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8bitmuse

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TimestampSince previousGame8bitmuse's comment
Aug 23 20:31:00 Beam Runner I fell in love with your pixel art, just amazing (oddly reminded me of the nes castlevania). And the animation was very well done. I can see where you were heading with it and although it wasn't finished it was going in a solid direction. Only critiques would be that it was difficult for me to see a sense of continuity between the screens. Oftentimes it would feel disorienting to have the game cut from one screen to the next without any sense or what your goal or direction was. Beyond that I love it :D
Aug 25 06:04:00 33h 33m Mindbane Very nice, the pixel art looks great. I enjoyed playing around with the different mechanics, it was refreshing to see a spin put on something so ubiquitous as jumping. One small critique would be perhaps to lower the difficulty but I understand that that could have been an aesthetic choice. Overall a great game!
Aug 25 06:07:00 3m 00s Ceaseless Very interesting mechanic! Graphics are simple but that feels appropriate aesthetically. The main menu could be a little more user-friendly but beyond that I really enjoyed playing this, nice work adding in a hi-score table too!
Aug 25 06:39:00 32m 00s Snake Plissken: Surfin' U.S.A. Haha that was great! Feels very classic nes in terms of graphics which I love. You did a really good job keeping the game fun although wow was it hard! In terms of critiques I would suggest toning down the difficulty just a bit, beyond that awesome writing and setting.
Aug 25 07:09:00 30m 00s FuhFuhFire! Nice!, I can see you put alot of effort into this. I think the atmosphere is great, definitely gets across the idea of claustrophobia and anxiety. My thing with voice acting is that more often than not it detracts from the game unless done well and yours was done well so good job! <br/> <br/>My one big critique would be that everything you did could have been done on a level twice as small, by spreading it all out so much (in my opinion) the atmosphere I described above tends to dissipate a bit and isn't as effective. What that did for me, atleast, is not make it as exciting to be running around, putting out fire and getting victims to the exit; I'm sure if the gamefield was smaller it would have been much more tense (just my opinion though). <br/> <br/>Overall though great game and innovative concept!
Aug 25 08:03:00 54m 00s Safari Park Escape The graphics were well done, I know you didn't finish everything you wanted to but I can see where you were going, that would've been cool :D A critique though was that there wasn't much direction given to the player; when the game started I wasn't sure where it was that I was supposed to go to, etc. I liked the idea of different stats applied to different characters which added some strategy to the mix, good job!
Aug 25 08:19:00 16m 00s McPixel haha excellent, graphics are great, audio matches them very well. I think it could have followed the theme more closely but beyond that it's real fun to play. Awesome!
Aug 25 08:41:00 22m 00s Office Escape haha nice! very cinematic I enjoyed that. My favorite thing you did was the atmosphere you portrayed throughout. As weird as it is, that reminded me a bit of Beyond Good and Evil for some reason, probably the 3d-sneaking mixed with cinematic elements. As far as critiques go, the graphics could've been more harmonious (that is, I felt that some more lo-fi graphics here would've been an asset) and some sound would've really added to the atmosphere. Plus the jitter on the characters walk cycle could've been reduced to make it smoother, other than that great job!
Aug 30 07:51:00 119h 10m Real Live Avatars INC Clever ending :), however it seems the game's controls and physics need some fine-tuning (I got stuck on top of a ramp instead of flying off once). The second level was the one that was most fun: it was fast-paced yet not too challenging, reminded me a bit of the oldschool 2d sonic. The last level was the least entertaining; in my opinion the game works best when it has the same mechanics/setup as the second level. Overall not bad!
Aug 30 08:34:00 43m 00s Bloppo: the great escape Very nice, the word that comes to mind is harmonious - the music, graphics, and gameplay suite each other well. Although agh my hand! The game is fun to play but you're quickly taken out of that given the frustration of trying to line yourself up with a corridor every two seconds. Aside from that it was very nicely done!
Aug 30 08:45:00 11m 00s Huescape That was a clever mechanic! Reminded me a bit of portal/Q.U.B.E/Antichamber albeit too short. The atmosphere was nice but something seemed to be slowing the game down (maybe the noise shader?). I only say this because I've played other unity games on this computer and they were fine but this one lagged a little bit. Aside from that good job!
Aug 30 09:00:00 15m 00s Hotel Escape you sir.., that was masterfully done. The twist was pulled off very well and the sudden realization that your being played is very cool to experience. There's nothing I would love than to give this a perfect score in all categories but unfortunately if I'm gonna be fair then I have to say that the controls could've been a bit tighter. But beyond that wow!, very well done.
Aug 30 09:19:00 19m 00s Fuck El Dorado! Let's get the hell outta here!!1 Not bad, I'm assuming it's not finished and had you had more time you would've added an end game so I'll focus instead on what was actually there. The blocky graphics worked well for this and the sound effects were appropriate. One annoying problem was the inability to control the caravan as it was in mid-jump (but perhaps that was intentional). <br/> <br/>I liked the intro and game-start cutscenes, they added some character to the game (although I never realized that the level had actually begun after the zoom-out at the start, it could've used some sort of a prompt imo). Overall it's well done but needs to be fleshed out some more.
