ioan-pop 2020-04-20 05:20
Love the visuals, music, and title! One thing I think that could be improved on is making the player movement a little more snappy and not as glidey, but that's just my oppinion!
Foon → Ludum Dare Explorer → LD46 → A Case of the MOONDAYS
By dylan-pineo and Dodger
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1327 | 3.46 | 27 | |
| Fun | 1648 | 3.11 | 28 | |
| Innovation | 1383 | 3.21 | 28 | |
| Theme | 1641 | 3.46 | 28 | |
| Audio | 1191 | 3.08 | 27 | |
| Humor | 887 | 3.14 | 27 | |
| Mood | 1211 | 3.40 | 28 |
Love the visuals, music, and title! One thing I think that could be improved on is making the player movement a little more snappy and not as glidey, but that's just my oppinion!
Thanks for hurting my ears.... XD
Music was awesome! But as @ioan-pop said, a bit more snappy movement. Overall tho it was a very good game!
@ioan-pop @willypa Hey thank you so much for playing! We defintely agree on our end, we ran out of time to do the math on some better acceleration for the player but it would be near the top of our list to fix up :)
@supergamersgames We think you are welcome? :)
Nice visuals ! Would love to see more meaning to the gameplay
I agree with @antonis-koutsouradis, the gameplay is a bit lacking, although the visuals are great! I found the control being a mix between the keyboard and mouse a bit awkward though. Well done though :) However I don't exactly see how the game relates to the theme provided but that's not illegal haha.
The idea is good, but it's not clear what to do, so a simple tutorial screen could help. Also I like the final "Thank You" image. Good entry!
@antonis-koutsouradis @xpost2000 @bereg Hey folks thank you so much for playing! We are in total agreement, there is a half built tutorial screen in the build that we just didn't manage to find in time, and in retrospec realize our instructions for controls are fairly deep in our description.
We very much appreciate the feedback though thank you! :)
@xpost2000 To the point on the theme we are in agreeance, the idea is to keep the dream of the marine you are playing alive! But that is really on conveyed in our description and not-in-game very well at the moment, a clear point of correction for us :)
Gameplay is simple yet engaging, movement could be improved but certainly did not take away the fun. The audio really does drive you near the end. Great work guys!
Ok, did an score of 3200 haha. I think the sound fitted it perfectly, even more for making you go faster at the end. The graphics are really good and the gameplay is nice, even though i'd like to see an more polished version of it. You guys did an nice job there, great work!
Yes 3200 is quite possible, very nice game! I really liked the modelling work you did, however it wouldn't be too difficult to make the character face the direction its going and it would be so much nicer. Secondly I'm not sure if this is a bug or intended but I didn't need to stand at a object to click it?
@saltfactory-studio Hey thank you very much for playing and for the nice feedback! We completely agree on the controller front and would have love to have increased the intensity of the gameplay alongside the music. :)
@greon We salute you Marine! While we cannot take credit for the art assets themselves (they are from Synty Studios, great art assets on the Unity Asset Store) we sincerly appreciate your feedback and comments :) Thank you for playing!
@physiker2001 We slate your fine score Marine! While we cannot take credit for the art assets themselves (they are from Synty Studios, great art assets on the Unity Asset Store) we very much appreciate your feedback :) And haha we completly agree our little marine is twisted the run way, one of those things you notice after you've publish the game and just are not sure one you miss it :P
And that is indeed a bug that we were trying to squish before we ran out of time. It is often paired with one that lets you gets multiple triggers at the same time all across the level from only one.
interesting, but.. clicks doesn't work at all
The music is absolutely awesome, I was able to get at around 3200 score (but clicking in Thank You screen increased that to 3800).
Nice entry, keep up the good work.
Interesting entry! I have some constructive feedback for you.
First of all, the best part about the entry is definitely the visuals. The entire environment is really appealing - and that's not just because you used assets. Even with assets made by others it takes effort to put them together in an appealing way. Animation on the character would obviously have been great.
My biggest gripe is the gameplay. I think I can see where you're going for this, but, like others have echoed, if you're going for the 'frantic busywork' kind of loop, taking care of the tasks needs to be quick and snappy. I'm not sure why it's three clicks. Because there's no feedback on the first two it just ends up feeling a little clunky. A single click and a fast satisfying sound and visual would help that a lot, as well as some indication for when the player is close enough to start clicking. In addition, since there's nothing to aim at besides the object itself (which you are already approaching by moving there) I think using a button press rather than a mosue click would work.
Finally, you need perhaps a fail-state rather than a time. Or you have to survive till the end. The first thing that cam to mind was a bar that is slowly decreasing, and you need to fix the machines when they malfunction, and if you don't do it after X seconds they explode and the bar takes a big hit.
Obviously, a bit of a different game, but in my head I see it resembling a lot of the aspects of yours! So well done for making me think. :)