Ten Seconds Again by khaotom 2022-10-05T16:10:05Z
A good time! I really liked the core gameplay loop, and I liked the way risk and reward were implemented into almost every aspect of the game. The art is simple but good, and the visual design is very clear and readable. I loved the music, I can't imagine it's easy to write something that'll loop that many times without it becoming repetitive, but this game does a great job.
I only have two real problems with it: firstly, I may just have not understood how they work, but the purple power-ups felt a little pointless since they kill so few enemies and don't have any of the risk and reward elements the rest of the game is so good at. The other thing is that I think it could use to be harder overall, I didn't even realize there was a fail state until like level 100, and at higher levels the risk and reward mechanics become less and less relevant because all you can do is desperately click all over the screen and use the coin attack before the end of the round to clean up the stragglers.
Overall though, I really liked it, the way the coin pickups move was fun and challenging, and I really I feel like the way the enemies moved away from where you click gave them some real personality. Great job!