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yingxin

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it alive👥Snowball's Day Injam6623.733.683.834.313.633.653.873.66

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by yingxin

yingxin leaves an average of 6.0 feedback comments each event.

LD46 — Keep it alive (6)

Tiny Fragments by Daniel Moreno 2020-04-24T18:12:22Z ♥ 1

Wow, awesome game!!! I was so sad when it was over.

Quackin' Eggs by Reid Willis 2020-04-21T18:47:13Z ♥ 1

Nice game! Dodging/fighting the fish works really well. I like the graphics a lot. I found the nest building quite frustrating though - it was difficult to control the sticks and the fish are quite unforgiving, so I found it nearly impossible to actually finish building a nest. I think it'd be more fun if that were easier, or if you died less quickly, or could regenerate health somehow (eg by eating apples)

Eggs With Legs by Teto 2020-04-21T13:59:05Z ♥ 1

Loved it! So cute and funny. I got confused by the drifting chicken as well, so an end screen would really help! It'd also be good to have a health bar on the farmers so I can see how much damage I'm doing to them?

Grow Up by prokischd 2020-04-21T12:32:11Z ♥ 1

Unique idea & lovely game. I found that the game mechanic was a bit too simple though, as all you have to do is click, and it feels like you only have limited control over which direction the plant grows, so to keep people playing for longer times maybe you could introduce some other way of controlling the plant or the obstacles?

Death Arena by nnnikitaaa 2020-04-21T12:24:19Z ♥ 0

Cute game, works well! I like the idea. It's just too hard for me! Made it to wave 2 a couple of times but otherwise I keep getting killed right at the beginning :( Don't know if I just haven't got the hang of it - maybe see what others think? If they agree, maybe don't start with an enemy right in your face so you at least have time to pick up a gun?

Save Satan by SimonTheCase 2020-04-21T12:14:25Z ♥ 0

Nice idea! Good game once you get the hang of it. I think a couple of really simple improvements would help: - Slower difficulty ramp up, so that you can experiment with the controls and enemies a bit longer - I found them a bit confusing and difficult to get the hang of - Clearer visual difference between enemies vs shots. (It would be nice to have more of a story for the enemies as well - rather than them just being unexplained blobs!)