FoonLudum Dare ExplorerUsers → Joshua Denk

Joshua Denk

Games

YearLDThemeGameDivisionRankOvFuInThGrAu
202251Every 10 seconds👥Phemie's Fablejam2703.823.583.003.974.103.93

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Comments by Joshua Denk

LD51 — Every 10 seconds

You've Got Mail! by Sheepolution 2022-10-04T06:04:22Z

Seems like a cool concept but it kept crashing.

scripts/game/mailmanager.lua:292: attempt to index local 'mail' (a nil value)

Traceback

scripts/base/error.lua:59: in function 'handler' scripts/game/mailmanager.lua:292: in function 'sendNextTutorialMail' scripts/game/gamemanager.lua:155: in function 'onUserData' scripts/game/gamemanager.lua:46: in function 'userCallback' scripts/game/network/server.lua:117: in function scripts/base/network.lua:25: in function 'trigger' scripts/libs/sock.lua:222: in function 'trigger' scripts/libs/sock.lua:390: in function '_activateTriggers' scripts/libs/sock.lua:252: in function 'update' scripts/base/network.lua:37: in function 'update' scripts/game/network/server.lua:30: in function 'update' scripts/game/gamemanager.lua:88: in function 'update' scripts/base/scene.lua:41: in function 'update' main.lua:61: in function 'update' [C]: in function 'xpcall'

Forging Through Fire by ryusui 2022-10-04T04:54:49Z

Fun! Speed sometimes your ally, sometimes your enemy. Could benefit from music if developing further. The splitting fire idea/implementation is awesome!

360° MICROSCOPE by Brendo 2022-10-04T05:38:17Z

Great game! Music is awesome and gameplay is fun!

Paper Summoner by Narudgi 2022-10-04T06:14:31Z

Awesome game! I would love to see this developed further!

Fall Girl by civmaniac 2022-10-04T05:54:28Z

Fun and funny game. One thing that could be improved is the platforming. Jumps felt too short for their height. Otherwise a great and charming game.

Rock n' Dwarves by Kristian Kurktchiev 2022-10-04T05:29:19Z

Good idea, and fun overall. Could have used a bit more instruction, it was unclear what everything does and how to do it. If you plan on expanding further, maybe focus on effectively communicating game mechanics to the player. Good job!

Storm Raider by spacecadet 2022-10-05T22:34:49Z

Lot of fun! If you plan to develop further, might benefit from being every 6 seconds or so instead of 10, but I don't fault you here since you were matching the theme. Liked the level design!

Release The Bus by Omaewander 2022-10-03T21:52:30Z

The movement in particular is really fun! Right on the edge of out of control

Kangaroo Court by Celtican 2022-10-04T05:15:58Z

Fun! I enjoyed this experience.

Phemie's Fable by Austin Law 2022-10-04T06:07:16Z

@lemare @raddishradish I'm happy to see different people enjoying different playstyles!

Phemie's Fable by Austin Law 2022-10-04T06:08:24Z

@lancival Yep, they scale slower than you early and faster than you late. That's intentional to make sure the game ends. Prepare stat-wise early on, then get as many kills as possible in the late game before you get swarmed!

Phemie's Fable by Austin Law 2022-10-04T23:37:27Z

@fabula-rasa Absolutely, our art team really knocked it out of the park.

As for weapon swapping, Q and E simply surround one of the weapon/stat boosts with the green selection border, but do not instantly give grant you what’s in the box. Instead, every 10 seconds you receive what’s in the selected box, hence the timer above the two options. I’ll add a note to make that more clear in-game in the future!

I agree with your take-damage animation suggestion, and have added that to the list right next to red damage animation on enemies when they take a critical hit.

Thanks for playing and for such comprehensive feedback! I really appreciate it :)

Phemie's Fable by Austin Law 2022-10-05T16:42:22Z

@gardenovena Thanks for the feedback, I’ve noted it down. Thicker lines like you mentioned and a background color switch on the selected box might do the trick, and pulsating would only help I think :)

Also, as a PSA for everyone: enemies have longer range than you think. That’s something a few people have mentioned, and something I’ve marked to adjust/signal in the future, but for now, now you know

Phemie's Fable by Austin Law 2022-10-06T09:02:21Z

@fawntune The slider was one of the trickier parts to code! Izzy gave me an image for the background of each bar and an image with the fill-in part of each bar. Each bar and fill image are UI images independent of any slider, and I placed an invisible slider (all colors set to zero opacity) on top of each bar. When you click or drag you are sliding the invisible slider, and a script updates the slider's left-to-right fill value!

Phemie's Fable by Austin Law 2022-10-06T09:21:06Z

@johnnydz0707 @lemare Fun fact: right before release I upped the fan's attack speed and reduced its damage in order to grant its attacks the continuity we associate with wind, but in my haste I neglected to reduce the knockback. I've since fixed that in a non-uploaded version, but it blows a lot harder in the LD51 version than intended as a result!

Scratching By by rsheepdv 2022-10-04T06:24:47Z

Hits a good balance between relaxing and (good) pressure. And the dog in the cat suit had me rolling!

Kitten Sittin' by Theo Hussey 2022-10-05T22:41:24Z

Cool concept! Seems like a good base, maybe expand more by making food easier to locate but require a hunting skill check, and add a bit more contrast between kittens and the background

Escape From Paradox Place by Voidwave 2022-10-05T00:19:28Z

A lot of fun! The frog is adorable :)

It felt like a lot of items reached by jump were a bit tough to aim. Maybe increase the interaction radius for some of the items you placed higher-up like the skull? That's something minor though.

This is one of my favorite games so far this jam. It's charming!

Vastitas Fracturae by GnawNitsuj 2022-10-07T08:47:17Z

Nice game! @steve7411 put it best, this feels like the start of something great. I recommend increasing text speed somewhat, it goes pretty slowly right now. The graphics/interface is awesome; so atmospheric!