could run away from a fight; the best strategy seemed to be to make one room a fortress full of zombies) or to work as described (the Epic Hero turned up after about 9 minutes, not 5). Also, the game seemed to glitch out crazily when I finally won - like it was playing the 'win' method every frame or something. <br/> <br/>Gameplay quibbles aside, graphics were lovely, very thematic, good job. |
| Dec 17 19:19:00 | 11m 00s | Doomsday Defense | Good, simple core idea, well executed. Only significant complaint would be that the game could do with a clearer indicator of how charged the volcano is (colour fading was okay, but something more as well would be better). A pleasant few minutes of villainy - good job. |
| Dec 17 19:26:00 | 7m 00s | You are the Evil Overlord | I'm not really sure what I just did to win. So, interesting idea, with the giving orders... bit sceptical about the execution. On the other hand, go go deadly goat! Hm. |
| Dec 17 19:49:00 | 23m 00s | Battle Goats: The Card Game | Once I worked out some of the rules, this became rather interesting, though still nothing to do with the contest theme - it's an elemental card game with a nifty scoring mechanic, not a game where you are the villain! <br/> <br/>A couple of strange things: Heart is, for the points you score when playing it, weak to all other elements; this isn't made clear, and also appears to make it an almost suicidal card to play. Also, you can redraw your hand at any time, even when it isn't your turn, to consume all your Action Points and thus end the game (possibly winning by virtue of having played the first and only card!). Just generally, the game's rules need some refinement; nonetheless, very interesting. |
| Dec 17 19:59:00 | 10m 00s | Nefertiti | We need more games with rhyming instructions! More! :D <br/> <br/>Amusing, but too easy - if you're lucky, holding down right is enough to win the game. <br/> <br/>(One slight bug: jumping on top of red people or green people seems to allow you to repeatedly lose/gain life without them actually disappearing, resulting in almost instant game over/full health. Not sure exactly what's causing that...) |
| Dec 17 20:38:00 | 39m 00s | Deadland | A good puzzly platformer thing, though I think it overstayed its welcome a bit with the later levels - more isn't always better. |
| Dec 17 20:43:00 | 5m 00s | RPS Battle | Uhh, what does this have to do with the theme exactly? |
| Dec 17 20:50:00 | 7m 00s | The Legend of Sneak Ninja Kill | Cool choice of platform, but the detection system was ambiguous, and the enemies seemed unpredictable - two things that are nails in any stealth game's coffin. :/ |
| Dec 17 21:36:00 | 46m 00s | Sicarius | How do I continue past the instructions screen? No buttons seem apparent, nor does keyboard mashing appear to help. |
| Dec 17 22:49:00 | 1h 13m | Elevator Evil | Sweet idea, but surely there should be a way to see which floor your current occupant wants to go to - without this information, the best strategy is just random reallocation of people around the building... |
| Dec 17 23:18:00 | 29m 00s | Critter Criminal | Graphically very impressive. A shame you didn't have time to flesh it out more - with the limited content, it's rather tricky to stay interested long enough to breed critters that stand a chance against the ones the tougher NPCs have. |
| Dec 17 23:22:00 | 4m 00s | Glimmy | A good thing that real firefighters don't just fire water bubbles at burning houses! :D Quick and fun. |
| Dec 18 03:10:00 | 3h 48m | Hostile Hostels | MY POOR FINGER. BUT IT IS DONE. https://dl.dropbox.com/u/12753061/I_did_it_gosh.png |
| Dec 18 04:28:00 | 1h 18m | Educational Tractor Kingdom | Very bloody, unnervingly satisfying. A shame that the evolution thing fell by the wayside after the start, but still good fun throughout :) |