FoonLudum Dare ExplorerLD35 → Rageshifter

Rageshifter

By dread_lord369

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CategoryRankScoreCount
Fun1343.67
Overall5013.28
Innovation6832.89
Theme8412.89
Coolness171235

Comments

anaguilefdez 2016-04-18 21:19

Cool game, if graphics were better it would be great, but I understand you could not because of time. Good work.
However, there are two things about builds:

-For WebGL you need to upload the zip folder to a website that lets you a player, like Gamejolt or Itch.io, otherwise it looks like an downloadable build.

-Unity WebPlayer looks like an download too, you have to upload just the .unity3d file to a web, (like the two I told you before)

dread_lord369 2016-04-19 01:15

Thanks for the feedback. I'm planning on polishing it off after the voting period ends, just to add to my portfolio, but I'll update it then as well.

I'll definitely fix up the web links after work today.

I'm glad you liked the game (:

fumiko 2016-04-20 07:41

Super fun game. Played it a couple of times and had a good time with it. The sword is really satisfying to use and in my opinion outshines the ragehammers completely ( I got my ass handed to me while enraged. :D) + It's kinda surprising how similar our concepts are and yet different the games turned out. Also choice in music and the graphics are QUITE solid. Good work!

stormouse 2016-04-20 07:44

Good game! It's fun!
I love the dragging light of the sword?bat?bar?
I just can't figure out why using hammer is a better shape than sword?bat?bar? Nevermind.
I enjoyed this a lot.

dread_lord369 2016-04-20 09:35

Thanks for the feedback guys!

In regards to rage mode, it's best use is as a panic button when you get swarmed as you become invincible for the duration, and one-shot the enemies, allowing for a nice buff in score generation, as well as a way to clear the horde.

In terms of the shape of the hammer, it was simply a choice based on the fact that you shapeshift into a 'giant', which would use a heftier weapon set. In retrospect, I should have made the hammers a fair bit larger, and maybe swapped the shape out with a mace/club of some kind.

I think I'm gonna push out a few updates in the near future to have a more polished game for my portfolio, in which I will actually be modelling and animating the characters, and attempting to implement the terrain generation into the game itself to allow for a different map each time you play.

vethan 2016-04-20 10:28

I liked this, I really enjoyed the gameplay although polish problemsss

kualitygames 2016-04-20 10:36

The game is a dun hack and slash. At first I felt overwhelmed, but once you get the hang of it, it's not so tough. The character could have a colored side or face to help me know which may its facing. Like others I felt the rage mode was less fun than using the sword. I would have also made the rage mode more visually striking such as adding a red glow at the edge of the screens and music change.

kualitygames 2016-04-20 10:38

The game is a fun hack and slash. At first I felt overwhelmed, but once you get the hang of it, it's not so tough. The character could have a colored side or face to help me know which may its facing. Like others I felt the rage mode was less fun than using the sword. I would have also made the rage mode more visually striking such as adding a red glow at the edge of the screens and music change.

zzapp 2016-04-21 08:12

Neat game, the sounds are really great and its quite satisfying bashing things with the sword. Rage mode was a little underwhelming in general though. One bug I ran into was that there are a few mountains that you can fall through if you try to walk into them which can be frustrating.
Overall its a really great effort and a fun little hacknslash game

2016-04-21 16:58

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

themightyteam 2016-04-28 19:10

Very meritable entry!.

The sound/killing effects are really nice.