mabrax 2021-10-05 00:43
Mixing potions is always fun. One thing to consider, controls for left-handed users. Nice work!
Foon → Ludum Dare Explorer → LD49 → Witches Brew
By wertyyytrew and Becky Rayner
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1208 | 3.14 | 46 | |
| Fun | 1252 | 2.91 | 45 | |
| Innovation | 1145 | 2.91 | 45 | |
| Theme | 840 | 3.44 | 45 | |
| Graphics | 664 | 3.70 | 45 | |
| Humor | 902 | 2.68 | 43 | |
| Mood | 907 | 3.26 | 45 |
Mixing potions is always fun. One thing to consider, controls for left-handed users. Nice work!
Really lovely art. It was fun to see all the ingredients flying everywhere. Nice job!
Nice art ^)
Nice and simple, animated niceley!
Love the music! it really matches with the witch theme. The game is very player-friendly as it is easy to understand the control and the gameplay
very nice art, love the potion theme, very fitting art and music for the spooky seasons. very simple to grasp and well polished, would reccomend to friends who enjoy being witches mixing potions
Cute arts! Nice job
I absolutely love the art, so cute!!
Love the music! Fun concept!
Cool concept and the art and music are nice :). The game is just missing some feedbacks and UI to show you the controls when new task will come or when you lose a life.
Gdi I LOVE HALLOWEEN!! I know it's unfair to everyone else who I've rated but I let my bias take control when I gave this game ratings! xD
A bit hard to get into, but once you figure it out, its so much fun, loved it!
Dont think i would pass my witch exams with how i preformed as an apprentice :o
Took me some attempts to get why i was botching my brew over and over, but when i got it.. i got it, not that i did it, but i got it haha! The game itself is really well put together, everything works great and the graphics are pretty nice.
Got to agree with @scarounet though as it took me a couple of runs to understand why i was failing, maybe have a brief tutorial in the beginning, or even just a text pop-up every time a new element is introduced would be nice
Anyways! Enjoyable and fitting of both the season and the theme, points for that.
I like your style. Wonderful graphic and music.
@mabrax Thank you! And definitely something we will add in in future jams! Funnily enough the programmer is left handed! haha
@joerenglish Thank you so much! Had a play of your game and omg- amazing! Super polished considering such a short time frame!
@voidn7 Thank you !!
@madr Thanks you it means a lot :smiley:
@bountyhat Thanks! We're glad you found it easy to navigate! :smiley:
@sotaroni Ahha thank you so much, means a lot man!
@terabyte Thank youuuu :smiley:
@slimmerburger So glad you like the art!! It was my first ludum dare!
@kapricorn-media Thank you :smile_cat:
@scarounet @kekkodude You guys are 10000% correct, we unfortunately ran out of time. It was our first ludum dare (my second jam overall) so our time management wasn't that great! By our next jam I hope we can get a more polished game ready :smile_cat: Glad you liked it though, it means a lot !
@jerem-watts ahha thank you so much dude, means a lot! Glad you enjoyed the theme!!
@zet @kiwi663 Thank you guys, it was my second jam overall so means a lot that people enjoyed it :smiley:
Fun game. A scoring system could be a nice addition. Good art and music. Well done! :slight_smile:
Nice game although it took a while to figure out why i kept loosing ^^
I really liked the art! The mechanics were a little tricky to figure out at first - for example, I didn't get that I had to keep "stirring" the cauldron to keep the spoon from hitting the edge. Once I started getting a good grasp on what I was supposed to do, though, it was a lot of fun! I like how the mechanics are slowly layered in over time. The pacing felt spot on there. One minor thing - the music was insanely loud when I started, and I had to turn it down almost immediately. Overall, it was fun and I liked it a lot!
One more thing: you can adjust the size of the game window on the itch.io page by adjusting the viewport resolution in your Unity player settings before building. I noticed your game window was super small by default and figured it wasn't intentional. In Unity, if you go to Edit -> Project Settings -> Player, you can adjust the resolution here (these are the settings I used on my game):
webgl_res.png
After you do that, you can go to the itch.io settings for the game and modify the viewport there too so it matches (I added a little buffer, so my itch.io viewport was 1414x843). I spent a while figuring this out for my own game, so I hope it helps!
@mediflect Thanks for the feedback. The first version I uploaded to itch the player was too big and I didn't have time to find the right size as there were a million things to do right at the end so I made it too small with the full screen option available. For next time I'll keep your canvas size suggestion in mind though, and add a volume slider to the pause menu.
Very nice art Some ingame tutorial can make the experinece more better, right now it is hard to figure out what is required
Hah, cool graphics and music. You need to be very attentive and quick to hold out for a long time, which adds interest)
By the way, we also decided to make a Halloween theme this year)