Control is a touch sensitive on keyboard, I couldn't make small enough movements. It's not always clear why the level reset, it could do with a death squeak rather than just the musical riff to help user realise. The control issue meant I quit playing at the ruler, where my bacteria also started drifting off the table for no apparent reason. It felt a lot like the gameplay aspect was the biggest victim of the time limit, and it's a shame as other elements seem well polished.
Had a fun few minutes with this game. I eventually quit when I fell between two small platforms in the flames. The size of those platforms and the floaty controls seemed like a challenge too far. Great result for your first jam, I'd enjoy playing a fixed version.
Collected enough light to see, but found it a bit easy to die from banging head on platform above which put me off playing further. Maybe look into Unity's platform script that stops player from colliding from underneath to make the jumps feel fairer.
Great job. I had to come back and reread the description for the level 2 hint as I just jumped in to play and got stuck. Probably an idea to have say an all red one with a jump around the icing eater as an intro to that concept.
Had fun with WebGL version up until I discovered CTRL-D adds a new bookmark in Firefox.. No, I don't want a DDDDDDDDDDDDDDDDDDDDDDDD bookmark, I want to run towards that skeleton and bash it!
Music got a bit repetitive, but was fun enough to ignore and play through all levels. Character got stuck in physics a few times on last level but in the game context that didn't stick out as wrong, just as me doing something wrong..
LD45 — Start with nothing (9)
Cell Break by Gruni 2019-10-16T11:35:24Z ♥ 0
Control is a touch sensitive on keyboard, I couldn't make small enough movements. It's not always clear why the level reset, it could do with a death squeak rather than just the musical riff to help user realise. The control issue meant I quit playing at the ruler, where my bacteria also started drifting off the table for no apparent reason. It felt a lot like the gameplay aspect was the biggest victim of the time limit, and it's a shame as other elements seem well polished.
New Project by TheMiSta92 2019-10-12T19:49:57Z ♥ 0
Had a fun few minutes with this game. I eventually quit when I fell between two small platforms in the flames. The size of those platforms and the floaty controls seemed like a challenge too far. Great result for your first jam, I'd enjoy playing a fixed version.
Upgrade by Lucidus 2019-10-12T15:40:59Z ♥ 1
Nicely done. Only one suggestion, add more levels :)
Soulless by shad0wflame 2019-10-12T14:26:49Z ♥ 1
Collected enough light to see, but found it a bit easy to die from banging head on platform above which put me off playing further. Maybe look into Unity's platform script that stops player from colliding from underneath to make the jumps feel fairer.
Start with Muffin by Sibi 2019-10-12T13:58:50Z ♥ 1
Great job. I had to come back and reread the description for the level 2 hint as I just jumped in to play and got stuck. Probably an idea to have say an all red one with a jump around the icing eater as an intro to that concept.
Leverage by BilalCh213 2019-10-09T13:39:10Z ♥ 1
Nice work on the audio, really helps set the atmosphere for this fun challenge.
Dr. Deckenstein: Escape from Castle Brainia by quill18 2019-10-09T13:20:01Z ♥ 0
Had fun with WebGL version up until I discovered CTRL-D adds a new bookmark in Firefox.. No, I don't want a DDDDDDDDDDDDDDDDDDDDDDDD bookmark, I want to run towards that skeleton and bash it!
Nice work otherwise :)
Nothing In The Way by JediNeeson 2019-10-09T12:52:59Z ♥ 2
Music got a bit repetitive, but was fun enough to ignore and play through all levels. Character got stuck in physics a few times on last level but in the game context that didn't stick out as wrong, just as me doing something wrong..
Snow Ball by Cryptex 2019-10-09T12:30:55Z ♥ 1
Simple and fun but a little confusing as to what is safe to pick up and can't always read which way the ground is sloping. Great job.