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dave1

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TimestampSince previousGamedave1's comment
The Killbots of Cavern Station Pretty hairy on lvl 5, but still fair. <br/>This is what LD is about in my book. Gameplay first, who cares if the playfield only consists of rectangles. AI is good enough to try different tactics, upgrading and the tank add a lot to the replay value. Definitely one of my favourites so far.
Tentacle Not too difficult to reach the end. I didn't notice the bats having any influence on the tentacle. <br/>Crashed 2 times under XP.
FallingTown It was not immediately clear to me how I could strategically place my houses and when to place support pieces. Also the counting of points does not add anything to the game. <br/>With maybe only three stress levels, shown in the same view this could be a great strategy game. It's a cool concept with lots of potential.
Cave Miner It's a pity this is nothing more than a tech-demo - controls feel solid though.
mjau's entry (unfinished) I wish you had invested more time in game mechanics, crappy graphics can be fun, but not a shiny UI w/o gameplay. <br/>Sprite and BGM _are_ nice though.
Cave Fishter Reminded me of the mini-game in Uridium2. <br/>Lost motivation early on - This is actually hard work. With more bonuses, weapons, enemies, what have you, it could be entertaining. Oh, and append some zeros to the score ;)
Ninja Spelunker Too easy (after I figured out I should dodge the boulders). <br/>Could use some gravity so you have to plan ahead instead of just pointing where the player should move to.
Cavern Copter .. 'nuff said about the controls... <br/>It would be nice to have a shadow of the rotor on the ground, too, so you can better estimate the distance to the wall. <br/>And some hints to the whereabouts of the scientists.
Cavern Relics the relic disburdens you from the moonwalk power... <br/> <br/>nice style on the character, why not the same on the tiles (more contrasty)?
Caves And Bombs Simple concept, nicely executed. <br/>Should have more puzzle-style levels like then one with the dozen canisters, and less chore as in the level after that. <br/>Yeah, it's hard to come with good levels when time runs out, what about a new map pack?
Kung-Fu Kaverns Great effort for only 6h, fun mini-game with coherent style
Xue I confused the red triangle with a youtube-style play button and kept on clicking it.. :)) <br/>Nice graphics-wise, but where are the innovations in gameplay?
Cave without Story Although I don't think shmups and random levels match too well, this one is actually quite fun. <br/>Is that a sample from Silkworm (the explosion)?