FoonLudum Dare ExplorerLD32 → Wizard's Bellow

Wizard's Bellow

By eigen

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Comments

yamzho 2015-04-19 17:51

Nice little game. Not sure about the 'Unconventional' weapon as a lot of RPGs have wizards and co. but as long it is fun to play. ;)

eigen 2015-04-19 19:18

Thanks! I agree, but all things considered eliminating someone with just a word isn't really that common. No flashy spellcasting or anything, just point at someone and say "you, die".

pierrec 2015-04-19 21:46

It seems I can't rate yet. I'll come back.
I enjoyed it at first, but it gets tedious after a few waves. I didn't really get the "mix & match" idea, except for the explosions.

sanojian 2015-04-20 12:44

Really enjoyed this one. So satisfying to blow up those invaders.

selftitled 2015-04-20 19:00

Fun, tower defense esc sorta game.
Struggled to remember what each spell did (names kinda incohesive).
Upgrading spells feels awkward in a very time sensitive game, maybe a break between waves to upgrade spells would be better.
No music.
Found it awkward to keep track of spell recharging, perhaps have the gui relative to the cursor or have some text appear at the cursor when a spell has finsihed recharging.
Tried and trusted formula, garranteed to be fun.

blob 2015-04-22 06:42

That was really cool! Very nice concept of timing and ennemy movement management. Balance was pretty good too, though once you have all the upgrades the game becomes very easy.
Make wave difficulty increase faster and add some other ennemy types maybe ( maybe some ennemy immune to some type of spells?)

franklins-ghost 2015-04-26 14:58

Interesting variety of spells and did find myself playing for a lot longer then I'd intended which is always a good sign.

p4nurge 2015-04-27 17:38

Neat mechanic, seems simple to start with but there is actually a good deal of strategic depth here once you begin to figure out the best ways to maximise your spell use.

I played for much longer than I'd intended to. Great work!

snicklodocus 2015-04-30 03:04

Loved the gameplay here! You have to be pretty strategic or run out of spells to use. Good job!

vdz 2015-04-30 03:34

I felt this was a rather uninspired defense game with little strategic depth. The only thing you do is reverse/stop enemies to get them close to each other and use the area damage spell to kill them, while taking care of any solo enemies using the default kill spell. This makes the game very repetitive, and the low difficulty ensures you'll be playing for a while unless you quit out of boredom. Most of your time is also spent waiting for spells to recharge, which isn't very interesting.

I gave a 1 for Audio - would give a 0 if possible - as it blatantly violates compo rules. You cannot use Freesound samples in a compo, not even modified; submit to jam if you must use third-party assets.

eigen 2015-04-30 05:48

VDZ, I agree. The post compo version does have a couple of tweaks regarding spells and the overall difficulty. Anyway that's a lot of criticism you got there but any tips how to improve? I mean it's easy to just go around and point out flaws.

vdz 2015-05-01 16:53

@Eigen
I've thought about it, but I couldn't really find any way to significantly improve it without abandoning the core gameplay. I guess position control just isn't an interesting enough mechanic to build a game around, or at the very least it's not my kind of game. (Minor improvements would be stuff like giving bonuses for blowing up many enemies at the same time to reward good performance or placing mines and other delayed attacks to allow better planning, but that still wouldn't fix the main issues.) All I can do is try and put into words why I didn't feel the game was very fun and hope the feedback is useful to you as developer.