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Feedback comments for LD18
McFunkypants's games and stats for all events →
| Timestamp | Since previous | Game | McFunkypants's comment |
|---|---|---|---|
| Aug 23 15:12:00 | Crustacean Cannon | Great work! I like the sounds, I really like the smooth rotation of your cannon, but I wish there were more enemies on screen since if you miss you have to reset which is a downer. I liked it! Keep up the fantastic work! | |
| Aug 23 15:17:00 | 5m 00s | Grandfather glasses | Overall, great work. Pretty difficult to figure out without the hints: I thought I had to catch a bunny first off and figured I just sucked and almost gave up. I would have loved to see some animation (eg the main character), an intro (explaining what you need to do) and sounds. Keep up the good work. =) |
| Aug 23 15:21:00 | 4m 00s | The enemy of my enemy is my heat-seeking missile | Very original concept. I really like the colour-coded detector mechanic. Since you move with the arrow keys, I had to take my hands off the keyboard to click between levels which was frustrating. So my one suggestion to make the great game even better would be to make the SPACEBAR close a dialog so you never have to switch from keyboard to mouse and back. Great work! |
| Aug 23 15:25:00 | 4m 00s | Dr. Stein's Super Weapons VS Giant Robots | Fantastic concept: I love the magnet controls. To improve the great game, I would SLOW it down: a lot. The jumping and movement seems insane and extremely hard to control with finesse. Overall, fantastic work. I am very impressed, and my favourite part is the NPC dialog. Wicked. |
| Aug 23 15:29:00 | 4m 00s | Ennameez | Well done! You were very original and brilliant in your mix-n-match powerup concept. I didn't like the graphics or the political/religious iconography: the humour fell flat and I would have preferred it to be mixing fire and water, oil and vinegar, light and dark mana, etc. But great execution and original idea. Good work! |
| Aug 23 15:32:00 | 3m 00s | Bubble Tag | Wonderful graphics, smooth and silky and attractive. Great concept, I really like the blobbiness of your castles. Took me a few moments to figure out. Fantastic job: with more modes, colours, and weapons this could really be a fantastic strategy/shooter game. I'm very impressed. |
| Aug 23 15:39:00 | 7m 00s | Infiltrator | Absolutely phenomenal. The most fun of any game I've tried so far. This is a "real" game and with some more polish you could sell it. I love the strategy, the sight "cones" and the super stylin coolness of this. Keep up the fantastic work: you hit it outta the park and I am blown away. My highest rating so far: it actually was fun. |
| Aug 23 15:45:00 | 6m 00s | Robot infiltrate | Keep up the good work! All it needs is an intro to explain what to do and some sound. |
| Aug 23 15:51:00 | 6m 00s | Psychic Prison Break | Great vibe, nice intro screen, original concept. I found the button pressed we'rent "debounced" meaning sometimes I double-skipped a message or held X down a fraction of a second too long and a prompt came and went. Pretty cool: keep up the great work. I'd love to see this expanded some more. Frankly though I like the gfx you need more pixels, the font is really hard to read. Overall, great job. |
| Aug 23 15:57:00 | 6m 00s | Undertone Continuum | Great job! The camera was indeed too low, and without reading the text file I never would have figured it out at all: counterintuitive. Also, the mouse cursor should go away as I kept aiming where the mouse icon was rather than where the reticle was. All it needs is polish, and a screen that explains how to shoot, etc. Overall, good job - I like the idea of the colour mixing. |
| Aug 23 16:09:00 | 12m 00s | EnemiesOfTheLetterB | Great graphics, nice sound, good ideas. The movement could use a little more polish. Keep up the wonderful work! =) |
| Aug 23 16:13:00 | 4m 00s | Survive 60 | Great work. I like the screensaver in the background. The one counter-intuitive thing is that because the background is fixed in place it never feels like I'm moving. Coupled with the magnetic camera and the whole time it felt like I wasn't in control. Overall, a really atmospheric, quality game. Keep up the great work! |
| Aug 23 16:19:00 | 6m 00s | Takeover | Nice graphics. I like the glows, and it plays nice and smooth. All it needs is to be finished (eg death) but overall a great effort with good style. Keep up the good work! =) |
| Aug 23 16:22:00 | 3m 00s | Robocolosseum | Wonderful graphics, original concept, and absolutely freaking awesome piano music you made for this! I am extremely impressed. Keep up the fabulous work! |
| Aug 23 16:30:00 | 8m 00s | MARBULL | Totally freaking awesome. The main character is so likeable and well animated - she has tons of personality. The music is so exciting it really pumped me up. Suggestions to improve this already great game would be: sounds when you get hit/eat a powerup. Finally, I may have encountered a bug, my second time playing, once my health got to zero I couldn't die. I could just stand there and get hit infinite times without anything happening so I could play forever. It happened when I was near the left edge of the screen, I may have eaten a powerup and gotten hit at the same time or something weird - some "race condition" undoubtedly. In any case, this is just great and I'd love to see a polished game with this character and concept fully fleshed out. Keep up the wonderful work! |
