GemStar Saga by Cassio Eduardo 2021-04-27T22:00:15Z
Super nice game! What tools did you guys use to make this? Congrats!
Foon → Ludum Dare Explorer → Users → Alexandre Pedroza
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Depths of Hope | jam | 1623 | 3.01 | 2.62 | 2.47 | 3.79 | 3.64 | 3.67 | 2.66 | 3.48 |
Super nice game! What tools did you guys use to make this? Congrats!
Super cool game man, especially for your first try! The music is so cute lol loved it. I did manage to kinda break stuff, when running into a solid rock wall I was able to somehow skip past it lol In any case the game feels good and plays good, so it's a good game. Kudos!
What do you mean when you say "gravity physics we calculated and rigged ourselves"? Kinda curious lol Congrats anyways, the art is AWESOME and the gameplay is super FUN!
Can't believe the things people do on these compos, really, mindblowing. Congrats man, super well executed!
Dude, I love the concept, for real! And I can't effin' believe you completed this in 48 hours on your first time, you're a beast man. About the game itself: as I said, the idea is good, could use some polish on the switch mechanic, definitely needs to be faster; the levels are kinda too hard too fast, the seconds spikes ever are kinda hard to pass since you can't really see where are the spikes on "the other side" since you just switch and die until you figure you need to jump and then switch mid air. All the puzzles kinda need this kind of "level design" treatment, but I super understand how hard these things are. I personally recommend listening to podcasts about game design if you're interested, there are some super good insights to have when using these. In any case, congrats are in order, you absolutely hit it out the f'n park with this one, for being your first game. Kudos!