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Feedback comments for LD59
Tomas Poblete's games and stats for all events →
| Timestamp | Since previous | Game | Tomas Poblete's comment | |
|---|---|---|---|---|
| Apr 21 03:06:29 | Pharos | ♥ 3 | Such a lovely game. I really liked how peaceful the music feels despite the hostile setting. It’d be nice to see new hazards in the more advanced levels. | |
| Apr 22 04:44:08 | 25h 37m | Signal Sleuth | ♥ 3 | The first terms and conditions contract I would actually want to read. I liked the approach, straight to the theme. Good job guys! The muffin and dog captcha was hilarious. |
| Apr 22 05:17:06 | 32m 58s | Signals Crossed | ♥ 0 | For some reason, the embedded game here wouldn't launch. Then I tried the link and it worked. I had to restart a few times because of some bugs. The music goes well with the puzzle. |
| Apr 24 01:14:16 | 43h 57m | Radio Nation | ♥ 2 | I ended up getting lost in the game and expanding the city without even noticing. I love the concept and would really like to see more of it! The game is pretty demanding on resources; the HTML5 version has some slight jittering at first (since it doesn't support multiple threads). I didn't run into any problems with the desktop version. |
| Apr 24 01:27:18 | 13m 02s | Signolium and the Hunt for the Mutineers, Part 3 | ♥ 2 | Polished game: fun lore, nice graphics, killer music! I have to say, I’m not very good at these types of games, and I wish I could’ve jumped right back into the action after restarting. I definitely see potential for a mobile version! |
| Apr 24 02:03:27 | 36m 09s | AGENTS RHYTHM & RAID | ♥ 2 | Very polished game with a lot of detail. I wish there was more balance between the techniques: the slash should be more rewarding (I'm sure I landed more hits than counted) and the follow-up techniques could be toned down a bit |
| Apr 24 02:45:27 | 42m 00s | Traffic | ♥ 2 | I LOVE simulation games, and this is a concept I could play for hours. As mentioned above, adding keyboard shortcuts would help a lot. Great jam entry, perfectly on theme! |
| Apr 25 02:12:01 | 23h 26m | Dragonia Siege | ♥ 1 | Before I knew it, I’d already been playing for an hour. I really enjoyed this game, especially uncovering all the secrets—the satisfaction of finding Kona the Wizard's 'secret' was the best part. The music is excellent, and I love how it transitions between the indoors and outdoors. |
| Apr 25 02:35:27 | 23m 26s | Small Among Storms | ♥ 3 | Always impressive (and refreshing) to see a JAM game this polished. I do wish it were a bit more forgiving for those of us who aren't great at platformers. But hey, the problem is probably between the chair and the screen haha 😅 |
| Apr 25 02:45:56 | 10m 29s | Tiny Signal Lost | ♥ 2 | Always impressive (and refreshing) to see a JAM game this polished. I do wish it were a bit more forgiving for those of us who aren’t great at platformers. But hey, the problem is probably between the chair and the screen haha 😅 |
| Apr 25 14:38:28 | 11h 52m | Ship Happens | ♥ 4 | Great management game, it seems very polished (amazing for a 72h jam). I tried it on my phone and works great. |
| Apr 25 23:16:43 | 8h 38m | Beat the Signal | ♥ 1 | A very polished bullet hell shooter that runs smoothly in HTML5 despite the VFX. I appreciated that the tutorial was skipped upon restarting. Great work! |
| Apr 25 23:37:36 | 20m 53s | Signal King | ♥ 1 | A super polished game, and made for a Compo entry? Incredible. I like how it gives you tools for the next round instead of just punishing you for losing. Great work @tetramollaxx! boss_defeated.png |
| Apr 26 00:00:11 | 22m 35s | TRAPTOMB | ♥ 0 | Well, I'm definitely not a platformer guy haha. Jokes aside, such a polished Compo entry is always impressive. I really liked the way you implemented the 'signals' concept. |
| Apr 26 00:33:54 | 33m 43s | Flirting 101 | ♥ 1 | I'm a huge fan of puzzle games and this one is a standout. The minimalist look fits perfectly. Such a great Compo entry. I liked how you implemented the 'signals' concept. Great work @oadt |