Foon → Ludum Dare Explorer → LD60 → Feedback comment stats → GoogleFrog
Feedback comments for LD60
GoogleFrog's games and stats for all events →
| Timestamp | Since previous | Game | GoogleFrog's comment | |
|---|---|---|---|---|
| Oct 20 09:57:10 | Rewind Descent | ♥ 1 | I'm glad I picked Easy because it took me a while to finish all three stages. There was a good level of variety between stages but they also had some shared mechanics (like balance) which varied in importance but was always there. It was a good mix. The tutorial text was a bit full-on but it was useful to go back and read the one mechanic (per stage) that I could not grasp just by playing around with it. Nice entry. | |
| Oct 20 11:41:20 | 1h 44m | Obsolete Absolute | ♥ 2 | Neat game, if perhaps a bit grindy. The resource progression worked well as it made me feel like Prometheus a few times, as I needed to steal a few resources to progress. I mostly avoided combat until machine gun so perhaps some of the more interesting weapons could have come earlier. |
| Oct 22 04:53:27 | 41h 12m | Vipf | ♥ 1 | Very nice. I was puzzled by about half the puzzles but not so much that I felt stuck. My only complaint is that the purple portals felt unfair because often they would generate impossible jumps. Overall though I really liked it. (Also I checked out your webpage and I think you'd enjoy my entry. And look up the 17c/45 Game of Life spaceship if you're not already aware of it.) |
| Oct 22 06:45:00 | 1h 51m | Abataz | ♥ 1 | Nice game. I liked the minimal UI as it created tension whenever I encountered a new monster and I had to learn a rough sense of the stats over time. I haven't made it to the end (if there is an end?) because I couldn't find the Soul of Death (I went into a cave that I thought should have it but it had a magic sword instead). I'm not sure whether retaining your gold is a bug, but it was much appreciated. |
| Oct 22 07:09:04 | 24m 04s | Kaputnik | ♥ 2 | Just excellent. It is great that half the minigames aren't really "forced" in the sense that you can check navigation and adjust your heading at whatever speed feels comfortable. They also had a tangible purpose behind them so didn't just feel arbitrary. This made the fuel and power minigames felt more like things to do doing downtime. |
| Oct 22 10:41:31 | 3h 32m | JIJI TD | ♥ 0 | Great game. The symbols were reasonably discoverable with experimentation. I really liked the lightning tower. My only issue is that critters at the flag could hit it without being in tower range, unless I use a range upgrade. |
| Oct 23 01:54:04 | 15h 12m | Heaps of Hops | ♥ 0 | I like it, there is a good mix of puzzle and logistics like an early Settlers game. It was really tough though, and a lot of that was some UI issues or potential bugs. Eg the green combiner seemed to always output in the bottom left, and the way the path sprites draw was really confusing for figuring out where frogs would go. I finished the tank in 52 days, not due to money issues, just because I built up components slowly and had to test each one, as they would often break in unexpected ways. The crane is also a really neat component. |
| Oct 26 12:06:54 | 82h 12m | Pigeon Post | ♥ 0 | I quite like how it plays more like a real-time puzzle game than a chaotic clickfest. Requiring players to deliver every letter while keeping each level short was a good choice. |
| Oct 27 23:41:57 | 35h 35m | Scavenger Bot | ♥ 1 | Screenshot 2026-10-28 101639.png I like the concept and got this far. Putting the ship together was very finicky because it takes quite a bit of precision to rotate and move in the right direction. |