| Aug 23 16:35:00 | 5m 00s | Swordfish Fisher-Fish | Very tasty! SFERNALD: This is a JAM entry and source code is NOT required. Great game, I would have loved to hear some underwater sounds and fish eating sound effects. Not sure if the second 3d window was required - it just got in the way. Keep up the great work- well done. |
| Aug 23 16:40:00 | 5m 00s | Possessomancer | Good job. I like the electricity effect and it definitely uses the ld48 theme. It seems to take about 25 seconds before any enemies appear, at first I thought the game was broken as nothing was happening. Keep up the good work. |
| Aug 23 16:44:00 | 4m 00s | Modulopod | Totally awesome! I love the super-cool ship design with the jointed tentacles. The graphics are superb. The balance is just right: I "almost had him" many times. The music is also good. Overall, a top-notch effort with aunique look, good use the of theme, and it just oozes creativity and style. Love it! |
| Aug 23 16:48:00 | 4m 00s | HelgasWorldDomination | This is a JAM entry: no source required. Overall, very interesting game, but since it was a two player game I had no opponent so I didn't stick with it for long. Great work. |
| Aug 23 16:50:00 | 2m 00s | Green Triangle Ship vs. Alien Chaos Spheres | Great movement and speed: very smooth. I wish the playfield was bigger, it sure felt cramped! Overall, nice style and cool sounds. |
| Aug 23 16:53:00 | 3m 00s | Evade ? | Look very cool but for some reason no matter what I press on the keyboard the "Press A to start" keeps flashing. For some reason my keyboard events are not registering. Yes, I clicked the game to give it focus, yes I tried capslock.. to no avail. All I get is "press A to start". In any case, very smooth graphics and great use of a next-gen engine. |
| Aug 23 16:59:00 | 6m 00s | Doors and some other stuff | Pretty cool! Good puzzle. This could be turned into a polished game that could sell: a whole bunch of fun doors-you-can-move puzzles would be great. |
| Aug 23 19:23:00 | 2h 24m | Enemy of the Solid State | I love the art! The background painting is superb, I love how it is black and white and has such nice perspective. You are too hard on yourself, it looks really great. |
| Aug 23 19:28:00 | 5m 00s | Revenge of the Living Dead | Great work. The JAM version is waaaay better, the radar arrows are essential. This could be made into a compelling RTS with a bit more detail. Especially if the zombies could have faster movement. |
| Aug 23 19:39:00 | 11m 00s | Rainbow Hero | Double ZOMBIE Rainbow for the wiiiiin! You gotta love the joke theme here - thanks for incorporating my silly bit of photoshopping into the game. I'm giving you a few free bonus points just for having fun with the non-theme. Well done! Rainbow ray!!! |
| Aug 23 19:44:00 | 5m 00s | Fromulus | Wonderful pixel art! You are a really good artist and a great animator. The death animations are priceless, and have lots of humour. Well done! |
| Aug 23 19:48:00 | 4m 00s | Super Collide-Em-Up | Great graphics, great physics, fast action. Amazing job. I love the death toll population numbers! I wish the asteroids would actually break up when hit. Overall, an excellent game. |
| Aug 24 08:41:00 | 12h 53m | Attack of the Jartos | Awesome work! I really like the purple colour scheme, the music, and I especially like the rain effect. All it needs is *more*: scores, lives, a few extra modes and enemy types would be a lot of fun. I kept accidentally pausing the game when I clicked one or two pixels off the rightmost edge where the flying enemies appear: it would be a good idea to add a small border so you are still clicking on the flash (or simply don't let it pause when it loses focus). You did a fantastic job! Keep up the great work. |
| Aug 24 08:48:00 | 7m 00s | Cannonon | Really nice and smooth. It makes me think of arcade style "vector" graphics. I like how the bullets bounce around and reflect off the walls. Excellent. |
| Aug 24 08:52:00 | 4m 00s | Didi | I really like Didi! I love her hairstyle, and overall the game's graphics are really nice and colourful and good looking. The movement is smooth, and the levels are well designed. I love how at the end of the level you spin a sign in that Sonic the Hedgehog kind of way. Superb. |
| Aug 24 08:56:00 | 4m 00s | Dodge | Not bad. Simplistic but functional. Using Unity for this kind of game is like hammering a nail with a tank, but the game is just as described. I would have loved some use of Unity's strengths: maybe the baddies could have been 3d robots or asteroids, etc, some sound, maybe some cool explosion particle systems when red buddies collide, maybe they could speed up over time... there's a lot of room for improvement, but it works perfectly and for a game you spent only one hour on, not bad at all. |
| Aug 24 08:59:00 | 3m 00s | Dude, that's my bullet | Looks great: I especially like the health bars over each enemy. Unfortunately I couldn't get it to run (webstart). The other 10 or so webstart java games I've tested worked just fine but for this one I got an error message: the exception tab described a need for some cache setting. |
| Aug 24 09:03:00 | 4m 00s | Lich | Fantastic graphics. I really like the shadows, textures, and models. |
| Aug 24 09:10:00 | 7m 00s | Robot Time | Love the artwork. |
| Aug 24 09:15:00 | 5m 00s | The Adventures of Rubberman! | This is great! I love the characters: so colourful and cute. It really needed some sound: imaging if you recorded gobbledygook insult words into a microphone (shmugging flashbum flibbersnaggit) it would be funny without resorting to real swear words. About one in every 25 insults do not collide with my blocker... generally for leftward moving sprites. But apart from this minor bug it was a great effrot. Well done. |