windowframe by managore 2016-04-21T08:30:00
Loved it! I've seen similar mechanics before in a game called "in a window", but this uses it in a more intense puzzle platformer style. Again, loved it!
Foon → Ludum Dare Explorer → Users → Dread_Lord369
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Rageshifter | jam | 501 | 3.28 | 3.67 | 2.89 | 2.89 | 35 |
Loved it! I've seen similar mechanics before in a game called "in a window", but this uses it in a more intense puzzle platformer style. Again, loved it!
Fun gameplay, great sound design, good progression. I like it all!
There are two things that would make it a lot better though I think, and they are:
- Make the player more visible, maybe play around with a stronger color pallet for the player, maybe saturate the colors of the player a little more against the desaturated background/enemies.
- the special ability feels like it take a second or two to actually kick in, which, in this style of game, is a second or two too late. I do like the fact that you are punished if you just sit on it though (growing in size, then slowly shrinking again). Maybe swapping the slow turn with more of a rapid spin that pulsates (eg. rapid spin>pause for half a second>rapid spin>etc).
Other than those two nitpicks, I loved it!
Great game!
I loved it! Not only is it aesthetically pleasing, the mechanics are polished as well. I love nothing more than a solid game.
Great job!
I really liked it. It has a certain charm to it.
I liked the fact that you could 'learn' knew things to shift into, and that it helped you if you got caught a fair bit.
Great game!
Loved it!
Thanks for the feedback. I'm planning on polishing it off after the voting period ends, just to add to my portfolio, but I'll update it then as well.
I'll definitely fix up the web links after work today.
I'm glad you liked the game (:
Thanks for the feedback guys!
In regards to rage mode, it's best use is as a panic button when you get swarmed as you become invincible for the duration, and one-shot the enemies, allowing for a nice buff in score generation, as well as a way to clear the horde.
In terms of the shape of the hammer, it was simply a choice based on the fact that you shapeshift into a 'giant', which would use a heftier weapon set. In retrospect, I should have made the hammers a fair bit larger, and maybe swapped the shape out with a mace/club of some kind.
I think I'm gonna push out a few updates in the near future to have a more polished game for my portfolio, in which I will actually be modelling and animating the characters, and attempting to implement the terrain generation into the game itself to allow for a different map each time you play.
I love the look of the game, as well as the sound and the mood it all creates when combined. The difficulty is easily overcome as soon as you get a ranged weapon at the start. The arena mode is definitely where this game shines.
There are a couple of things that I think would definitely improve the game:
- The chest system: Either prevent it from giving you anything worse than you already have in the slot that it is giving you (eg. don't allow tier 1 melee when already wielding a tier 2 melee), or allow changing between obtained items.
- The aiming is slightly off, it feels like you are simply facing towards the point that the mouse is at with the body of the character. If you grab that point, move up to the same height as the player's gun/arms, place a virtual cursor there, and hide the mouse cursor, this could definitely solve this issue. However, in saying that, you could argue that the current aiming method adds a layer of difficulty to the game and could be a feature.
- Fix up the enemy attacks. By this I'm referring to the enemy in the second level that, after coming in range for the first shot, will continue to hit you, even when you're well out of range.
I'm being very nitpicky, but when I play games I pick up on a lot more of the coding side of things, so there you go. All in all, I'd say this game is very aesthetically polished, meets the theme nicely and in an interesting way, and is fun to play, after getting your first ranged weapon of course, those darn laserbirds! :P.
Great game!
I think you did quite well with this game. I love the fluidity of the abilities, and the ambiance is nice as well. Good job!
I love the artwork that went into this, great work on that. The idea is definitely interesting, but it would be good to have some sort of tooltip when hovering over each ingredient to see what it is, just so that the help button has some reference in game.