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GoogleFrog

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TimestampSince previousGameGoogleFrog's comment
Apr 21 05:49:16 Lights of the Living Dead ♥ 3 That was really nice to play and the art really sets the mood. I had to get my head around the QWOPness at first, but then it was satisfying to send streams of traffic flowing across the screen. The only issue I ran into was a soft lock state where crashes pile up off-screen and stop a lane from fiddling. That and my sleep-deprived confusion that the cars were crashing at all (I've spent three days debugging crash-avoidance behaviour), but that is on me.
Apr 21 08:59:48 3h 10m Survey ♥ 1 Neat idea, I like how the signal represents and teaches a bit about something real. My only issue is that the snapping on the sliders made it impossible to enter close enough values somewhere around survey 8.
Apr 21 09:28:13 28m 25s Mr. Signal ♥ 1 Fun game. Inverting controls really helped me too. I was struggling to get to Saturn, but then made it to the end after the switch.
Apr 21 10:02:00 33m 47s Signals and Points ♥ 0 Really great. The controls were a bit unclear at the start but I soon got the hang of it. The progression through the stages works well.
Apr 21 12:17:21 2h 15m ForgeRoad ♥ 4 The gameplay here is tight. Some might say too difficult, but I like how thin the margins are and how I have to plan around the merchant only having limited wares on each day. There were times I would make swords that I could sell, but it would be at a loss on the cost of the materials, so I ended up saving them for the king. Economy games often suffer from ridiculous growth that trivialize the strategy, this game avoids this really well. That said, I didn't ever manage to sell anything with mithril in it for profit, so perhaps there was a busted route. The requirement that the swords at the end be unique is great. My only complaint is that the king would not accept my shoddy magic swords. The text at the start only says the blades must be unique, whereas at the end I had a bag of around 13 swords, but most included copper or iron, so they were not accepted.
Apr 21 23:56:49 11h 39m Per Signum ♥ 3 Screenshot 2026-04-22 095515.png This is a nice simple strategy game with a satisfying loop. Pausing periodically to place cards was a great way to add some structure without being overwhelming.
Apr 22 01:39:47 1h 42m Fading Echo 余音轨迹 ♥ 1 Great game. The levels are well done and the graphics of the revealed tiles really sells the mechanic. It got slightly fiddly towards the end, but that might have been my keyboard, because picking the direction of the charged abilities did not always seem to work. But other than that, it was really neat, and even had a bit of light puzzling in it.
Apr 22 12:41:24 11h 01m Pulse Advance ♥ 3 Nice game. I liked how the story was implied by a few quick scenes, and the module arrangement was fun. I wish there were a few more module types and enemies.
Apr 22 13:01:14 19m 50s Winter Resort ♥ 3 To whoever thought of using such a short depth of field: it works really well.
Apr 24 04:37:58 39h 36m We Come In Pieces ♥ 1 Nice game, I liked the puzzle of trying to match the values. I only made it 8 or 9 signals in though because I hit a bug that permanently stuck a few items to the antenna. The stuck items were too low-value to make up the requirement, so I could not continue.