FoonLudum Dare ExplorerUsers → RMiranda

RMiranda

Games

YearLDThemeGameDivisionRankOvFuInThGr
201843Sacrifices must be madeElementalistcompo4282.893.072.352.002.42

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Comments by RMiranda

LD43 — Sacrifices must be made

The greatest sacrifice by xesenix 2018-12-03T04:50:27Z

I liked both the idea and the interface, though I had some trouble understanding when the decisions will apply. It took me quite a long time to understand that sacrifice is retroactive. Although, I did enjoy the game, good job!

43 and Me by Atium Addict 2018-12-03T03:11:56Z

I did like how simple it was to get started, but I got confused about how the numbers were being generated, so I ended up stuck many times. (And I see that you already wish to address that.) Time limit was a cool feature. Overall, I guess it could be a very entertaining game if you get those rules of how numbers show up clearer and with about the same simplicity that you made with the other rules.

You Get Two by justalocalhero 2018-12-03T06:10:12Z

Took me a while to understand what was going on, till I realized I was making a choice to take effect on the next turn. I think a simple year counter on the main screen would've helped. I really liked the art, music and the theme (and how you introduced it). Had fun playing it, though it can be a little bit depressing =p (which is cool, I think that's the mood you wanted to bring).

Fruit Blast by Bibicio 2018-12-03T04:07:17Z

Simple controls, simple mechanics, art and music are nice and I like the humor. I'd only suggest you give a score based on time to win.

Alain's Sacrifice by Daniel_Abeleira 2018-12-03T02:42:21Z

A simple game, but difficulty scales nicely and there's a good fit to the theme, although as a game mechanic, I'd rather be able to choose when to make the sacrifices (which could be achievable by scaling up enemies strength).

King's Last Stand by Pukami 2018-12-03T05:37:58Z

Really love the looks of it! Hadn't read the commands, had a hard time on wave 7 without the mouse lol. It was fun to play, some sound would be really nice.

Elementalist by RMiranda 2018-12-03T05:06:18Z

Hey, @tomcat94! Thanks for telling me that... sorry, my bad. I will update the page for the instructions.

So, these are the rules:

Everytime you press a direction, the elements will try to move into that direction, unless it has reached the edge or is blocked by another element.

Whenever an element is blocked by another, the elements will try to interact with each other; such interaction can happen in 2 ways:

1 - You will merge 2 elements if they have the same color and level (number).

2- You will destroy an element if the incoming one has elemental strength (as shown on right panel) against the destination element, as long as the incoming one has a higher level.

I hope that helps clarify the rules. If it doesn't, please let me know. Thanks!

Elementalist by RMiranda 2018-12-03T05:43:22Z

Thanks, @justalocalhero! I'll see to get some animations running later, would indeed help a lot not to miss what is going on. =)

Elementalist by RMiranda 2018-12-03T13:59:45Z

Hey, @theseusinabottle, thanks for the feedback! Although I do understand how an ingame tutorial button/page could help, I'm confident that all information that I could write there can be conveyed through more subtile ways, without deviating the player from the game itself. I'm also confident it would make for a better game design.

Of course, it seems like I've failed in doing that, but I still think it can be achievable by adding some animations. Still, I'll keep it in mind, case everything else fails. =)

Elementalist by RMiranda 2018-12-04T00:44:32Z

@tomcat94 thanks for the reply!! =)

Yeah, I'll work on some visual improvements, including better cues of which element is which and some anymations to tell both what is happening and what might happen if you choose a certain direction. That's a lot of work to do as it requires a lot of polishing to get them to the level that instructions are unnecessary, though, and I'm not very comfortable with animations on Unity yet (which will make it fun to learn).

About making it a 3-element game, it sounds like a really nice idea, which a friend had suggested and I had implemented before publishing. The thing is, if I change no other rule, the game kind of never ends, as every element is almost always vulnerable and there's always a move to make. If you wish to see what I'm talking about, I'll gladly upload an additional build for you.

Thanks again, for the great feedback!

Flying Farmer by relixes 2018-12-03T02:57:02Z

Looks nice, mechanics are simple yet they are joined very well for an entertaining game. Love how simple the controls are. Congrats!