Foon → Ludum Dare Explorer → LD59 → Feedback comment stats → Jajo
Feedback comments for LD59
Jajo's games and stats for all events →
| Timestamp | Since previous | Game | Jajo's comment | |
|---|---|---|---|---|
| Apr 24 12:39:34 | Insecure WiFi | ♥ 0 | Some instructions would have certainly helped get started quicker, but the game controlled really well where it mattered in avoiding the enemy ships. | |
| Apr 24 12:47:15 | 7m 41s | Pandemic Purifier | ♥ 1 | The core mechanic was a very clever use of the theme. One change that would have made a big difference would be having the colours and their hotkeys shown in the UI. |
| Apr 24 12:56:25 | 9m 10s | Beacons | ♥ 1 | The lighting and sound were really effective in my opinion, especially in creating a sort of tight corridor feeling. I found the enemies a little bit frustrating, which is ok for a challenge, but when they're the only hazard that can be less fun. That being said, the context switching between fleeing enemies and seeking beacons did create a good flow. |
| Apr 24 13:08:59 | 12m 34s | SincerelyDamnSignal | ♥ 0 | chasing the foxes to get my phone back gave me a good laugh, really funny animation! I was also really impressed with the hills and auroral, which I was led to in one of these chases |
| Apr 27 12:37:27 | 71h 28m | Formation Tactics: Line Breaker | ♥ 1 | Really good use of simple rules to create complex behaviours, and aesthetically very nice despite the simplicity |
| Apr 27 12:44:29 | 7m 02s | Warden of the Depths | ♥ 1 | I will say that I didn't love the attack collision, felt very short, but the intentionally designed difficulty is a good idea. Glad you were generous with the respawns too. |
| Apr 27 12:49:10 | 4m 41s | Five Nights With Kitty | ♥ 1 | heh I loved this use of the theme. I would have liked a keyboard shortcut to send the signal, would be a lot easier to play. But saying that, it was a fun aiming system. |
| Apr 27 13:10:51 | 21m 41s | Stars Drift And Float | ♥ 0 | Very nice UI and worldbuilding, though I found the best strategy was just to run away |
| May 3 10:51:13 | 141h 40m | Astral Pilgrimage of Sound | ♥ 0 | Oh this is such a good use of the theme. My only two criticism is that the ship really needs a brake function. Not super space-ship like I know, but that would have been easier. But the positives FAR outweigh that, the use of combining planet signals to create a song is incredible. The music really helped how great that was, plus the use of the window of the ship and the lighting is awesome. |
| May 3 11:20:54 | 29m 41s | Blacksmith's Apprentice | ♥ 1 | Its simple, but honestly the silliness of the voice acting absolutely made it for me. I'd also say the music was really good for such a short track, didn't get repetitive at all. |
| May 3 11:29:04 | 8m 10s | Kiipu | ♥ 1 | You really put these levels together well, did enjoy exploring them. Some indication of the direction of the start and maybe a mroe forgiving respawn mechanic would have been good QoL features, but the gameplay itself was solid and I never felt my deaths/falls were unfair. |
| May 3 11:37:43 | 8m 39s | signOS | ♥ 1 | Really complex level design for such a short jam! very impressive. the robots were also very adorable so that's a win there. |
| May 7 13:29:54 | 97h 52m | A Signal in the Woods | ♥ 1 | really well polished and mechanically fun game! I game over restarting the entire game instead of just respawning was a bit harsh, but it doesn't detract from the gameplay. Especially cool that you have to put yourself in danger to draw cards. |
| May 7 13:37:43 | 7m 49s | SigRider | ♥ 1 | ooh that is such good interpretation of the theme, yeah that sure is a signal. I feel great that I could control the game just by coughing |
| May 7 13:44:12 | 6m 29s | We Come In Pieces | ♥ 1 | optimising the signal as gameplay is a really good interpretation of the theme and you pulled it off well, though I will say the UI was a bit of a pain due to lack of feedback, but that isn't a huge issue. |
| May 7 13:50:41 | 6m 29s | Data Routing | ♥ 0 | I think this is a really good idea. If you gave the player some indication of the distance between obstacles and how far the player will travel, that'd improve usability. But otherwise, the pixel art was super charming and added a lot to the game. |