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jovoc

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TimestampSince previousGamejovoc's comment
Dec 22 16:07:00 BEARoNAUT I liked the look of this a lot, not just the excellent bear model but the whole style of it was well done. The controls were difficult to use and I was never sure if the fishes were just decoration or if you were trying to collect them. I think slower movement and far less fishes would make this game a lot more enjoyable. Nice work overall, I hope you keep going with it. Love the character design. <br/> <br/>Havent tried the jam version yet
Dec 22 16:15:00 8m 00s The Secret Documents This was a lot of fun. Music was a perfect fit. I liked the hiding game mechanic but it got a little tedious sometimes. Level design could have used some more variety, for example I often couldnt tell if a pit would lead to another area or if i would fall to my death. But overall felt pretty complete and very playable. nice work!
Jan 5 15:24:00 335h 09m Mr Head and the Journey of Discoveries Pretty awesome. The hints were great. I usually like minimalist style but this was a bit too minimalist, it could have used a bit more visual structure, maybe even just filling the boxes. <br/> <br/>Game mechanics were fun, especially with them adding one at a time kept them from being confusing or overwhelming. Difficulty ramp was very good. <br/> <br/>Somehow it reminded me a lot of paper mario on wii, which I like a lot. <br/> <br/>Nice work, with just a bit of visual interest and more levels and puzzles and enemies this could be a great game. <br/> <br/>Also, cool that you used D, I'm curious to check out the src now.
Jan 5 16:33:00 1h 09m .WormFood. I didn't get past the first level either. Sooo close. Was fun though, but difficulty curve needs a bit of work.
Jan 5 16:36:00 3m 00s Strange Lands Took a while to understand the rules, might be more straightforward if the cost was simplified. Neat strategy game though. A bit too abstract, I think it would be better if you had worked on the theming the game rather than making it 3D.
Jan 5 16:42:00 6m 00s Into the unknown Neat idea. I love the "disembodied flashlight" mechanic. It's fun to play and makes good use of the mouse/keyboard together, and I usually don't like 2D mouse-aim mechanics. <br/> <br/>It's incomplete, but there's enough here that it already shows potential to make an awesome twist on a platformer, I hope you finish it.
Jan 5 17:02:00 20m 00s Disco Five Wow this was pretty fanastic. There was a lot of the "just one more trip and then I'll stop playing". I didn't realize that there was a towing service, so at first I was trekking back to the drop every time and it was REALLY tedious, even with the tow it's pretty tedious. Perhaps if you could buy other drop sites or something. <br/> <br/>Still, insanely fun and I love the discoverometer mechanic. Very addictive and fun. Also great terrain generation, the maps were really good. Nice work.
Jan 7 01:43:00 32h 41m Mother Robot really nice. Clever, fun to figure out what was going on. It got a little tedious when there were three robots. Nice music and style.
Jan 7 01:48:00 5m 00s discoverylaunch neat idea but a little too simple and unfinished. Would have been more interesting if it asked for different keys instead of just spacebar. Reminded me of old flight sims where you had to press like 20 different keys in order just to start the engines.
Jan 8 23:58:00 46h 10m HOMMage I love the old HOMM games and this is a good start at a remake, but in the current state the interface is too confusing. Try to just make a super-simplifed core first and build from there
Jan 9 00:07:00 9m 00s Deep sea discovey Nice job. The core gameplay was there but the presentation was pretty uneven. The low-res but hi-color graphics just made it look blurry, a more restricted palette would have worked better for pixel-art, or just go with hires. <br/> <br/>Gameplay itself was fun though.
Jan 9 00:19:00 12m 00s Universal Conquest I found some invisible zinc. Nice start but pretty incomplete. Waaay too many stars in the world map, looks impossible to visit them all. I'd love to play a more complete version of this.
Jan 9 00:47:00 28m 00s Grand Mystic Quest of Discovery Fantastic. Love the 2x1 pixels and retro style. The controls feel a little "slow" but in a way that fits the platform. <br/> <br/>Gameplay is great. Just needs some chiptunes and it would be perfect.
Jan 9 00:53:00 6m 00s Quest for the Four Altars! Nice idea. Controls are a bit off, but playable. I had the same problem as Devengar but eventually figured out that the brown was not a wall. Needs some enemies tho.
Jan 9 01:19:00 26m 00s Fate of Mankind Pure Awesomeness. I was very sad when it ended, not just because of the disc. I want to keep playing. Reminded me of VVVVVV in a good way. <br/> <br/>It's neat because a handful of games decided to use a similar mechanic (discovering game abilities), it's cool to see how they each handled them differently. This one was the gold standard though. <br/> <br/>ps. theme song is stuck in my head now. Forever.
Jan 9 01:26:00 7m 00s DirectionsTranscend I like the idea, but it's pretty tough. I don't like having to choose two keys, it would be better if that was handled in the level design. Controls need a lot of tuning, especially since the gameplay is so focused on the controls. Nice work, overall.
Jan 9 01:38:00 12m 00s Roguesweeper I loved the idea since Im working on a minesweeper variant myself, but I don't think the rougelike stuff added much to the gameplay, it played pretty much like regular minesweeper but with another level of indirection that made it more tedious to clear mines. A way to flag mines would have been nice, too. <br/> <br/>It did feel like the idea had potential so I hope you keep tweaking it. The graphics were a good fit to the gameplay. It just needs a little bit more roguelike in the gameplay.
Jan 9 01:44:00 6m 00s Distance This game was depressing. But well done. Very evocative.