Aug 30 09:30:00 11m 00s Mountain above the clouds Haha great! It totally has that nintendo feel without coming off as trying too hard/immature. It instantly reminded me of loco roco - very colourful, friendly and just fun to explore and play. <br/> <br/>My only real critique was that the game rules were never explained - I still don't know what made me fall to the ground and die every once in a while. Beyond that excellent art, the transitions could've been tightened a bit (the main character doesn't animate during scene changes and sometimes you can see seems in the levels but that's just me being nitpicky because there's nothing else really for me to critique). This game desperately needs some music, it would round it off really well, good job!
Aug 30 10:12:00 42m 00s Reach For It Very nice, the graphics are great and particle effects complement them. Some audio would have been great because that's just about the only thing missing from this entry, good job!
Aug 31 05:10:00 18h 58m espace It needs some polish in terms of controls (need to be tighter) and some balancing in terms of difficulty but beyond that not bad!
Aug 31 05:17:00 7m 00s The Copenhagen E. Coli Epidemia Funny concept, but I was not sure if I had won or lost the game when I reached the portal, so some clarification in terms of that during gameplay would help. The art is not bad but could use some polish as with the gameplay (it didn't look like the enemies actually deterred me or lowered my health on contact but perhaps I just didn't notice). Beyond that not bad!
Aug 31 05:25:00 8m 00s blue man cthulhu escape I liked that Cthulu sprite, it was cute lol! The idea is cool, but it really needs some more fleshed out graphics (the sprites are fine but a background would be nice). Also the black and white checkered floor tile starts to flicker when moving at higher speeds. It could use some more gameplay like different obstacles, different actions the player can do etc. Overall it's going in a good direction but just needs to be more filled out all around.
Aug 31 05:38:00 13m 00s Tools haha oldschool ftw! Given the medium that was well done, although I would have preferred a less 'on rails' experience. Something more along the lines of a mud in terms of being able to walk around, explore, etc. Beyond that nice job!
Aug 31 05:48:00 10m 00s Attack Of The Chasers Very nice and innovative concept! I had fun playing that. And yes it can be hard but that's what makes it so rewarding when you beat a level. The graphics could've been a bit more harmonious (the 'X' and 'O' markers don't quite match the rest of the color theme) but that's a very minor thing. Overall very nice!
Aug 31 06:09:00 21m 00s Catastrophic Weekend Very nice artwork! It was satisfying to level up my character, it could have used more fleshing out all around (graphics, gameplay mechanics, the addition of sound) but overall I enjoyed this one, nice!
Aug 31 06:14:00 5m 00s Runner! .. and his problems.. 1.1 Not bad, I liked the art but the gameplay needs more variety than just jumping (perhaps some powerups, different projectiles to dodge, etc.). The music is not bad but could be a little fuller. Overall it was good but just needs to be fleshed out some more.
Sep 1 05:16:00 23h 02m The Blueprints Very very nice! The sound effects were a treat to listen to and the voiceover well done. It instantly reminded me of Thief 3. The graphics could've been a bit tighter (maybe it's just me but it felt like the maps you drew were a little stretched/blurred). The quality of the intro is excellent and really got my attention, I really liked this entry, great job!
Sep 1 05:31:00 15m 00s The Wave Hey real nice, that was actually a gameplay mechanic I have never seen before! The music was appropriate, it was missing some sound effects which would have nicely rounded everything off audibly-speaking. Graphics need to be fleshed out but aside from that I had fun playing this, good job!
Sep 1 05:39:00 8m 00s Ambrose leaves I liked playing that, the music could have been fuller (not louder/more busy but just more fleshed out); the graphics were nice and controls were comfortable. I would have added some more variety to the level, different powerups to get, maybe some sort of dodge mechanic - just something to give it more depth. Overall that was enjoyable!
Sep 4 08:36:00 74h 57m You've got the money: Escape It's small but it's clean at the same time, it could do with some more variety graphic and gameplay-wise.
Sep 4 08:45:00 9m 00s Effugere -- an escape game Hey, for a first LD not bad! Beyond needing more levels and variety of gameplay the distractor mechanic needs some fine-tuning seeing as I was able to finish all three levels without using one. I found the commentary a clever touch, good job!
Sep 4 08:59:00 14m 00s The Hooks, the Lava and Me Very cool mechanic! It needs some more comprehensive instructions though; once I figured out how everything worked I was having a blast playing this. While the music did its job by increasing tension, it feels like rock isn't the best choice but that's just my own personal taste. There was one bug I ran into where I got half-stuck in a blue square and was unable to shoot any hooks, aside from that great job!