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Daniel X. Moore

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TimestampSince previousGameDaniel X. Moore's comment
May 2 07:33:00 Eunaborb Maybe I missed something but I can't seem to figure out the controls...
May 2 07:50:00 17m 00s Throwbots I played up until the part where it bricked me in Cask of Amontillado style. A button to go back to the last spawn point would help. Overall quite good though!
May 2 17:18:00 9h 28m The Heart is Safe The gameplay feels nice and polished. Great graphics and audio!
May 2 17:46:00 28m 00s Block Push Championship Great level design and an interesting core gameplay mechanic. When typing this I'm expecting my cursor to pull the letters.
May 2 17:58:00 12m 00s Grave Robbers Great twist on the Tower Defense genre. I can see quite a lot of room for more innovation. Having a "click to activate" might make some of the gameplay more intuitive for more casual gamers. And some sort of visual indicator for when the traps are charged. Also a special that floods an area with magma! Great job for such a limited time!
May 2 18:24:00 26m 00s Dangerous II Wins in humor per hour spent (both playing and development).
May 2 18:36:00 12m 00s The Legend of Zelda on Budget Cuts The keyboard input could use improvement, but I made it through to the end.
May 3 00:08:00 5h 32m Urguff Neat graphics, reminds me of Toejam and Earl.
May 3 22:29:00 22h 21m ZombieRunner...Ware I would have liked to see some sort of victory ending screen after a few minutes to provide closure, but overall not bad given the constraints.
May 4 04:40:00 6h 11m My little selling shop on Earth Nice artwork!
May 4 04:45:00 5m 00s Ghast I like the sprites. Having the music restart is a bit jarring, it may be better if it just played continuously. <br/> <br/>It's a bit short, but congrats on getting something that works.
May 4 17:35:00 12h 50m Monophobia Nice graphics!
May 4 17:45:00 10m 00s Legend of Parasite I had almost given up, but then figured it out. A brief story or description may help people get into it better.
May 4 18:05:00 20m 00s Talisman Fun and cool idea. One minor issue I had is that sometimes when you run into a monster it hits you several times and greatly reduces your health.
May 4 18:49:00 44m 00s Officer Alfred Great work! I like the graphical style and overall feel, though the air controls can be a bit unforgiving when trying to land on tiny shrapnel pieces.
May 4 18:57:00 8m 00s Dangerous Dan This scathing critique against modern consumerism is a message kids need to hear.
May 4 19:15:00 18m 00s Furious Fighting Felines I was doing great running past all the enemies, but then I got trapped in a cave and they punched me.
May 5 19:00:00 23h 45m Appy 1000mg Legendary!
May 6 18:50:00 23h 50m Dwarvenly HTML5 4 Lyfe!
May 9 06:01:00 59h 11m Attack of The Heavenly Bats Pretty sweet, though the lag from the thousands of elements on screen can get intense. Also, that getting stuck bug is killer..
May 9 06:14:00 13m 00s The Last Survivor A nice exploration of this interesting mechanic. Great work on level design!
May 9 06:24:00 10m 00s Waterfall Rescue Pretty cool and fun once you get the hang of it, though level 4 was an extreme vertigo simulator.
May 9 06:34:00 10m 00s Torch I couldn't quite manage to make it all the way to the end with the time I have, but its quite fun. Spelunky tricked me into thinking I could walk horizontally through spikes. Some of the jump feel is a little cramped, but it works pretty well overall.
May 9 20:24:00 13h 50m Bonifaco's Bazaar Fun game, though I could never figure out how to make the mithril sword.
May 10 17:45:00 21h 21m Wizards of the Brew Pretty fun, but there seemed to be a bug with the dragon: I just pelted him from a distance and he did nothing...
May 10 17:58:00 13m 00s the Child I really wanted to give this one a try, but because it uses Unity I couldn't run on Linux :(. I'm looking forward to when they finally get a Linux player.
May 10 18:02:00 4m 00s Wild Forest The scenery is LUSH, though the gameplay is rather simple.
May 10 18:09:00 7m 00s The Legend of Old Man One bug, it doesn't accept the word "tedious". Though overall a cool mashup of platforming and madlibs.
May 10 23:48:00 5h 39m Thank You Hobo Pretty neat! I think that having the forced weapon switches made me play too cautious (so as to avoid blowing myself up when a hobo teleported a rocket launcher into my hand) which hindered some of my fun. Additionally some of the collisions were not favorable to the player. <br/> <br/>It took me back to my days of playing Oregon Trail and hunting zombies for food.