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RattyBloom40

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
201740The more you have, the worse it is👥*UNFINISHED* RATS: Rage Against The Systemunfinished
201739Running out of PowerMessy Getawayjam5243.202.903.053.853.152.682.90

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by RattyBloom40

LD39 — Running out of Power

RUN! Before the power runs out! by zenmumbler 2017-08-07T21:35:00Z

Made it first time with 14 seconds left. You were right, the music really does sell the whole "RUN!! NOW!!!" effect.

Shutdown by mahalis 2017-08-07T13:13:30Z

Hi there, read your article on shaders and it all went over my head. However, I wanted to try your game out after seeing how cool the character looks. Love the look and feel, controls are tight. My only complaint is the repetitive music and the eerie lack of sound effects (which I'm pretty sure you weren't going for). All-in-all, great game. Good job, I think your game will do well.

Assault + Battery by dynamic-panic-studios 2017-08-07T13:31:32Z

I like the idea, but the controls aren't very tight. Don't forget to rate others' games.

Car race without gas by morusque 2017-08-07T12:50:11Z

LOL, XD. I'm speechless. Surprised you finished in 48 hours.

Blitztanz by haette 2017-08-08T19:21:10Z

Loved the idea, very engaging

Run Ning out of Power, Montana by jekstrom 2017-08-07T12:45:09Z

I thought the graphics for the town were quite charming, and your art in general is better than the norm for programmer art. The game was really fun and I loved the music. My only complaint is that difficulty scales oddly. The goons are very easy to defeat, and then suddenly, BAM! It's Mr. Ning, the Overpowered Warlord. I mean, he was manageable, but I think the game would have been a little better with an in-between enemy, maybe a goon with more health and a powerup?

Messy Getaway by RattyBloom40 2017-08-02T21:27:21Z

If your car goes too far, you will die. In retrospect, the point where you die should be much closer.

Messy Getaway by RattyBloom40 2017-08-07T15:08:56Z

Thanks for the feedback. I don't think I will continue to work on this game but I'm already starting on my next project.

I really appreciate it the constructive critique. :thumbsup:

Messy Getaway by RattyBloom40 2017-08-08T00:15:20Z

Thank you, I realize now it should be much harder.

Messy Getaway by RattyBloom40 2017-08-11T13:36:29Z

Thank you everyone for helping me get over 20 ratings. I am so happy for the feedback and I will keep everything in mind when I work on my next game, already in the works.

Imperium by Studio 310 2017-08-07T12:35:04Z

I like the idea, but I think a little polish would really help. The controls are a little bit awkward on a keyboard, and the power seems more like a fun-crushing timer instead of a challenge.

On a positive note, I LOVED your pixel graphics and the enemy AI. great work on that.

Writer's Block by TobiasBruch 2017-08-07T13:20:26Z

I feel that this game simulates crushing writer's block a little too well.

Scale of Life by ilya_kozlov 2017-08-07T13:26:21Z

This is a pretty cool and fun game, but I don't think mentioning power counts as using the theme.

The Wiz by Michael Feldman 2017-08-07T13:05:18Z

I too had UI scaling issues. I liked the idea for the game, but it was way too easy. It was more like an experience than an actual game. Also, the art was very confusing. I think it would be better to have bland but clear art than to not understand the abstract sprites in a game. The black text on dark blue sky and purple ground was awkward, and a bit distracting.

edit: Wow, I apologize for sounding so negative. I just read this out load to myself :sweat_smile: