Hi @jedd Thanks for playing and the feedback. The controls are supposed to be a little frustrating (part of the "Expect Nothing" theme), though on watching my play though I did realise I was stopping to think what button to use a little more than I intended.
The player is basically a spring and a wheel, and the controls change to the appropriate mode for the grounded part when you release all keys. So wheel is A-D left and right, W-S rotate and spring mode is A-D rotate and S arms the spring.
It does perhaps need some visual indicator adding for those close cases where you can't tell if it's wheel or spring mode, but W is a safe key to press to find out - if it does nothing it's spring mode, in wheel it's a safe rotate.
My original plan was to use W in spring mode as the 'Something' upgrade to change the spring to a stick for spearing / bashing enemies. Yet more features that I ran out of time before adding.
Your Antexander game looks interesting but I've only got Linux machines, so sadly can't play it.