jangobrick 2014-04-28 13:01
I would be happy if you could put a link to a compiled game somewhere instead of a .love file...
Foon → Ludum Dare Explorer → LD29 → Rage against the Rectangles
By tankete
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 901 | 1.94 | ||
| Audio | 1007 | 1.60 | ||
| Mood | 1188 | 1.83 | ||
| Fun | 1193 | 2.00 | ||
| Overall | 1210 | 2.29 | ||
| Graphics | 1234 | 1.76 | ||
| Innovation | 1244 | 1.81 | ||
| Theme | 1245 | 1.76 | ||
| Coolness | 1669 | 41 |
I would be happy if you could put a link to a compiled game somewhere instead of a .love file...
same here, please give binaries
Can't seem to be able to start the Win64 version. "love.dll" is missing.
Missing love.dll
Was able to copy in the necessary dlls from another love game to get it working. Even then, there was no sound at all, and it just felt really.. boxy. Two-stick shooters really play up directionality. Also, it crashed after about a minute of play, in main.lua:399 "attempt to index global 'weaponType' (a nil value)" in function spawnWeapon, called from function update.
Looks like I packaged it incorrectly. I think I did it right this time. Sorry about that.
@tomhunt - yeah, didn't add sound and boxy was intended as it was about squares and rectangles. I'll investigate the bug, but thanks for trying and the feedback.
Cant play :(
idea seems nice
Well, after having played for 2 minutes without adding anything, I got an error :
main.lua 380 : attempt to index global 'enemyType' (a nil value)
main.lua 380 : in function 'spawnEnnemy'
main.lua 45 : in function 'update'
As Juan MartÃnez (my real name, no joke); I'm amused! :)
Controller controls are super finicky, you should probably define some analog-stick dead-zones to make it better. Other than that it ran fine.
I also recommend you to read this: http://scientificninja.com/blog/write-games-not-engines. Sure, it's an interesting idea to make your game easily moddable like this, but at least I don't find it very fun if it's supposed to be the main feature.
Anssi@MooseflyGames
@Moosefly Interesting...I had the dead zone problem when I first added joystick support, but then added dead zones and it went away. I'll look again.
As for the engine vs. game discussion, I'm a software developer by day so it's in my nature. :) And my plan was for this entry to be the beginning of a larger project so it met my objectives, but thanks for the a article and feedback.
The game was a bit stiff and controls a tad bit weird, could have used a little bit of adjustment!
With some audio and scoring system could be pretty sweet!