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thedaian

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TimestampSince previousGamethedaian's comment
Deathbeam This game was a lot of fun! Despite the stuttering, the game felt really well polished. The sound, gameplay, and graphics really came together well. <br/> <br/>One point of frustration for me, though, was that it was often really hard to get by the turrets without losing several humans, since the bullets moved fast enough that it was hard to dodge them.
The Triumph of Time This was fun =). I particularly like the particle motion, it's very soothing. <br/> <br/>The only thing I had trouble with was telling when things were destroyed, It would be nice for there to be some sort visual and aural feedback.
Standard Waiver This was great! I started off curious, but by the end it was really terrifying :O. The manipulating and looking mechanics worked out really well, especially with the sound effects signaling when you couldn't do anything. <br/> <br/>I think the dark parts could use a little tweaking, if only just to make it a little easier to tell where the walls were. It made things scarier, but at the same time I got a little frustrated trying to figure out where I could go. <br/> <br/>Just a controls issue, I think it would have helped a lot to let people look up and down slightly, because the way it's constrained the mouse-look feels a little awkward. <br/> <br/>Also, from reading your post-mortem I see what the 'feature' you added was for, and it definitely accomplished its purpose for me, but it makes it hard to let other people try the game.
StarFerret Awesome =) It was funny and fun, I loved the dialog! <br/> <br/>My first suggestion would be to add music/sound effects and more levels. You should play around with the dialog timing as well, as a couple of times I got hit by the enemy because I was reading it, which is kinda discouraging.
Finalized the wall I got an error message instead of a game =(. <br/> <br/>"LD14 has encountered a problem and needs to close. We are sorry for the inconvenience."
Cat Protector! I spent way longer playing this than I want to admit. . . couldn't get past 14.5 seconds though =) <br/> <br/>What's interesting is that there are different strategies for playing, with the positioning and size of the blocks. The game's lifespan is increased because the player can try different building techniques. I feel like the next step for this would be to add a bit more complexity to the building, to allow for more choice and to keep the player's attention for a bit longer.
Hackworth’s Last Kick Judged without music, since you didn't make it yourself =p <br/> <br/>It was fun as soon as I figured out there was no goal. It's funny, it felt pretty random, but I did better the second time, so there must be some skill involved =) <br/> <br/>I like the contrast between the playfulness kicking the ball around and the situation you're in.
[Wall Girl] Yay, bullet curtain shooter, touhou-style! I had fun with this, but it took a few tries before I could survive long enough to really get into it. It felt a little constraining because of how low the wall started off. The game actually <br/> became easier for me when I started ignoring the wall and using more of the screen. Also, there was little feedback for when you hit or missed enemies, I think sounds would have helped here.
Short Fuse 2: The Escape Really hard, took me so many tries to get to the exit T_T. It kept me playing for that long, but I think the main thing to improve is the mechanics of jumping. If the feel of moving and jumping were improved, it would help the whole experience.
sekhar Got an error =( <br/> <br/>chandrasekhar.exe has encountered a problem and needs to close. We are sorry for the inconvenience.
extreMine I had a lot of fun with this! It took me a while to figure out what I had to do, even with your explanation below, but once I did it was great =). <br/> <br/>There are a couple of technical things, though, sometimes the entire board seems to move to one side, which is disorienting but also makes all the marks offset by one.
Wall of Cats Apart for technical issues (things getting stuck in walls and such), it was pretty fun. One weakness is that if you mess up at the beginning it quickly becomes too hard to recover from.
Save the Sheep The sounds worked really well, it's cool that you could actually go outside and record real sheep =). <br/> <br/>Gameplay, though, really really hard =(. I found it kind of confusing how the lava spread instantly over plain ground, it would have been more intuitive to show its spread. The walls were densely packed enough that it was pretty hard even to get the sheep to the end.
Murus Very cool! My main complaint is that you still move when you aren't pressing any buttons, that makes control a little finicky.
PET THAT KITTEN! Couldn't get the .NET setup to work =(
Escape From Hell Took me a few tries to figure out what I had to do, I kept hitting left and right then falling into the lava before any platforms were even visible =(. <br/> <br/>After that I had some issues with sometimes falling through platforms. <br/> <br/>Could have been much funner with some fixes/tweaks though! Also, good job on the graphics!
Stomp Crashed both Firefox and Chrome's Flash plugin, even with flash 10 installed, so I couldn't play =(
abandon compo release It took a while to figure out what to do. As I went up, there didn't seem to be very many enemies, but when I went down instead there were more and more. I found that despite the somewhat jerky controls, the difficulty wasn't very high. I also have no idea what the number at the top was for, it stops at 300.