Foon → Ludum Dare Explorer → LD60 → Feedback comment stats → Chef
Feedback comments for LD60
Chef's games and stats for all events →
| Timestamp | Since previous | Game | Chef's comment | |
|---|---|---|---|---|
| Oct 19 22:09:48 | Tokar | ♥ 1 | Solid entry. The opening gets straight to the point without dragging you through text walls, and having both Russian and English right away is great. The core lathe physics feel genuinely good because you really sense the weight and friction when the chisel bites into the wood. Sanding and oiling work well to break up the tension before you push too hard and snap something. Having the finished piece pop up as a rotating 3D model with your payout at the end gives a nice sense of progress before the next shift starts. The only real issue is the audio balance. The sound hits your ears way too loud right from the start, so a quick volume pass would help a lot. Other than that, it nails the vibe and the risk loop keeps you focused the whole run. Well done. | |
| Oct 20 12:53:14 | 14h 43m | The Last Overtime | ♥ 1 | The game clicks instantly within seconds. You see the problem right away, and that urge to grab an armful of items and run around tuning every single thing on the map is super addictive. Excellent work for such a tight deadline. Bravo! |
| Oct 20 13:05:12 | 11m 58s | The DeTechTive | ♥ 1 | The opening sax music sets the tone right away. Hard to find the tape without hints, but this idea made me want to shoot real video for my next jam project too. Great concept! |
| Oct 20 14:34:59 | 1h 29m | OldTech:老当益撞 Gamejam! | ♥ 1 | Nice background music and the alt attack animation looks really cool. Sadly, I got stuck in the second room: even after a restart and clearing all the robots again, the game would not let me progress. Really wanted to see the full potential shown in the screenshots, so that is a bit of a shame. Hope you fix the trigger! |
| Oct 20 14:52:32 | 17m 33s | JIJI TD | ♥ 2 | The music puts you in a genuine trance. It would be super cool to place towers directly on beat! Overall a solid tower defense without an economy, though random block drops can occasionally ruin a run. Love the tower abilities, just wish there were even more. Got totally hooked. Thanks for the game! |
| Oct 20 15:01:17 | 8m 45s | Cheese Lamp | ♥ 0 | Lucky to have a 21 by 9 monitor, otherwise I would have missed the hatch on the field with the E key prompt that leads down to the basement level. The scale and amount of art are genuinely impressive. A few UI quirks do get in the way, especially the tiny close button on the left for inspectable items, which left me stuck staring at papers wondering how to exit. Really hope you iron out the bugs so it plays smoothly, it would be a shame for this much great artwork to go to waste! |
| Oct 21 14:32:24 | 23h 31m | fishGrinder | ♥ 1 | Oh man, this is so good! The atmosphere is genuinely creepy and tense. By the third attempt everything clicks and you feel right at home, just like a fish in water. Finished it and had a great time! |
| Oct 21 16:41:20 | 2h 08m | Feelm | ♥ 1 | Screenshot_19.png Creepy atmosphere! At one point I got completely lost in the maze and ran around in circles for a few minutes, but sheer luck led me to the final tape. At least I think it was the last one, because I got stuck in the final room. Guess that was the end. What a relief. Good job! |
| Oct 21 16:43:57 | 2m 37s | The Last Lost | ♥ 0 | Visually the submarine and machinery look really solid, and the sound fits nicely. The main issue is onboarding: no clear controls or objective, placeholder cube buttons, and doors you can easily get stuck on without knowing how to interact. A quick how to play note on the page would help a ton. The base is definitely there, just needs clear directions! |
| Oct 21 16:47:16 | 3m 19s | DISK ERROR | ♥ 0 | Love the retro CRT look, the bold aesthetic, and that funky soundtrack, it really nails the dying 80s computer vibe. The room based shooter loop is super snappy and punchy. The boss hitboxes feel a bit unpredictable though, as you can easily take damage out of nowhere. Still, really fun concept and great work for a jam! |
| Oct 22 06:14:19 | 13h 27m | Abattlacus | ♥ 1 | Incredibly polished entry! The core loop is instantly clear, controls feel great, and playing it is pure fun from start to finish. Easily one of the absolute best games I have played this jam. Outstanding work! |