FoonLudum Dare ExplorerLD30 → Five Floors, Two Worlds

Five Floors, Two Worlds

By ryusui

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CategoryRankScoreCount
Coolness350
Theme663.85
Overall953.72
Fun1353.52
Graphics2363.74
Humor2662.69
Mood2743.30
Innovation4272.96
Audio4492.88

Comments

firstbass 2014-08-26 01:38

I love it, but man that last level is absolutely brutal compared to the previous ones. Great thininking on your part.

oakus 2014-08-26 08:59

Awesome game. Pretty tought but fair.

oana 2014-08-26 09:27

I love the idea, and I can see this turning into a pretty nice commercial game in the future. I'm not sure I like the level design though. I finished level 2 mostly by guesswork rather than fully understanding what each button did, and level 3 didn't even give me a chance to think about things. Also, being able to hold to move in a direction would be lovely.

rothens 2014-08-26 09:43

The last level was pretty hard, but I loved the game. It's very addictive ^^ Will you make more levels? :)

burgerdare 2014-08-26 20:57

not bad, but also not terribly creative. I do like, however, that the finishing point is always the same tile in both worlds. It lends a sense of continuity to the whole thing.

nerd-burglars 2014-08-27 03:20

The last level was my favorite level by far, because it was the most challenging :D

windmill-games 2014-08-27 08:32

Feels polished and solid. The graphics are simple but fit together nicely. The idea is not super original, but it is executed well. I am not very good at puzzle games so I started having issues on level 2 already, but overall a good entry!

nananas 2014-08-27 21:56

Sweet puzzle game.
(The colors hurt my eyes though :p)

ryusui 2014-08-27 22:29

Thanks for the feedback, all. I've got a 1.1 build in the works which addresses some issues: you can now hold a direction to move, and analog stick support is now implemented. (Also one embarrassing glitch has been fixed: the game didn't reset properly after it returned to the title screen, so hitting "start" after a clear would put you back on the ending screen.)

Thanks to love-android-sdl2 (with a fix from the latest nightly Love2D code hacked in), 1.1 will also be available on Android/Ouya. I just need to hammer out some final polish for Ouya support; right now only the Moga Pro controller works 100% on Android (analog stick works on Ouya, but not the D-Pad).

rojo 2014-08-29 01:53

I thought the mechanic was great! Some music would have added a lot.

sorle 2014-08-29 08:22

well done game. not very original but it's fun to play and that what games are for, right?

shivur 2014-08-30 05:30

Good puzzles!

jprogman 2014-08-30 06:38

There's a little learning curve for how the switches work: bed locks in or out, green can only hold when you're on it.
Otherwise, very nice puzzler!

katamori 2014-09-01 13:33

Another solid and great LÖVE game! Little bit ahrd for me though, but hey, that's just me.