FoonLudum Dare ExplorerLD29 → Rage against the Rectangles

Rage against the Rectangles

By tankete

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CategoryRankScoreCount
Humor9011.94
Audio10071.60
Mood11881.83
Fun11932.00
Overall12102.29
Graphics12341.76
Innovation12441.81
Theme12451.76
Coolness166941

Comments

jangobrick 2014-04-28 13:01

I would be happy if you could put a link to a compiled game somewhere instead of a .love file...

mess110 2014-04-28 13:08

same here, please give binaries

eriksundqvist 2014-04-29 06:38

Can't seem to be able to start the Win64 version. "love.dll" is missing.

doublezeroonezero 2014-04-29 06:41

Missing love.dll

tomhunt 2014-04-29 06:49

Was able to copy in the necessary dlls from another love game to get it working. Even then, there was no sound at all, and it just felt really.. boxy. Two-stick shooters really play up directionality. Also, it crashed after about a minute of play, in main.lua:399 "attempt to index global 'weaponType' (a nil value)" in function spawnWeapon, called from function update.

tankete 2014-04-29 09:04

Looks like I packaged it incorrectly. I think I did it right this time. Sorry about that.

@tomhunt - yeah, didn't add sound and boxy was intended as it was about squares and rectangles. I'll investigate the bug, but thanks for trying and the feedback.

bronaldplo 2014-04-29 09:18

Cant play :(
idea seems nice

aomeas 2014-04-29 09:37

Well, after having played for 2 minutes without adding anything, I got an error :
main.lua 380 : attempt to index global 'enemyType' (a nil value)
main.lua 380 : in function 'spawnEnnemy'
main.lua 45 : in function 'update'

reidrac 2014-04-29 13:05

As Juan Martínez (my real name, no joke); I'm amused! :)

moosefly 2014-04-29 22:40

Controller controls are super finicky, you should probably define some analog-stick dead-zones to make it better. Other than that it ran fine.

I also recommend you to read this: http://scientificninja.com/blog/write-games-not-engines. Sure, it's an interesting idea to make your game easily moddable like this, but at least I don't find it very fun if it's supposed to be the main feature.

Anssi@MooseflyGames

tankete 2014-04-30 00:56

@Moosefly Interesting...I had the dead zone problem when I first added joystick support, but then added dead zones and it went away. I'll look again.

As for the engine vs. game discussion, I'm a software developer by day so it's in my nature. :) And my plan was for this entry to be the beginning of a larger project so it met my objectives, but thanks for the a article and feedback.

munkeebacon 2014-04-30 21:34

The game was a bit stiff and controls a tad bit weird, could have used a little bit of adjustment!

soupwithbits 2014-05-02 06:20

With some audio and scoring system could be pretty sweet!