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sbeif

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TimestampSince previousGamesbeif's comment
Apr 22 11:26:55 Per Signum ♥ 3 Very cool game, I found the perlin noise a bit in contrast with the art style of the cards and units but it was fun and definitley more compelling than I expected, with a quite a bit of content. Luckily I followed your advice, otherwise I would have been destroyed! I'm particularly impressed by the ai of the strykers, they had a very natural looking movement that managed somehow to seem completely random while actually going exactly where they needed to. Well done! Screenshot 2026-04-22 132005.png
Apr 24 10:43:41 47h 16m SIGBLAST ♥ 1 I got stuck here, I suspect I should jump while the platform is coming down to reach the top part but it doesn't seem to work. Cool idea, it reminds me of fez. Screenshot 2026-04-24 124132.png
Apr 24 11:08:26 24m 45s Treaty ♥ 0 I have no idea what I was supposed to do. Like I got more or less the possible actions but I didn't understand the feedback for my actions so I had no idea if what I was doing was correct
Apr 24 11:29:04 20m 38s Echo ♥ 2 Very cool idea and execution, the effect is really great, it took me more than I'd like to admit to figure out that those that I thought were narrow dead ends were in fact just rocks in the middle of the path. It would help a lot to have some ambient noise and a muffled sonar beep to improve the immersion. Also I found myself spamming the sonar like crazy so maybe a very short cooldown could prevent that, or better yet adding a cost, perhaps in score so that if you abuse it you score less
Apr 24 14:02:34 2h 33m Sine Factory ♥ 1 This was so cool that I had to finish it. Great interpretation of the theme, I wanted to do something with waves manipulation for the "wave" LD some time ago but I couldn't make it fun and I ended up giving up. I'm glad to see it working so well here. Great job and very nice level design! Screenshot 2026-04-24 155810.png
Apr 27 12:16:26 70h 13m Hive and Honey Horticulture ♥ 2 Very cool game, very polished. It might improve with some balancing as most plants made enough money that I was able to sell them all and replace as soon as a new one was unlokced. Also Mrs.Bee kept telling me that I could enable auto harvest but I couldn't find it, only to figure out after like 20 minutes that there were arrows to reach the other parts of the shop. Very impressed with the artwork, game design (you also managed to add minigames) and polish. Maybe the theme is a bit thin as I feel it applies mostly to one of the minigames
Apr 29 11:05:02 46h 48m Mayday - Keep the signal alive ♥ 2 That damn knob... but in the end I made it Screenshot 2026-04-29 130439.png
Apr 29 11:21:15 16m 13s LoS: Linked ♥ 1 Great theme interpretation, personally a bit too frustrating, I feel like there was too much friction with the asteroids and the bounce direction was a bit weird sometimes
Apr 29 11:43:57 22m 42s FixTheDamnSignal! ♥ 1 Very funny theme interpretation, loved the grunts and calls. Simple, fun and polished, nice job
Apr 29 11:50:27 6m 30s I HAVE NO BRAKES AND I MUST VROOM ♥ 1 This is hilarious! Imagine me at my desk during lunch break going "vroom!" non stop