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Feedback comments for LD59
GettingRekt's games and stats for all events →
| Timestamp | Since previous | Game | GettingRekt's comment | |
|---|---|---|---|---|
| Apr 20 16:23:27 | Monolith | ♥ 1 | A very solid entry with so much polish. I like the fact that you get combat music and audio and graphics are all really good. Small touches everywhere like a settings menu (very useful for a FPS) and fade out effects for the camera. Would have loved the signal theme to be abit stronger; but regardless great job! | |
| Apr 20 16:33:35 | 10m 08s | Echo | ♥ 1 | A really enjoyable game with solid mechanics. I still don't know how to identify the kill zones. I gave up after a couple of the empty timed levels since it felt like the game was over. But reading the comments it seems like I missed something. A neat touch to have a secret ending. Great job! |
| Apr 21 13:53:51 | 21h 20m | Space Operator | ♥ 1 | I feel like the game nailed the atmosphere but the UI didnt scale properly on my computer so not everything fit. Like previous commenter having some kind of feedback would have gone a long way. The space chart and the parallax effect was nice. |
| Apr 21 17:57:12 | 4h 03m | Expanding Horizons | ♥ 1 | Really good game, I dont know if it was a bug but was not able to build more factories after a while which lead to slow progression so wasn't able to complete it. But satisfying to see the network grow and feeling accomplishment even if I was just clicking. Great work! |
| Apr 22 16:36:51 | 22h 39m | Phantom Hunt | ♥ 1 | The game has really good atmosphere and after reading the comments here I kind of understand what I actually was supposed to do. It didn't ever occurred to me that the lines were detecting enemies. I was just shooting in random directions. Its mostly on me for not reading the instructions. Great entry! |
| Apr 22 21:40:53 | 5h 04m | Pulse Rescue | ♥ 1 | There was really alot in this game. The atmosphere was great with all the different music clips. I was sure I was in for a horror twist when exploring the space ship. Really well done, especially with the mood and theme. |
| May 5 14:49:41 | 305h 08m | A glimmer in the sea | ♥ 2 | Really good mood in this entry. The graphics, both inside the lighthouse and on the screen, together with the sound was excellent. The controls are difficult but that's the gameplay. Solid connection to the theme as well, good job! |
| May 9 10:34:28 | 91h 44m | Zigna Down | ♥ 0 | Really good and polished game. The atmosphere is great and the graphics as well. It feels like there are alot of systems here that are not very clear to me. I had to read the instructions, and re-read them while playing. And still got my ass kicked. By adding some more feedback or instructions in game I think this would have been a home-run! Great work |
| May 9 10:58:37 | 24m 09s | Static Echoes | ♥ 1 | Really impressive graphics and mood. Felt like after the apocalypse. The level design was good and varied with different areas. The music and the static effect really helped sell the atmosphere. Great work! |
| May 9 11:05:01 | 6m 24s | Speed Signal | ♥ 1 | Simple but great game. I feel like the difficulty was just right for me, even if the last level did feel a bit "getting over it". But since it was the last one that was just a good thing. The game feel was perfect, the sound of the jumps were great. Good job! |
| May 9 11:33:03 | 28m 02s | Under Signals | ♥ 0 | Great theme and mood in this game but I had no idea what I was doing. And the fact that the games says "you think you are doing the right thing" doesn't help either. Maybe it is increased by not having English as a first language but having the options "nominal - damage - medical" and cryptic redacted instructions and also cryptic (if any) feedback of what I was doing made it quite a weird experience. The only mimic I caught was the one that literally spelled it out "R+G is faking". Anyways, a great game even if I do feel bummed getting 1/5 while actively trying to play the game. |
| May 9 12:16:11 | 43m 08s | Signal Tower | ♥ 0 | Nice work with this game. Having a tower defense in first person while watching the onslaught was interesting. I liked that there were so many different 3D models for shots, enemies and turrets and upgrades. I did miss some information about the upgrades and also the reason to having so many different resources when the player couldnt interact with them in any meaningful way. Never the less, great work! |
| May 9 12:57:29 | 41m 18s | Full Steam Ahead | ♥ 0 | Nice graphics and I enjoyed the swaying of the stops. But like many have said it was very difficult. Not only having the time to process whats happening but also remember were all the trains want to go. And then make it happen before the next set of trains. Anyhow, good graphics, sound and feel! |