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BushFire

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TimestampSince previousGameBushFire's comment
Oct 26 12:44:37 My Little Robot ♥ 0 As many others have mentioned the sensitivity, it would have been an obvious candidate to put a slider for that inside the Settings menu. Right now the settings button doesn't seem to do anything.
Oct 26 14:05:47 1h 21m The Cybersaga ♥ 1 I think I've completed the game, since I posted on the blog about where the completed Cybersaga is, and I don't have any more blog posts to publish. If this is the end of the game, it would have been nice with something telling me the game is over, if it isn't it would be nice with something hinting at what to do next.
Oct 26 14:56:14 50m 27s Prayday ♥ 1 I played it on both difficulties, and it seems to have the same tiles in the same order. It could be nice with an option to randomize what you get to increase replayability.
Oct 26 15:24:40 28m 26s Diamant de Lune ♥ 0 The Options tab seems unfinished. I would just have disabled that one if I were you. Love the gameplay loop. I wonder if you could have short cuts for faster navigation, or if that would make it too easy. Maybe shortcuts for everything except crosshair pos.
Oct 26 16:40:22 1h 15m My Repair Shop ♥ 1 At first I thought all I had to do was click, but as soon as the unlocks started, it really caught my interrest. Especially the spam mails was a nice addition.
Oct 27 08:23:49 15h 43m Retrospective ♥ 0 Too bad we are only supposed to rate your current entry. I spend I little too much time playing Time-based disaster.
Oct 27 08:43:10 19m 21s Rocket Championship ♥ 0 Rocket league, but with laser guns instead of cars. Put on some fancy graphics and multiplayer and this will be a money-maker.
Oct 27 10:53:33 2h 10m No country for old men ♥ 1 I love the difficulty with one hit and you are dead. Unfortunately the level design made it too easy to cheese by getting the robots stuck against a wall and then shoot them around the corner. More rounded walls should solve that issue. A minimap would also be kinda nice, though the straight forward layout doesn't make it strickly needed. Since the player looks like a reskin of the opponent that I assume are robots, it wasn't until I completed the game that I realized he was human. It might be worth making him slightly more distinct. Overall a good game.
Oct 27 11:09:37 16m 04s Old Game + ♥ 0 The game-in-a-game part seems to have problems where I was able to walk through walls one way, but not back again. I managed to get inside the wall near the end, so the red box couldn't get me as I walked straight to the goal. The game-outside-the-tv part was the strongest to me. Everything seemed both surprising and intuitive at once. The interaction between the tv-game and the room was cool. The length of the game was really good to keep the concept fresh. @asalidonat Use the Unity fullscreen button instead of the itch.io one.
Oct 27 11:21:04 11m 27s Old Tech Jungle Ruins ♥ 0 Nice graphics. Thanks for the unfinished warning. Saved me trying to figure out how to get further.
Oct 27 11:43:45 22m 41s Ungodly Remnants ♥ 0 Due to the use of AI, I feel like I can only give feedback on the innovation, mood and use of theme. I would suggest just doing quickly drawn sprites without any animations next time, so we can rate your work instead of the AI's work.
Oct 27 12:31:24 47m 39s DECLIVIS ♥ 1 1.PNG It is not clear how to end the game. After making the aqueduct, I even placed an aqueduct on top of the lake. Nothing seemed to work.
Oct 27 14:21:44 1h 50m DMRL- Digital Multi-lens Reflex camera ♥ 0 I couldn't see the goal on one of the levels until i put it in full screen mode. Adjusting the window size on itch.io would remove some first time confusion.
Oct 27 14:38:26 16m 42s Archimedes' Last Stand ♥ 1 I found it counterintuitive that the ships slowed down the closer they came, since things far away should move relatively slower.