Foon → Ludum Dare Explorer → LD59 → Feedback comment stats → Tsaot

Tsaot

Feedback comments for LD59

← LD58   LD60 →

Tsaot's games and stats for all events →

TimestampSince previousGameTsaot's comment
Apr 21 20:38:52 Pouring Rain ♥ 3 An enjoyable continuation of the last Jam's story. I did struggle with the maze, but the disappearing phone lines helped. I understand now what the script in the book meant, but before I missed that the Cathedral and 4th way were separate steps. I thought the Cathedral was the 4th step. The art and sound really impressed me. The upside down rain in the house was a great storytelling touch.
Apr 22 14:12:36 17h 33m SIG[null] ♥ 1 This one didn't mesh with me. The edges of walls are visible before the actual wall, so I was guessing if it was left or right or up or down rather than actually reacting in time. I did get the large gap jump, that was a neat touch.
Apr 23 23:52:01 33h 39m Panik Medik ♥ 4 This is a great one! I loved the visuals and handling of the ambulance!
Apr 24 02:26:24 2h 34m What's Up? UFO! ♥ 5 My wife and I enjoyed this one. I did find that I could accidentally find the next battery without pinging the radar and then paying to charge up and fire it did not enable the radar. That was kinda funny.
Apr 24 02:49:20 22m 56s Module Overload ♥ 0 I enjoyed this. It's very Wario Ware/Space Team like to me. The controls were tight, punishing me for shaking the hamster out of the box. All in all, I give it a 107 Signal. I may come back to see if I can beat @oeuegha's score. Screenshot 2026-04-23 224526.png
Apr 24 02:55:40 6m 20s Criminal Does Not Dream of Wizard Boy Policeman ♥ 1 Easy to learn but hard to master. Very neat implementation of drawing to produce magic.
May 1 03:38:24 168h 42m Asteroid Escape ♥ 1 The time delay from giving commands was great. I really liked the theme of controlling something from earth. It reminded me of what the Mars rovers needed. The velocity meter and direction gage was a definite help. I was able to go to the left to exit the field and then shoot down. I don't know if that was intended, or if I took an unintended shortcut.
May 1 03:58:18 19m 54s SCP-███ - Warehouse ♥ 4 This horror game does very well. The very start makes you feel small with the size of the signs and the doors, but when you get into the warehouse, you feel normal sized. I played with headphones and the sound was perfect. The music and atmospheric sound set the mood perfectly, and the directional audio on the monster worked great. I loved it and hated it. I died and I deserved to.
May 1 04:48:06 49m 48s Aurora 4: Prelude ♥ 0 Nicely done and well-polished. I can't say that it's my genre (I could not get very far), but it looks and plays cleanly. An easy mode where I could take more hits would be appreciated.
May 1 05:04:16 16m 10s You Are His Spellbook ♥ 0 Great premise and greater art. I got tripped up in trying to figure out the spells. I wound up trying to spam 15 for chain lightning, and 14 to bring up a wall, but wound up tripping over my fingers. I imagine with time I could master it. I think I might try again after some sleep.
May 1 05:21:23 17m 07s Safe Haven ♥ 1 Neat control scheme. I almost think you could simplify it by making each mouse button responsible for moving a girl instead of having to select them. Having the boats orbit the attracting girl was a great choice. It made her a great tool for gentle pushes around obstacles. I wonder what it would be like to play a designed level rather than the endless random waves. Like get x number of boats through a passage kind of thing.
May 8 01:35:09 164h 13m MHz 1420 ♥ 0 Fun game. At first I thought I needed to match the wavelength but, no, not that precise, just the shape associated with it. I'm not sure what the inner shields were supposed to block other than the hearts. They did not block the orbs. This is a decent minigame.
May 8 01:49:37 14m 28s Green Mike's Bootlegs ♥ 2 The concept is solid. I had a hard time controlling this one though. I tired having extras on me to throw at the farmers, but trying to grab one to throw while juking around was a downright pain.
May 8 01:55:32 5m 55s heartbeat ♥ 0 A little too simple, I think. I'd like to see a little bit more, like trying to coerce heartbeats out of arrythmia into sinus, or other scenarios that might present a challenge.
May 8 02:17:22 21m 50s First Contact ♥ 1 This is a great idea, but I had to stop after getting frustrated with drawing the kanji and the box not recognizing it. To be fair, I don't think handwriting recognition is a simple thing to code, so kudos to you. I think I would have been fine with buttons for the different symbols unlocking as they are discovered though. I got to the point where the alien was saying something about die or live.
May 8 02:34:11 16m 49s Rat Signal ♥ 1 I enjoyed this one. The snarky dialog added that one little touch that made me smile as I played.