FoonLudum Dare ExplorerLD53 → Merlin's Warehouse

Merlin's Warehouse

By mknooihuisen, YoungBlade, nubbyninja and Warchief

View on ldjam.com

CategoryRankScoreCount
Overall3.835
Fun3.665
Innovation4.256
Theme4.335
Graphics4.005
Humor4.335
Mood3.835

Comments

jcmonkey 2023-05-02 02:20

so i mentioned these on stream, quit button didnt work, sometimes it didnt want to pick up or place items. items persisted on table after timer timeout and game retry. the timer felt too fast. the character controller feels fun to use and walk around with. using the mouse when it worked felt fun with the conrolls. also the game was artificially hard to play, that might be ok for the game if thats the idea, but im just bad at the game. :D

nubbyninja 2023-05-02 03:45

Hey @jcmonkey thanks so much for joining us all on stream and playing our game. We want to release extra (post-jam?) builds with some bugfixes, and adjustments to several things to make the overall experience better. We hope to get some fixes done within the jam timeframe. We definitely learned a lot about the development process we can use in future projects going forward. Thanks again! <3

knatt 2023-05-17 01:17

Nice entry! the music was enjoyable and the movement was nice and smooth. I wish there was another mechanic to hook me in, like a dash or throwing the object into a chest. As it stands now the game comes down to rote memorization.

decrementedpalindrome 2023-05-17 01:48

I like the theme and models and the base of the game is there, but it felt difficult in a way that relies more on luck than skill. I don't know if there are more mechanics introduced after you reach 500₳ because the third day seemed impossible unless I got really lucky with the items in the orders. I wasn't able to complete it even after a few tries and memorising the item locations, though I was less than a second away on one run. It also wasn't immediately clear where to place the items at first, though it wasn't too hard to work out by trying a few different things.