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Feedback comments for LD18
ChainedLupine's games and stats for all events →
| Timestamp | Since previous | Game | ChainedLupine's comment |
|---|---|---|---|
| Aug 22 21:28:00 | Recycling Robots | Very frenetic, but once I figured out what was going on and what the surprise was, I was able to play it just fine. Good job! | |
| Aug 22 21:38:00 | 10m 00s | Mind Control Monster Mash | It's a little hard to manipulate the monsters when the screen tries to scroll as you're moving around. Otherwise, great idea! |
| Aug 24 01:37:00 | 27h 59m | SpaceFreak Snack | I concur with Last, the fixed jump height made it hard to maintain a rhythm when it came to landing on enemies, so I am going to have to knock off a star for that one. With some tweaking, this could be quite playable. |
| Aug 24 01:40:00 | 3m 00s | MegaTongue | It's hard to figure out what's going on. The enemy shots are very small, and the fact that it's unclear where the level boundaries are, make it difficult to judge what's up. <br/> <br/>The tongue was neat though! |
| Aug 24 01:53:00 | 13m 00s | PIXELSPACE | Hmm, getting enemies to collide for ammo was more or less pointless, as random collisions would keep me with enough ammo to last for as long as I wanted. <br/> <br/>I would have it so that there is more of an incentive to actually make enemies collide. Say, bonuses for making enemies cluster nearer to you, or some such. |
| Aug 24 01:58:00 | 5m 00s | This End Up | I thought the platforms and how they interacted with the enemies were neat. |
| Aug 24 02:03:00 | 5m 00s | LDSpace | Trying to get the pellets while dodging fire and total inertial controls = very hard. :) |
| Aug 24 02:11:00 | 8m 00s | Deflector Beam | I concur with sfernald, I do not like games that require installation for a compo. <br/> <br/>Welcome to LudumDare, I hope you enter again! |
| Aug 24 02:21:00 | 10m 00s | Tacticool | Amusingly, your music sounds almost exactly the same as the one in my compo. Gee, I wonder where you got it from. ;) <br/> <br/>Anyway, interesting take on tower defense-style play. I hope your Jam version works out better! |
| Aug 24 02:29:00 | 8m 00s | Fratricide | Since I liked G-Darius, I give this a thumbs-up. Very nice, hope you flesh it out. <br/> <br/>I do agree that the slo-mo powerup just seemed pointless. |
| Aug 24 02:41:00 | 12m 00s | I <3 Tractor Beams | I like how you can either use the captured enemies as rams, or sling them into each other. |
| Aug 24 02:52:00 | 11m 00s | Leave Me Alone | I liked the idea; The levels with the streaming bullets were most creative to me. A brief "get ready" sort of thing would be nice; Too many times I instantly died because of not having milli-second reaction times at the start of a level. |
| Aug 24 03:18:00 | 26m 00s | Magno-Warrior | I like! I wanted to last longer so I could hear more of the tune. :) <br/> <br/>However, the fact that enemies attached only certain unoccupied spots, and only in the direction you are currently facing, made this game almost unplayable for me. It would be easier to understand what's going on if the attached enemies "auto arranged" themselves. I know that gives up part of the gameplay freedom, but I think it's a willing sacrifice in order to get the aiming issues sorted out. |
| Aug 24 03:28:00 | 10m 00s | Exterminate 48 | You get an extra star for allowing me to stand on a Dalek's head. :) |
| Aug 24 03:34:00 | 6m 00s | Cat Splat! | Haha, I love the little mouse silhouettes in the chopper. |
| Aug 24 03:41:00 | 7m 00s | Zombie Fisticuff Quarrel | I don't see what it has to do with the theme, but I enjoyed the humor. :) |