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DoggieBalloon

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201944Your life is currency👥Bioenfluencerjam6123.373.143.843.413.452.833.583.42

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

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Mood vs Overall

Comments by DoggieBalloon

LD44 — Your life is currency

Don't Die, Eat Your Veggies by GhostGoatsGames 2019-04-30T15:14:27Z

Good project. The navigator in front of the player needs more fix/polish to be more accurate as sometimes it moves to a square that's not according to how player expect it to move. Also, the way items drop can get disruptive at times as player might want to drop it away from e.g. plant, but their item drops in front of the plant, making it harder for them to grab their intended item (plant). Fundamentally-wise, I think the game feels polished. So now you can continue iterating your game to make it more interesting. e.g. more plant types, weather system, etc.

Age of Coin - Battle Stars: ULTRA by squirmonkey 2019-04-30T14:56:03Z

Good project. I like how the game combined various types of gameplay into one package. As far as guessing games go, maybe it can be more interesting if a bit more risk/reward is introduced, e.g, an added functionality that allows characters to play more than 1 coin in a turn, but inversely also affects their ability to perform in the next coin match-up. Something to spice-up the heated battle between Coin Guessers.

I thought the platforming part was a little bit silly, but it did help to break up some monotony with clearly defined goals like gathering more Hints about your opponents and getting coins. i.e , I was expecting a shop but I get to play Mario.

Ghostly Tricks by Nelson William 2019-05-01T22:28:12Z

Good project. How did you get this level of polish so fast?

I think some of the levels can be tweaked just a tiny bit for difficulty adjustment, but other than that, no comment.

Mana Drunk by JustusPan 2019-04-30T14:38:14Z

Good project. I like the simplicity. Some things that can improve the game is by breaking up the monotony of "mashing shoot button" by introducing different types of attacks the player can use, and as well as additional enemy types. Pathfinding need a bit of fixing but it's okay for a prototype. I would say that the good thing about Mana Drunk is that the fundamental parts feel polished. So now you can continue iterating on your game and add more things to make it more interesting.