FoonLudum Dare ExplorerUsers → Alexandre Pedroza

Alexandre Pedroza

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeper👥Depths of Hopejam16233.012.622.473.793.643.672.663.48

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

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Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Alexandre Pedroza

LD48 — Deeper and deeper

GemStar Saga by Cassio Eduardo 2021-04-27T22:00:15Z

Super nice game! What tools did you guys use to make this? Congrats!

DRILL AWAY! by Necdilzor 2021-04-27T22:27:48Z

Super cool game man, especially for your first try! The music is so cute lol loved it. I did manage to kinda break stuff, when running into a solid rock wall I was able to somehow skip past it lol In any case the game feels good and plays good, so it's a good game. Kudos!

BLU by JGUR 2021-04-27T22:06:05Z

Nice man! Love that you also went with a submarine themed game, although yours ended up much more finished lol Congrats on finishing this, game has a lot of potential!

Deep Survivors Guilt by Krebzor 2021-04-27T22:04:43Z

What do you mean when you say "gravity physics we calculated and rigged ourselves"? Kinda curious lol Congrats anyways, the art is AWESOME and the gameplay is super FUN!

Trapdoor in the Garden by InitialPosition 2021-04-27T22:01:10Z

Can't believe the things people do on these compos, really, mindblowing. Congrats man, super well executed!

The Void by BorderDestroyer 2021-04-27T22:22:05Z

Dude, I love the concept, for real! And I can't effin' believe you completed this in 48 hours on your first time, you're a beast man. About the game itself: as I said, the idea is good, could use some polish on the switch mechanic, definitely needs to be faster; the levels are kinda too hard too fast, the seconds spikes ever are kinda hard to pass since you can't really see where are the spikes on "the other side" since you just switch and die until you figure you need to jump and then switch mid air. All the puzzles kinda need this kind of "level design" treatment, but I super understand how hard these things are. I personally recommend listening to podcasts about game design if you're interested, there are some super good insights to have when using these. In any case, congrats are in order, you absolutely hit it out the f'n park with this one, for being your first game. Kudos!