Foon → Ludum Dare Explorer → Users → McDown
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Well Down | jam | 1548 | 3.10 | 2.85 | 2.65 | 3.57 | 3.65 | 3.19 | 3.07 |
| 2018 | 43 | Sacrifices must be made | 👥 | Tomb Divine Obelisc | unfinished |
@toilari thank you for your feedback, we wanted to make the game as infuriating as possible, but it seems like it was not really well made. Anyways, we'll fix those issues so that the game will feel better and more fair !
@merpui Thanks for playing the game, however there is a fall damage system, which makes it that if you fall from too high, you die and it restarts the level automatically. Try to catch the wall while falling so that you can glide onto it and not die from fall damage !
@profan : The sword thing is a troll at the end level of the game. We just didn't have enough time to put a text to say something like "you should be searching your son instead of grabbing that sword".
@enrique-romero : Yeah, there are collision issues, due to how tilemaps work in Unity, we'll fix that in the future updates of the game !
@epicgamefan : The music will be changed so that it doesn't restart when the level restarts.
Thanks to you for giving us feedback ! :)
@ragnor it's probably a translation issue, as at the start of the game, it gets on which language is your computer and translate accordingly. We only did the french and english translation (since those are the only ones we speak), so maybe you have a different language and it didn't translate. We should've made a default language for this kinda translation issues.
@googlefrog you can kill the bats by dashing towards it and the other enemy, by jumping onto it.
Thank you all for the feedback !
Wow, this is a really good and solid game ! I've played it and didn't see the minutes pass. It's even more impressive knowing how much time you had to make this game. This is a really innovative and interesting mecanic, I sincerely hope you'll keep working on this game, even though it feels already pretty completed ! Anyways, have a nice day ! :)
Wow, it really is a beautiful game, I really liked the art-style ! I feel like the game is pretty complete for a game jam, that's awesome !
Here are some feedback I can provide : - There is a bug, when I open a panel (the button at the bottom left corner of the screen) : I can't close it, once it's opened, except if I close the game. - Make the menu buttons more interactable, as when we pass the mouse over the buttons, nothing happens and it feels weird. - Adding a saving system, so that we can continue the game later (it wasn't the most necessary thing to make for the jam, but would be a nice addition to the game if you want to keep working on it).
I hope you'll keep working on it, have a nice day ! :)
Hi, I've played your game and this is some feedback for you. First of all, be proud that you were able to make a game in 72 hours !
Here are some feedback : - The game is kind of complicated to understand at first, a tutorial might be needed as even now, I'm not sure what I was supposed to do. - The controls are great, but if you're still working on the game, it'd be great that you implement azerty keys as well, as I'm an azerty user and it's complicated to play with a qwerty keyboard setup.
Anyways, that was my feedback, I hope it may help you, have a nice day ! :)
Hi I've played your game and I have to say, that it has really good graphics, as well as great effects and according sounds ! However, I couldn't manage to go pass the first room as it took me a while to understand how to pick the book and when I finally got it, and try to put it onto the pedestal (I don't know the name for this thing), it just disappeared with the camera movement.
Anyways, be proud to have managed to finish your game, have a nice day ! :)
It is a really good looking game, even though it misses the animations and the textures for the player. Though the game is too hard right in the beginning, which should be changed if you don't want to lose players right in the beginning of the game I think. Anyways, be proud to have made a game during a jam, I hope you'll keep working on it, have a nice day ! :)
Wow, I've played your game and I have to say, that's a really good job you've made there ! It is really nice to play, I love the art-style, the music fits extremely well with it ! The game feels complete and it's really great for a jam game, I hope you're still working on it, maybe add more ores to mine, more types of enemies, etc...
Here is the feedback I can give you : - You should make at the start of the floor a way to recognize more the player, as sometimes I was a little bit lost. Maybe make it glow a bit and have the other be a bit darker in the beginning for some seconds and then put it bakc to normal ?
Anyways, I really enjoyed it, I hope you'll continue on working on it, have a nice day ! :)
Hi, I've played your game. The music is pretty, I'm not really a fan of the art-style, but it does the work ! It is a pretty innovative concept (for all the games I've played in this jam so far) and it was pretty fun.
Here are some feedback I can provide : - A tutorial could be a good idea, as at first, it is a bit confusing. - Maybe make a way so that we can see the stats of the different characters we can add to our "team" (like their health count, their damage, their specialties, etc...)
Anyways, be proud to have made a playable game for this jam in this amount of time, I hope you'll keep working on this game, have a nice day ! :)
Hi, I've played your game. It is really nice of you to have created a game in 72 hours, be proud of yourself !
Here is some feedback I can provide :
- You should use other keys, like for example, to attack would be better if we use the left mouse click for example. For the movement, as an azerty user, it was a bit difficult, but I could rely on the directional arrows ! However, if you use the direction arrows, it won't turn the player accordingly. - The light is a bit buggy, when we collide to the end of the map, it goes lower so we can see less terrain and the enemies don't have a "proper" ai, I would better see them wonder towards you in this type of gameplay.
Anyways, those were feedback, free to you to use it, I hope you had a good jam, have a nice day ! :)