@delauraen
Yeah we’ve had a few people saying it’s quite graphics heavy and the only reasoning for it I can think of is just the assets that make up the actual level since they’re quite high poly.
We had a plan for the camera but seemed to be too focused on other aspects on the game to the point where we forgot to change it and were out of time sadly 😂
We tried to have an outline type aura thing around the intractable but I think the shader we had on made it slightly difficult to see them or maybe it should’ve happened in a further radius from the player.
We really expect the kind words though, thank you for rating and reviewing our game!